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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 * | 6 * |
7 */ | 7 */ |
8 | 8 |
9 #ifndef VisualBench_DEFINED | 9 #ifndef VisualBench_DEFINED |
10 #define VisualBench_DEFINED | 10 #define VisualBench_DEFINED |
11 | 11 |
12 #include "SkWindow.h" | 12 #include "SkWindow.h" |
13 | 13 |
14 #include "ResultsWriter.h" | |
15 #include "SkPicture.h" | 14 #include "SkPicture.h" |
16 #include "SkString.h" | 15 #include "SkString.h" |
17 #include "SkSurface.h" | 16 #include "SkSurface.h" |
18 #include "Timer.h" | 17 #include "VisualFlags.h" |
19 #include "VisualBenchmarkStream.h" | 18 #include "VisualModule.h" |
20 #include "gl/SkGLContext.h" | 19 #include "gl/SkGLContext.h" |
21 | 20 |
22 class GrContext; | 21 class GrContext; |
23 struct GrGLInterface; | 22 struct GrGLInterface; |
24 class GrRenderTarget; | 23 class GrRenderTarget; |
25 class SkCanvas; | 24 class SkCanvas; |
26 | 25 |
27 /* | 26 /* |
28 * A Visual benchmarking tool for gpu benchmarking | 27 * A Visual benchmarking tool for gpu benchmarking |
29 */ | 28 */ |
30 class VisualBench : public SkOSWindow { | 29 class VisualBench : public SkOSWindow { |
31 public: | 30 public: |
32 VisualBench(void* hwnd, int argc, char** argv); | 31 VisualBench(void* hwnd, int argc, char** argv); |
33 ~VisualBench() override; | 32 ~VisualBench() override; |
34 | 33 |
| 34 void reset() { this->resetContext(); } |
| 35 |
35 protected: | 36 protected: |
36 SkSurface* createSurface() override; | 37 SkSurface* createSurface() override; |
37 | 38 |
38 void draw(SkCanvas* canvas) override; | 39 void draw(SkCanvas* canvas) override; |
39 | 40 |
40 void onSizeChange() override; | 41 void onSizeChange() override; |
41 | 42 |
42 private: | 43 private: |
43 /* | |
44 * The heart of visual bench is an event driven timing loop. | |
45 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks
have a hook to | |
46 * access the canvas. Then we prewarm
before the autotune | |
47 * loops step. | |
48 * kPreWarmLoops_State: We prewarm the gpu before auto tuni
ng to enter a steady | |
49 * work state | |
50 * kTuneLoops_State: Then we tune the loops of the bench
mark to ensure we | |
51 * are doing a measurable amount of wo
rk | |
52 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun
ing loops to ensure | |
53 * coherent state, we need to give the
benchmark | |
54 * another hook | |
55 * kPreWarmTiming_State: We prewarm the gpu again to enter a
steady state | |
56 * kTiming_State: Finally we time the benchmark. Whe
n finished timing | |
57 * if we have enough samples then we'l
l start the next | |
58 * benchmark in the kPreWarmLoopsPerCa
nvasPreDraw_State. | |
59 * otherwise, we enter the | |
60 * kPreWarmTimingPerCanvasPreDraw_Stat
e for another sample | |
61 * In either case we reset the context
. | |
62 */ | |
63 enum State { | |
64 kPreWarmLoopsPerCanvasPreDraw_State, | |
65 kPreWarmLoops_State, | |
66 kTuneLoops_State, | |
67 kPreWarmTimingPerCanvasPreDraw_State, | |
68 kPreWarmTiming_State, | |
69 kTiming_State, | |
70 }; | |
71 void setTitle(); | 44 void setTitle(); |
72 bool setupBackend(); | 45 bool setupBackend(); |
73 void resetContext(); | 46 void resetContext(); |
74 void setupRenderTarget(); | 47 void setupRenderTarget(); |
75 bool onHandleChar(SkUnichar unichar) override; | 48 bool onHandleChar(SkUnichar unichar) override; |
76 void printStats(); | |
77 bool advanceRecordIfNecessary(SkCanvas*); | |
78 inline void renderFrame(SkCanvas*); | |
79 inline void nextState(State); | |
80 void perCanvasPreDraw(SkCanvas*, State); | |
81 void preWarm(State nextState); | |
82 void scaleLoops(double elapsedMs); | |
83 inline void tuneLoops(); | |
84 inline void timing(SkCanvas*); | |
85 inline double elapsed(); | |
86 void resetTimingState(); | |
87 void postDraw(SkCanvas*); | |
88 void recordMeasurement(); | |
89 | |
90 struct Record { | |
91 SkTArray<double> fMeasurements; | |
92 }; | |
93 | |
94 int fCurrentSample; | |
95 int fCurrentFrame; | |
96 int fLoops; | |
97 SkTArray<Record> fRecords; | |
98 WallTimer fTimer; | |
99 State fState; | |
100 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; | |
101 SkAutoTUnref<Benchmark> fBenchmark; | |
102 | 49 |
103 // support framework | 50 // support framework |
| 51 SkAutoTDelete<VisualModule> fModule; |
104 SkAutoTUnref<SkSurface> fSurface; | 52 SkAutoTUnref<SkSurface> fSurface; |
105 SkAutoTUnref<GrContext> fContext; | 53 SkAutoTUnref<GrContext> fContext; |
106 SkAutoTUnref<GrRenderTarget> fRenderTarget; | 54 SkAutoTUnref<GrRenderTarget> fRenderTarget; |
107 AttachmentInfo fAttachmentInfo; | 55 AttachmentInfo fAttachmentInfo; |
108 SkAutoTUnref<const GrGLInterface> fInterface; | 56 SkAutoTUnref<const GrGLInterface> fInterface; |
109 SkAutoTDelete<ResultsWriter> fResults; | |
110 | 57 |
111 typedef SkOSWindow INHERITED; | 58 typedef SkOSWindow INHERITED; |
112 }; | 59 }; |
113 | 60 |
114 #endif | 61 #endif |
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