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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_common.h" | 5 #include "cc/output/overlay_strategy_common.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "cc/quads/io_surface_draw_quad.h" | 9 #include "cc/quads/io_surface_draw_quad.h" |
10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
11 #include "cc/quads/stream_video_draw_quad.h" | 11 #include "cc/quads/stream_video_draw_quad.h" |
12 #include "cc/quads/texture_draw_quad.h" | 12 #include "cc/quads/texture_draw_quad.h" |
13 #include "cc/resources/resource_provider.h" | 13 #include "cc/resources/resource_provider.h" |
14 #include "ui/gfx/geometry/point3_f.h" | 14 #include "ui/gfx/geometry/point3_f.h" |
15 #include "ui/gfx/geometry/rect_conversions.h" | 15 #include "ui/gfx/geometry/rect_conversions.h" |
16 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
17 | 17 |
18 namespace cc { | 18 namespace cc { |
19 | 19 |
20 OverlayStrategyCommon::OverlayStrategyCommon( | 20 OverlayStrategyCommon::OverlayStrategyCommon( |
21 OverlayCandidateValidator* capability_checker) | 21 OverlayCandidateValidator* capability_checker, |
22 : capability_checker_(capability_checker) { | 22 OverlayStrategyCommonDelegate* delegate) |
23 } | 23 : capability_checker_(capability_checker), delegate_(delegate) {} |
24 | 24 |
25 OverlayStrategyCommon::~OverlayStrategyCommon() { | 25 OverlayStrategyCommon::~OverlayStrategyCommon() { |
26 } | 26 } |
27 | 27 |
28 bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order, | 28 bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order, |
29 OverlayCandidateList* candidate_list) { | 29 OverlayCandidateList* candidate_list, |
| 30 float device_scale_factor) { |
30 if (!capability_checker_) | 31 if (!capability_checker_) |
31 return false; | 32 return false; |
32 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 33 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
33 DCHECK(root_render_pass); | 34 DCHECK(root_render_pass); |
34 | 35 |
35 QuadList& quad_list = root_render_pass->quad_list; | 36 QuadList& quad_list = root_render_pass->quad_list; |
36 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 37 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
37 OverlayCandidate candidate; | 38 OverlayCandidate candidate; |
38 const DrawQuad* draw_quad = *it; | 39 const DrawQuad* draw_quad = *it; |
39 if (IsOverlayQuad(draw_quad) && | 40 if (IsOverlayQuad(draw_quad) && |
40 GetCandidateQuadInfo(*draw_quad, &candidate) && | 41 GetCandidateQuadInfo(*draw_quad, &candidate) && |
41 TryOverlay(capability_checker_, render_passes_in_draw_order, | 42 delegate_->TryOverlay(capability_checker_, render_passes_in_draw_order, |
42 candidate_list, candidate, it)) | 43 candidate_list, candidate, it, |
| 44 device_scale_factor)) |
43 return true; | 45 return true; |
44 } | 46 } |
45 return false; | 47 return false; |
46 } | 48 } |
47 | 49 |
48 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { | 50 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { |
49 switch (draw_quad->material) { | 51 switch (draw_quad->material) { |
50 case DrawQuad::TEXTURE_CONTENT: | 52 case DrawQuad::TEXTURE_CONTENT: |
51 return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay(); | 53 return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
52 case DrawQuad::STREAM_VIDEO_CONTENT: | 54 case DrawQuad::STREAM_VIDEO_CONTENT: |
53 return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay(); | 55 return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
54 case DrawQuad::IO_SURFACE_CONTENT: | 56 case DrawQuad::IO_SURFACE_CONTENT: |
55 return IOSurfaceDrawQuad::MaterialCast(draw_quad)->allow_overlay; | 57 return IOSurfaceDrawQuad::MaterialCast(draw_quad)->allow_overlay; |
56 default: | 58 default: |
57 return false; | 59 return false; |
58 } | 60 } |
59 } | 61 } |
60 | 62 |
| 63 // static |
61 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad* draw_quad) { | 64 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad* draw_quad) { |
62 if (draw_quad->material == DrawQuad::SOLID_COLOR) { | 65 if (draw_quad->material == DrawQuad::SOLID_COLOR) { |
63 const SolidColorDrawQuad* solid_quad = | 66 const SolidColorDrawQuad* solid_quad = |
64 SolidColorDrawQuad::MaterialCast(draw_quad); | 67 SolidColorDrawQuad::MaterialCast(draw_quad); |
65 SkColor color = solid_quad->color; | 68 SkColor color = solid_quad->color; |
66 float opacity = solid_quad->shared_quad_state->opacity; | 69 float opacity = solid_quad->shared_quad_state->opacity; |
67 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 70 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
68 return solid_quad->ShouldDrawWithBlending() && | 71 return solid_quad->ShouldDrawWithBlending() && |
69 alpha < std::numeric_limits<float>::epsilon(); | 72 alpha < std::numeric_limits<float>::epsilon(); |
70 } | 73 } |
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171 return false; | 174 return false; |
172 } | 175 } |
173 | 176 |
174 quad_info->format = RGBA_8888; | 177 quad_info->format = RGBA_8888; |
175 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 178 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
176 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); | 179 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); |
177 return true; | 180 return true; |
178 } | 181 } |
179 | 182 |
180 } // namespace cc | 183 } // namespace cc |
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