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Unified Diff: content/renderer/gpu/compositor_software_output_device.h

Issue 13042022: Implemented software output device for Aura. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: content/renderer/gpu/compositor_software_output_device.h
diff --git a/content/renderer/gpu/compositor_software_output_device.h b/content/renderer/gpu/compositor_software_output_device.h
new file mode 100644
index 0000000000000000000000000000000000000000..254ca032009a4d56bee9ffabc33accb5de71d6cb
--- /dev/null
+++ b/content/renderer/gpu/compositor_software_output_device.h
@@ -0,0 +1,58 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_
+#define CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_
+
+#include "base/memory/scoped_ptr.h"
piman 2013/03/27 21:49:28 I don't think you need this.
+#include "base/memory/scoped_vector.h"
+#include "base/threading/non_thread_safe.h"
+#include "cc/output/software_output_device.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "ui/surface/transport_dib.h"
+
+namespace content {
+
+// This class can be created only on the main thread, but then becomes pinned
+// to a fixed thread when bindToClient is called.
piman 2013/03/27 21:49:28 nit: BindToClient
+class CompositorSoftwareOutputDevice
piman 2013/03/27 21:49:28 I don't see this class instantiated anywhere yet.
+ : NON_EXPORTED_BASE(public cc::SoftwareOutputDevice),
+ NON_EXPORTED_BASE(public base::NonThreadSafe) {
piman 2013/03/27 21:49:28 If the above comment is true, you should see asser
+public:
+ CompositorSoftwareOutputDevice();
+ virtual ~CompositorSoftwareOutputDevice();
+
+ virtual void Resize(gfx::Size size) OVERRIDE;
+
+ virtual SkCanvas* BeginPaint(gfx::Rect damage_rect) OVERRIDE;
+ virtual void EndPaint(cc::SoftwareFrameData* frame_data) OVERRIDE;
+
+ virtual void ReclaimDIB(TransportDIB::Handle handle) OVERRIDE;
+
+private:
+ size_t ViewportSizeInBytes() const {
+ return 4 * viewport_size_.GetArea();
+ }
+
+ TransportDIB* CreateDIB() {
piman 2013/03/27 21:49:28 This method is non-trivial, move to the .cc file?
+ TransportDIB* dib =
+ TransportDIB::Create(ViewportSizeInBytes(), sequence_num_++);
+ CHECK(dib);
+ bool success = dib->Map();
+ CHECK(success);
+ return dib;
+ }
+
+ static const int kNumBuffers = 2;
+ int front_buffer_;
+ int last_buffer_;
+ int num_free_buffers_;
+ ScopedVector<TransportDIB> dibs_;
+ SkBitmap bitmap_;
+ uint32 sequence_num_;
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_GPU_COMPOSITOR_SOFTWARE_OUTPUT_DEVICE_H_

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