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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ | 5 #ifndef CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ |
6 #define CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ | 6 #define CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ |
7 | 7 |
8 #include "cc/resources/returned_resource.h" | 8 #include "cc/resources/returned_resource.h" |
9 #include "cc/surfaces/surfaces_export.h" | 9 #include "cc/surfaces/surfaces_export.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 class BeginFrameSource; | |
14 struct SurfaceId; | |
15 | |
13 class CC_SURFACES_EXPORT SurfaceFactoryClient { | 16 class CC_SURFACES_EXPORT SurfaceFactoryClient { |
14 public: | 17 public: |
15 virtual ~SurfaceFactoryClient() {} | 18 virtual ~SurfaceFactoryClient() {} |
16 | 19 |
17 virtual void ReturnResources(const ReturnedResourceArray& resources) = 0; | 20 virtual void ReturnResources(const ReturnedResourceArray& resources) = 0; |
21 | |
22 // This allows the SurfaceFactory to tell it's client what BeginFrameSource | |
23 // to use for a given surface_id. | |
24 // If there are multiple active surface_ids, it is the client's | |
25 // responsibility to pick or distribute the correct BeginFrameSource. | |
26 // If surface_id is null, then all BeginFrameSources previously | |
27 // set by this function should be invalidated. | |
brianderson
2015/10/07 20:54:49
Is the contract defined in this comment okay?
I wa
| |
28 virtual void SetBeginFrameSource(SurfaceId surface_id, | |
29 BeginFrameSource* begin_frame_source) = 0; | |
18 }; | 30 }; |
19 | 31 |
20 } // namespace cc | 32 } // namespace cc |
21 | 33 |
22 #endif // CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ | 34 #endif // CC_SURFACES_SURFACE_FACTORY_CLIENT_H_ |
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