| Index: LayoutTests/paint/invalidation/animated-gif.html
|
| diff --git a/LayoutTests/paint/invalidation/animated-gif.html b/LayoutTests/paint/invalidation/animated-gif.html
|
| index 312dbb110304ec4f552b4ca72cd532e8eb21a470..235c6590f4cc79a75a27f2e5b6100c608743b04f 100644
|
| --- a/LayoutTests/paint/invalidation/animated-gif.html
|
| +++ b/LayoutTests/paint/invalidation/animated-gif.html
|
| @@ -7,26 +7,15 @@
|
| <script>
|
| window.testIsAsync = true;
|
|
|
| -// Steps:
|
| -// 1. Load the image
|
| -// 2. Start tracking paint invalidation rects
|
| -// 3. Call layoutAndPaintAsyncThen (via runRepaintTest, which does this for us) to draw a frame
|
| -// 4. Wait longer than 100ms, so that the timer between the first and second animated GIF
|
| -// frame expires and a paint invalidation is issued on the animated GIF. (100ms is the
|
| -// length of the first frame of the animation in the GIF file.)
|
| -// 5. Stop tracking paint invalidation rects (finishRepaintTest does this for us)
|
| -
|
| -// These steps differ from a standard repaint test in that step 2 precedes step 3.
|
| -// This is critical because layoutAndPaintAsyncThen may take longer than the 100ms of the timer,
|
| -// so we may miss it.
|
| -
|
| function repaintTest() {
|
| - setTimeout(finishRepaintTest, 150);
|
| + window.internals.advanceImageAnimation(targetImage);
|
| + requestAnimationFrame(function() {
|
| + finishRepaintTest();
|
| + });
|
| }
|
|
|
| function targetImageOnload() {
|
| - if (window.internals)
|
| - window.internals.startTrackingRepaints(document);
|
| + window.internals.startTrackingRepaints(document);
|
| runRepaintTest();
|
| }
|
|
|
|
|