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Issue 1304303002: Mac Overlays: Add sandwich strategy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@overlay_debug
Patch Set: Ready for pre-review Created 5 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
(...skipping 3504 matching lines...) Expand 10 before | Expand all | Expand 10 after
3515 if (!frame->overlay_list.size()) 3515 if (!frame->overlay_list.size())
3516 return; 3516 return;
3517 3517
3518 ResourceProvider::ResourceIdArray resources; 3518 ResourceProvider::ResourceIdArray resources;
3519 OverlayCandidateList& overlays = frame->overlay_list; 3519 OverlayCandidateList& overlays = frame->overlay_list;
3520 for (const OverlayCandidate& overlay : overlays) { 3520 for (const OverlayCandidate& overlay : overlays) {
3521 // Skip primary plane. 3521 // Skip primary plane.
3522 if (overlay.plane_z_order == 0) 3522 if (overlay.plane_z_order == 0)
3523 continue; 3523 continue;
3524 3524
3525 pending_overlay_resources_.push_back( 3525 unsigned texture_id = 0;
ccameron 2015/08/23 21:29:05 This is the bit where we pull the texture out from
alexst (slow to review) 2015/08/24 15:07:02 Some background. In theory, we could have overlays
3526 make_scoped_ptr(new ResourceProvider::ScopedReadLockGL( 3526 if (overlay.use_output_surface_for_resource) {
3527 resource_provider_, overlay.resource_id))); 3527 texture_id = output_surface_->GetOverlayTextureId();
3528 } else {
3529 pending_overlay_resources_.push_back(
3530 make_scoped_ptr(new ResourceProvider::ScopedReadLockGL(
3531 resource_provider_, overlay.resource_id)));
3532 texture_id = pending_overlay_resources_.back()->texture_id();
3533 }
3528 3534
3529 context_support_->ScheduleOverlayPlane( 3535 context_support_->ScheduleOverlayPlane(
3530 overlay.plane_z_order, 3536 overlay.plane_z_order, overlay.transform, texture_id,
3531 overlay.transform, 3537 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3532 pending_overlay_resources_.back()->texture_id(),
3533 ToNearestRect(overlay.display_rect),
3534 overlay.uv_rect);
3535 } 3538 }
3536 } 3539 }
3537 3540
3538 } // namespace cc 3541 } // namespace cc
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