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Side by Side Diff: cc/output/overlay_processor.h

Issue 1304303002: Mac Overlays: Add sandwich strategy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@overlay_debug
Patch Set: Ready for pre-review Created 5 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_OVERLAY_PROCESSOR_H_ 5 #ifndef CC_OUTPUT_OVERLAY_PROCESSOR_H_
6 #define CC_OUTPUT_OVERLAY_PROCESSOR_H_ 6 #define CC_OUTPUT_OVERLAY_PROCESSOR_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h" 10 #include "cc/base/cc_export.h"
11 #include "cc/output/overlay_candidate.h" 11 #include "cc/output/overlay_candidate.h"
12 #include "cc/quads/render_pass.h" 12 #include "cc/quads/render_pass.h"
13 13
14 namespace cc { 14 namespace cc {
15 class OutputSurface; 15 class OutputSurface;
16 class ResourceProvider; 16 class ResourceProvider;
17 17
18 class CC_EXPORT OverlayProcessor { 18 class CC_EXPORT OverlayProcessor {
19 public: 19 public:
20 // State from the renderer that is relevant to the overlay processor
21 // strategies.
22 struct CC_EXPORT RendererState {
23 RendererState();
24 ~RendererState();
25 float device_scale_factor;
26 };
20 class CC_EXPORT Strategy { 27 class CC_EXPORT Strategy {
21 public: 28 public:
22 virtual ~Strategy() {} 29 virtual ~Strategy() {}
23 // Returns false if the strategy cannot be made to work with the 30 // Returns false if the strategy cannot be made to work with the
24 // current set of render passes. Returns true if the strategy was successful 31 // current set of render passes. Returns true if the strategy was successful
25 // and adds any additional passes necessary to represent overlays to 32 // and adds any additional passes necessary to represent overlays to
26 // |render_passes_in_draw_order|. 33 // |render_passes_in_draw_order|.
27 virtual bool Attempt(RenderPassList* render_passes_in_draw_order, 34 virtual bool Attempt(const RendererState& renderer_state,
35 RenderPassList* render_passes_in_draw_order,
28 OverlayCandidateList* candidates) = 0; 36 OverlayCandidateList* candidates) = 0;
29 }; 37 };
30 typedef ScopedPtrVector<Strategy> StrategyList; 38 typedef ScopedPtrVector<Strategy> StrategyList;
31 39
32 explicit OverlayProcessor(OutputSurface* surface); 40 explicit OverlayProcessor(OutputSurface* surface);
33 virtual ~OverlayProcessor(); 41 virtual ~OverlayProcessor();
34 // Virtual to allow testing different strategies. 42 // Virtual to allow testing different strategies.
35 virtual void Initialize(); 43 virtual void Initialize();
36 44
37 void ProcessForOverlays(RenderPassList* render_passes_in_draw_order, 45 void ProcessForOverlays(const RendererState& renderer_state,
46 RenderPassList* render_passes_in_draw_order,
38 OverlayCandidateList* candidate_list); 47 OverlayCandidateList* candidate_list);
39 48
40 protected: 49 protected:
41 StrategyList strategies_; 50 StrategyList strategies_;
42 OutputSurface* surface_; 51 OutputSurface* surface_;
43 52
44 private: 53 private:
45 DISALLOW_COPY_AND_ASSIGN(OverlayProcessor); 54 DISALLOW_COPY_AND_ASSIGN(OverlayProcessor);
46 }; 55 };
47 56
48 } // namespace cc 57 } // namespace cc
49 58
50 #endif // CC_OUTPUT_OVERLAY_PROCESSOR_H_ 59 #endif // CC_OUTPUT_OVERLAY_PROCESSOR_H_
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