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Side by Side Diff: Source/core/editing/VisibleUnits.cpp

Issue 1304063002: Move isVisuallyEquivalentCandidate() to VisibleUnits.{cpp,h} from Position.{cpp,h} (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: 2015-08-21T14:13:20 Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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37 #include "core/editing/FrameSelection.h" 37 #include "core/editing/FrameSelection.h"
38 #include "core/editing/Position.h" 38 #include "core/editing/Position.h"
39 #include "core/editing/PositionIterator.h" 39 #include "core/editing/PositionIterator.h"
40 #include "core/editing/RenderedPosition.h" 40 #include "core/editing/RenderedPosition.h"
41 #include "core/editing/TextAffinity.h" 41 #include "core/editing/TextAffinity.h"
42 #include "core/editing/VisiblePosition.h" 42 #include "core/editing/VisiblePosition.h"
43 #include "core/editing/iterators/BackwardsCharacterIterator.h" 43 #include "core/editing/iterators/BackwardsCharacterIterator.h"
44 #include "core/editing/iterators/CharacterIterator.h" 44 #include "core/editing/iterators/CharacterIterator.h"
45 #include "core/editing/iterators/SimplifiedBackwardsTextIterator.h" 45 #include "core/editing/iterators/SimplifiedBackwardsTextIterator.h"
46 #include "core/editing/iterators/TextIterator.h" 46 #include "core/editing/iterators/TextIterator.h"
47 #include "core/frame/LocalFrame.h"
48 #include "core/frame/Settings.h"
47 #include "core/html/HTMLBRElement.h" 49 #include "core/html/HTMLBRElement.h"
48 #include "core/layout/HitTestRequest.h" 50 #include "core/layout/HitTestRequest.h"
49 #include "core/layout/HitTestResult.h" 51 #include "core/layout/HitTestResult.h"
50 #include "core/layout/LayoutBlockFlow.h" 52 #include "core/layout/LayoutBlockFlow.h"
51 #include "core/layout/LayoutInline.h" 53 #include "core/layout/LayoutInline.h"
52 #include "core/layout/LayoutObject.h" 54 #include "core/layout/LayoutObject.h"
53 #include "core/layout/LayoutView.h" 55 #include "core/layout/LayoutView.h"
54 #include "core/layout/line/InlineIterator.h" 56 #include "core/layout/line/InlineIterator.h"
55 #include "core/layout/line/InlineTextBox.h" 57 #include "core/layout/line/InlineTextBox.h"
56 #include "core/paint/DeprecatedPaintLayer.h" 58 #include "core/paint/DeprecatedPaintLayer.h"
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1945 Position mostBackwardCaretPosition(const Position& position, EditingBoundaryCros singRule rule) 1947 Position mostBackwardCaretPosition(const Position& position, EditingBoundaryCros singRule rule)
1946 { 1948 {
1947 return mostBackwardCaretPosition<EditingStrategy>(position, rule); 1949 return mostBackwardCaretPosition<EditingStrategy>(position, rule);
1948 } 1950 }
1949 1951
1950 PositionInComposedTree mostBackwardCaretPosition(const PositionInComposedTree& p osition, EditingBoundaryCrossingRule rule) 1952 PositionInComposedTree mostBackwardCaretPosition(const PositionInComposedTree& p osition, EditingBoundaryCrossingRule rule)
1951 { 1953 {
1952 return mostBackwardCaretPosition<EditingInComposedTreeStrategy>(position, ru le); 1954 return mostBackwardCaretPosition<EditingInComposedTreeStrategy>(position, ru le);
1953 } 1955 }
1954 1956
1957 // Returns true if the visually equivalent positions around have different
1958 // editability. A position is considered at editing boundary if one of the
1959 // following is true:
1960 // 1. It is the first position in the node and the next visually equivalent
1961 // position is non editable.
1962 // 2. It is the last position in the node and the previous visually equivalent
1963 // position is non editable.
1964 // 3. It is an editable position and both the next and previous visually
1965 // equivalent positions are both non editable.
1966 template <typename Strategy>
1967 static bool atEditingBoundary(const PositionAlgorithm<Strategy> positions)
1968 {
1969 PositionAlgorithm<Strategy> nextPosition = positions.downstream(CanCrossEdit ingBoundary);
1970 if (positions.atFirstEditingPositionForNode() && nextPosition.isNotNull() && !nextPosition.anchorNode()->hasEditableStyle())
1971 return true;
1972
1973 PositionAlgorithm<Strategy> prevPosition = positions.upstream(CanCrossEditin gBoundary);
1974 if (positions.atLastEditingPositionForNode() && prevPosition.isNotNull() && !prevPosition.anchorNode()->hasEditableStyle())
1975 return true;
1976
1977 return nextPosition.isNotNull() && !nextPosition.anchorNode()->hasEditableSt yle()
1978 && prevPosition.isNotNull() && !prevPosition.anchorNode()->hasEditableSt yle();
1955 } 1979 }
1980
1981 template <typename Strategy>
1982 static bool isVisuallyEquivalentCandidateAlgorithm(const PositionAlgorithm<Strat egy>& position)
1983 {
1984 Node* const anchorNode = position.anchorNode();
1985 if (!anchorNode)
1986 return false;
1987
1988 LayoutObject* layoutObject = anchorNode->layoutObject();
1989 if (!layoutObject)
1990 return false;
1991
1992 if (layoutObject->style()->visibility() != VISIBLE)
1993 return false;
1994
1995 if (layoutObject->isBR()) {
1996 // TODO(leviw) The condition should be
1997 // m_anchorType == PositionAnchorType::BeforeAnchor, but for now we
1998 // still need to support legacy positions.
1999 if (position.isAfterAnchor())
2000 return false;
2001 return !position.computeEditingOffset() && !nodeIsUserSelectNone(Strateg y::parent(*anchorNode));
2002 }
2003
2004 if (layoutObject->isText())
2005 return !nodeIsUserSelectNone(anchorNode) && inRenderedText(position);
2006
2007 if (layoutObject->isSVG()) {
2008 // We don't consider SVG elements are contenteditable except for
2009 // associated |layoutObject| returns |isText()| true,
2010 // e.g. |LayoutSVGInlineText|.
2011 return false;
2012 }
2013
2014 if (isRenderedHTMLTableElement(anchorNode) || Strategy::editingIgnoresConten t(anchorNode))
2015 return (position.atFirstEditingPositionForNode() || position.atLastEditi ngPositionForNode()) && !nodeIsUserSelectNone(Strategy::parent(*anchorNode));
2016
2017 if (isHTMLHtmlElement(*anchorNode))
2018 return false;
2019
2020 if (layoutObject->isLayoutBlockFlow() || layoutObject->isFlexibleBox() || la youtObject->isLayoutGrid()) {
2021 if (toLayoutBlock(layoutObject)->logicalHeight() || isHTMLBodyElement(*a nchorNode)) {
2022 if (!hasRenderedNonAnonymousDescendantsWithHeight(layoutObject))
2023 return position.atFirstEditingPositionForNode() && !nodeIsUserSe lectNone(anchorNode);
2024 return anchorNode->hasEditableStyle() && !nodeIsUserSelectNone(ancho rNode) && atEditingBoundary(position);
2025 }
2026 } else {
2027 LocalFrame* frame = anchorNode->document().frame();
2028 bool caretBrowsing = frame->settings() && frame->settings()->caretBrowsi ngEnabled();
2029 return (caretBrowsing || anchorNode->hasEditableStyle()) && !nodeIsUserS electNone(anchorNode) && atEditingBoundary(position);
2030 }
2031
2032 return false;
2033 }
2034
2035 bool isVisuallyEquivalentCandidate(const Position& position)
2036 {
2037 return isVisuallyEquivalentCandidateAlgorithm<EditingStrategy>(position);
2038 }
2039
2040 bool isVisuallyEquivalentCandidate(const PositionInComposedTree& position)
2041 {
2042 return isVisuallyEquivalentCandidateAlgorithm<EditingInComposedTreeStrategy> (position);
2043 }
2044
2045 } // namespace blink
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