| Index: include/gpu/gl/GrGLInterface.h
|
| diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
|
| index 52d96ef4cc9890a1c4bfb29b6e1517534cc9a50f..2190c018b03674809eea50ebbbe708afe7f05c3f 100644
|
| --- a/include/gpu/gl/GrGLInterface.h
|
| +++ b/include/gpu/gl/GrGLInterface.h
|
| @@ -176,7 +176,6 @@ public:
|
| GLPtr<GrGLClearProc> fClear;
|
| GLPtr<GrGLClearColorProc> fClearColor;
|
| GLPtr<GrGLClearStencilProc> fClearStencil;
|
| - GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture;
|
| GLPtr<GrGLColorMaskProc> fColorMask;
|
| GLPtr<GrGLCompileShaderProc> fCompileShader;
|
| GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
| @@ -194,14 +193,12 @@ public:
|
| GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
| GLPtr<GrGLDepthMaskProc> fDepthMask;
|
| GLPtr<GrGLDisableProc> fDisable;
|
| - GLPtr<GrGLDisableClientStateProc> fDisableClientState;
|
| GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
| GLPtr<GrGLDrawArraysProc> fDrawArrays;
|
| GLPtr<GrGLDrawBufferProc> fDrawBuffer;
|
| GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
|
| GLPtr<GrGLDrawElementsProc> fDrawElements;
|
| GLPtr<GrGLEnableProc> fEnable;
|
| - GLPtr<GrGLEnableClientStateProc> fEnableClientState;
|
| GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
| GLPtr<GrGLEndQueryProc> fEndQuery;
|
| GLPtr<GrGLFinishProc> fFinish;
|
| @@ -285,7 +282,6 @@ public:
|
| GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
| GLPtr<GrGLStencilOpProc> fStencilOp;
|
| GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
| - GLPtr<GrGLTexGenfProc> fTexGenf;
|
| GLPtr<GrGLTexGenfvProc> fTexGenfv;
|
| GLPtr<GrGLTexGeniProc> fTexGeni;
|
| GLPtr<GrGLTexImage2DProc> fTexImage2D;
|
| @@ -317,7 +313,6 @@ public:
|
| GLPtr<GrGLUseProgramProc> fUseProgram;
|
| GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
| GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
| - GLPtr<GrGLVertexPointerProc> fVertexPointer;
|
| GLPtr<GrGLViewportProc> fViewport;
|
|
|
| // Experimental: Functions for GL_NV_path_rendering. These will be
|
| @@ -396,7 +391,6 @@ public:
|
| GLPtrAlias<GrGLClearProc> fClear;
|
| GLPtrAlias<GrGLClearColorProc> fClearColor;
|
| GLPtrAlias<GrGLClearStencilProc> fClearStencil;
|
| - GLPtrAlias<GrGLClientActiveTextureProc> fClientActiveTexture;
|
| GLPtrAlias<GrGLColorMaskProc> fColorMask;
|
| GLPtrAlias<GrGLCompileShaderProc> fCompileShader;
|
| GLPtrAlias<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
| @@ -414,14 +408,12 @@ public:
|
| GLPtrAlias<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
| GLPtrAlias<GrGLDepthMaskProc> fDepthMask;
|
| GLPtrAlias<GrGLDisableProc> fDisable;
|
| - GLPtrAlias<GrGLDisableClientStateProc> fDisableClientState;
|
| GLPtrAlias<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
| GLPtrAlias<GrGLDrawArraysProc> fDrawArrays;
|
| GLPtrAlias<GrGLDrawBufferProc> fDrawBuffer;
|
| GLPtrAlias<GrGLDrawBuffersProc> fDrawBuffers;
|
| GLPtrAlias<GrGLDrawElementsProc> fDrawElements;
|
| GLPtrAlias<GrGLEnableProc> fEnable;
|
| - GLPtrAlias<GrGLEnableClientStateProc> fEnableClientState;
|
| GLPtrAlias<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
| GLPtrAlias<GrGLEndQueryProc> fEndQuery;
|
| GLPtrAlias<GrGLFinishProc> fFinish;
|
| @@ -482,7 +474,6 @@ public:
|
| GLPtrAlias<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
| GLPtrAlias<GrGLStencilOpProc> fStencilOp;
|
| GLPtrAlias<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
| - GLPtrAlias<GrGLTexGenfProc> fTexGenf;
|
| GLPtrAlias<GrGLTexGenfvProc> fTexGenfv;
|
| GLPtrAlias<GrGLTexGeniProc> fTexGeni;
|
| GLPtrAlias<GrGLTexImage2DProc> fTexImage2D;
|
| @@ -514,7 +505,6 @@ public:
|
| GLPtrAlias<GrGLUseProgramProc> fUseProgram;
|
| GLPtrAlias<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
| GLPtrAlias<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
| - GLPtrAlias<GrGLVertexPointerProc> fVertexPointer;
|
| GLPtrAlias<GrGLViewportProc> fViewport;
|
| GLPtrAlias<GrGLPathCommandsProc> fPathCommands;
|
| GLPtrAlias<GrGLPathCoordsProc> fPathCoords;
|
|
|