Index: cc/output/overlay_strategy_common.cc |
diff --git a/cc/output/overlay_strategy_common.cc b/cc/output/overlay_strategy_common.cc |
index 5d79cd09878555a375dd715f0421b92079738617..85d7adc513030557892e00d68ea2564699e6c722 100644 |
--- a/cc/output/overlay_strategy_common.cc |
+++ b/cc/output/overlay_strategy_common.cc |
@@ -33,31 +33,42 @@ bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order, |
RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
DCHECK(root_render_pass); |
+ // Add our primary surface. |
+ OverlayCandidate main_image; |
+ main_image.display_rect = root_render_pass->output_rect; |
+ DCHECK(candidate_list->empty()); |
+ candidate_list->push_back(main_image); |
+ |
+ bool success = false; |
ccameron
2015/09/08 17:16:06
Maybe change "success" name to "created_overlay" (
Andre
2015/09/08 17:30:03
Done.
|
QuadList& quad_list = root_render_pass->quad_list; |
- for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
+ for (auto it = quad_list.begin(); it != quad_list.end();) { |
OverlayCandidate candidate; |
- const DrawQuad* draw_quad = *it; |
- if (IsOverlayQuad(draw_quad) && |
- GetCandidateQuadInfo(*draw_quad, &candidate) && |
- delegate_->TryOverlay(capability_checker_, render_passes_in_draw_order, |
- candidate_list, candidate, it, |
- device_scale_factor)) |
- return true; |
+ if (!GetCandidateQuadInfo(**it, &candidate)) { |
+ ++it; |
+ continue; |
+ } |
+ |
+ OverlayResult result = delegate_->TryOverlay( |
+ capability_checker_, render_passes_in_draw_order, candidate_list, |
+ candidate, &it, device_scale_factor); |
+ switch (result) { |
+ case DID_NOT_CREATE_OVERLAY: |
+ ++it; |
+ break; |
+ case CREATED_OVERLAY_STOP_LOOKING: |
+ return true; |
+ case CREATED_OVERLAY_KEEP_LOOKING: |
+ success = true; |
+ break; |
+ } |
} |
- return false; |
-} |
-bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { |
- switch (draw_quad->material) { |
- case DrawQuad::TEXTURE_CONTENT: |
- return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
- case DrawQuad::STREAM_VIDEO_CONTENT: |
- return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
- case DrawQuad::IO_SURFACE_CONTENT: |
- return IOSurfaceDrawQuad::MaterialCast(draw_quad)->allow_overlay; |
- default: |
- return false; |
+ if (!success) { |
+ DCHECK_EQ(1u, candidate_list->size()); |
+ candidate_list->clear(); |
} |
+ |
+ return success; |
} |
// static |
@@ -157,17 +168,17 @@ bool OverlayStrategyCommon::GetCandidateQuadInfo(const DrawQuad& draw_quad, |
switch (draw_quad.material) { |
case DrawQuad::TEXTURE_CONTENT: { |
auto* quad = TextureDrawQuad::MaterialCast(&draw_quad); |
ccameron
2015/09/08 17:16:05
Maybe move the allow_overlay() into GetTextureQuad
Andre
2015/09/08 17:30:03
Done.
|
- if (!GetTextureQuadInfo(*quad, quad_info)) |
+ if (!quad->allow_overlay() || !GetTextureQuadInfo(*quad, quad_info)) |
return false; |
} break; |
case DrawQuad::STREAM_VIDEO_CONTENT: { |
auto* quad = StreamVideoDrawQuad::MaterialCast(&draw_quad); |
- if (!GetVideoQuadInfo(*quad, quad_info)) |
+ if (!quad->allow_overlay() || !GetVideoQuadInfo(*quad, quad_info)) |
return false; |
} break; |
case DrawQuad::IO_SURFACE_CONTENT: { |
auto* quad = IOSurfaceDrawQuad::MaterialCast(&draw_quad); |
- if (!GetIOSurfaceQuadInfo(*quad, quad_info)) |
+ if (!quad->allow_overlay || !GetIOSurfaceQuadInfo(*quad, quad_info)) |
return false; |
} break; |
default: |