Index: include/gpu/gl/GrGLInterface.h |
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h |
index 52d96ef4cc9890a1c4bfb29b6e1517534cc9a50f..2190c018b03674809eea50ebbbe708afe7f05c3f 100644 |
--- a/include/gpu/gl/GrGLInterface.h |
+++ b/include/gpu/gl/GrGLInterface.h |
@@ -176,7 +176,6 @@ public: |
GLPtr<GrGLClearProc> fClear; |
GLPtr<GrGLClearColorProc> fClearColor; |
GLPtr<GrGLClearStencilProc> fClearStencil; |
- GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture; |
GLPtr<GrGLColorMaskProc> fColorMask; |
GLPtr<GrGLCompileShaderProc> fCompileShader; |
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
@@ -194,14 +193,12 @@ public: |
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
GLPtr<GrGLDepthMaskProc> fDepthMask; |
GLPtr<GrGLDisableProc> fDisable; |
- GLPtr<GrGLDisableClientStateProc> fDisableClientState; |
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
GLPtr<GrGLDrawArraysProc> fDrawArrays; |
GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
GLPtr<GrGLDrawElementsProc> fDrawElements; |
GLPtr<GrGLEnableProc> fEnable; |
- GLPtr<GrGLEnableClientStateProc> fEnableClientState; |
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
GLPtr<GrGLEndQueryProc> fEndQuery; |
GLPtr<GrGLFinishProc> fFinish; |
@@ -285,7 +282,6 @@ public: |
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
GLPtr<GrGLStencilOpProc> fStencilOp; |
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
- GLPtr<GrGLTexGenfProc> fTexGenf; |
GLPtr<GrGLTexGenfvProc> fTexGenfv; |
GLPtr<GrGLTexGeniProc> fTexGeni; |
GLPtr<GrGLTexImage2DProc> fTexImage2D; |
@@ -317,7 +313,6 @@ public: |
GLPtr<GrGLUseProgramProc> fUseProgram; |
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
- GLPtr<GrGLVertexPointerProc> fVertexPointer; |
GLPtr<GrGLViewportProc> fViewport; |
// Experimental: Functions for GL_NV_path_rendering. These will be |
@@ -396,7 +391,6 @@ public: |
GLPtrAlias<GrGLClearProc> fClear; |
GLPtrAlias<GrGLClearColorProc> fClearColor; |
GLPtrAlias<GrGLClearStencilProc> fClearStencil; |
- GLPtrAlias<GrGLClientActiveTextureProc> fClientActiveTexture; |
GLPtrAlias<GrGLColorMaskProc> fColorMask; |
GLPtrAlias<GrGLCompileShaderProc> fCompileShader; |
GLPtrAlias<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
@@ -414,14 +408,12 @@ public: |
GLPtrAlias<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
GLPtrAlias<GrGLDepthMaskProc> fDepthMask; |
GLPtrAlias<GrGLDisableProc> fDisable; |
- GLPtrAlias<GrGLDisableClientStateProc> fDisableClientState; |
GLPtrAlias<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
GLPtrAlias<GrGLDrawArraysProc> fDrawArrays; |
GLPtrAlias<GrGLDrawBufferProc> fDrawBuffer; |
GLPtrAlias<GrGLDrawBuffersProc> fDrawBuffers; |
GLPtrAlias<GrGLDrawElementsProc> fDrawElements; |
GLPtrAlias<GrGLEnableProc> fEnable; |
- GLPtrAlias<GrGLEnableClientStateProc> fEnableClientState; |
GLPtrAlias<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
GLPtrAlias<GrGLEndQueryProc> fEndQuery; |
GLPtrAlias<GrGLFinishProc> fFinish; |
@@ -482,7 +474,6 @@ public: |
GLPtrAlias<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
GLPtrAlias<GrGLStencilOpProc> fStencilOp; |
GLPtrAlias<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
- GLPtrAlias<GrGLTexGenfProc> fTexGenf; |
GLPtrAlias<GrGLTexGenfvProc> fTexGenfv; |
GLPtrAlias<GrGLTexGeniProc> fTexGeni; |
GLPtrAlias<GrGLTexImage2DProc> fTexImage2D; |
@@ -514,7 +505,6 @@ public: |
GLPtrAlias<GrGLUseProgramProc> fUseProgram; |
GLPtrAlias<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
GLPtrAlias<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
- GLPtrAlias<GrGLVertexPointerProc> fVertexPointer; |
GLPtrAlias<GrGLViewportProc> fViewport; |
GLPtrAlias<GrGLPathCommandsProc> fPathCommands; |
GLPtrAlias<GrGLPathCoordsProc> fPathCoords; |