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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_OVERLAY_PROCESSOR_H_ | 5 #ifndef CC_OUTPUT_OVERLAY_PROCESSOR_H_ |
| 6 #define CC_OUTPUT_OVERLAY_PROCESSOR_H_ | 6 #define CC_OUTPUT_OVERLAY_PROCESSOR_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
| 11 #include "cc/output/overlay_candidate.h" | 11 #include "cc/output/overlay_candidate.h" |
| 12 #include "cc/quads/render_pass.h" | 12 #include "cc/quads/render_pass.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 class OutputSurface; | 15 class OutputSurface; |
| 16 class ResourceProvider; | 16 class ResourceProvider; |
| 17 | 17 |
| 18 class CC_EXPORT OverlayProcessor { | 18 class CC_EXPORT OverlayProcessor { |
| 19 public: | 19 public: |
| 20 // State from the renderer that is relevant to the overlay processor |
| 21 // strategies. |
| 22 struct CC_EXPORT RendererState { |
| 23 RendererState(); |
| 24 ~RendererState(); |
| 25 float device_scale_factor; |
| 26 }; |
| 20 class CC_EXPORT Strategy { | 27 class CC_EXPORT Strategy { |
| 21 public: | 28 public: |
| 22 virtual ~Strategy() {} | 29 virtual ~Strategy() {} |
| 23 // Returns false if the strategy cannot be made to work with the | 30 // Returns false if the strategy cannot be made to work with the |
| 24 // current set of render passes. Returns true if the strategy was successful | 31 // current set of render passes. Returns true if the strategy was successful |
| 25 // and adds any additional passes necessary to represent overlays to | 32 // and adds any additional passes necessary to represent overlays to |
| 26 // |render_passes_in_draw_order|. | 33 // |render_passes_in_draw_order|. |
| 27 virtual bool Attempt(RenderPassList* render_passes_in_draw_order, | 34 virtual bool Attempt(const RendererState& renderer_state, |
| 35 RenderPassList* render_passes_in_draw_order, |
| 28 OverlayCandidateList* candidates) = 0; | 36 OverlayCandidateList* candidates) = 0; |
| 29 }; | 37 }; |
| 30 typedef ScopedPtrVector<Strategy> StrategyList; | 38 typedef ScopedPtrVector<Strategy> StrategyList; |
| 31 | 39 |
| 32 explicit OverlayProcessor(OutputSurface* surface); | 40 explicit OverlayProcessor(OutputSurface* surface); |
| 33 virtual ~OverlayProcessor(); | 41 virtual ~OverlayProcessor(); |
| 34 // Virtual to allow testing different strategies. | 42 // Virtual to allow testing different strategies. |
| 35 virtual void Initialize(); | 43 virtual void Initialize(); |
| 36 | 44 |
| 37 void ProcessForOverlays(RenderPassList* render_passes_in_draw_order, | 45 void ProcessForOverlays(const RendererState& renderer_state, |
| 46 RenderPassList* render_passes_in_draw_order, |
| 38 OverlayCandidateList* candidate_list); | 47 OverlayCandidateList* candidate_list); |
| 39 | 48 |
| 40 protected: | 49 protected: |
| 41 StrategyList strategies_; | 50 StrategyList strategies_; |
| 42 OutputSurface* surface_; | 51 OutputSurface* surface_; |
| 43 | 52 |
| 44 private: | 53 private: |
| 45 DISALLOW_COPY_AND_ASSIGN(OverlayProcessor); | 54 DISALLOW_COPY_AND_ASSIGN(OverlayProcessor); |
| 46 }; | 55 }; |
| 47 | 56 |
| 48 } // namespace cc | 57 } // namespace cc |
| 49 | 58 |
| 50 #endif // CC_OUTPUT_OVERLAY_PROCESSOR_H_ | 59 #endif // CC_OUTPUT_OVERLAY_PROCESSOR_H_ |
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