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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_common.h" | 5 #include "cc/output/overlay_strategy_common.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "cc/quads/io_surface_draw_quad.h" | 9 #include "cc/quads/io_surface_draw_quad.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 26 } | 26 } |
| 27 | 27 |
| 28 bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order, | 28 bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order, |
| 29 OverlayCandidateList* candidate_list, | 29 OverlayCandidateList* candidate_list, |
| 30 float device_scale_factor) { | 30 float device_scale_factor) { |
| 31 if (!capability_checker_) | 31 if (!capability_checker_) |
| 32 return false; | 32 return false; |
| 33 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 33 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 34 DCHECK(root_render_pass); | 34 DCHECK(root_render_pass); |
| 35 | 35 |
| 36 // Add our primary surface. | |
| 37 OverlayCandidate main_image; | |
| 38 main_image.display_rect = root_render_pass->output_rect; | |
| 39 DCHECK(candidate_list->empty()); | |
| 40 candidate_list->push_back(main_image); | |
| 41 | |
| 42 bool success = false; | |
| 36 QuadList& quad_list = root_render_pass->quad_list; | 43 QuadList& quad_list = root_render_pass->quad_list; |
| 37 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 44 for (auto it = quad_list.begin(); it != quad_list.end();) { |
| 38 OverlayCandidate candidate; | 45 OverlayCandidate candidate; |
| 39 const DrawQuad* draw_quad = *it; | 46 const DrawQuad* draw_quad = *it; |
| 40 if (IsOverlayQuad(draw_quad) && | 47 if (IsOverlayQuad(draw_quad) && |
| 41 GetCandidateQuadInfo(*draw_quad, &candidate) && | 48 GetCandidateQuadInfo(*draw_quad, &candidate)) { |
| 42 delegate_->TryOverlay(capability_checker_, render_passes_in_draw_order, | 49 OverlayResult result = delegate_->TryOverlay( |
| 43 candidate_list, candidate, it, | 50 capability_checker_, render_passes_in_draw_order, candidate_list, |
| 44 device_scale_factor)) | 51 candidate, &it, device_scale_factor); |
| 45 return true; | 52 if (result == CREATED_OVERLAY_STOP_LOOKING) { |
|
alexst (slow to review)
2015/09/04 17:53:57
Actually, one more thought, we don't handle DID_NO
Andre
2015/09/08 16:55:36
Done.
The combination of continue (for the loop) a
| |
| 53 success = true; | |
| 54 break; | |
| 55 } else if (result == CREATED_OVERLAY_KEEP_LOOKING) { | |
| 56 success = true; | |
| 57 continue; | |
| 58 } | |
| 59 } | |
| 60 ++it; | |
| 46 } | 61 } |
| 47 return false; | 62 |
| 63 if (!success) { | |
| 64 DCHECK_EQ(1u, candidate_list->size()); | |
| 65 candidate_list->clear(); | |
| 66 } | |
| 67 | |
| 68 return success; | |
| 48 } | 69 } |
| 49 | 70 |
| 50 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { | 71 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { |
| 51 switch (draw_quad->material) { | 72 switch (draw_quad->material) { |
| 52 case DrawQuad::TEXTURE_CONTENT: | 73 case DrawQuad::TEXTURE_CONTENT: |
| 53 return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay(); | 74 return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
| 54 case DrawQuad::STREAM_VIDEO_CONTENT: | 75 case DrawQuad::STREAM_VIDEO_CONTENT: |
| 55 return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay(); | 76 return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay(); |
| 56 case DrawQuad::IO_SURFACE_CONTENT: | 77 case DrawQuad::IO_SURFACE_CONTENT: |
| 57 return IOSurfaceDrawQuad::MaterialCast(draw_quad)->allow_overlay; | 78 return IOSurfaceDrawQuad::MaterialCast(draw_quad)->allow_overlay; |
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| 174 return false; | 195 return false; |
| 175 } | 196 } |
| 176 | 197 |
| 177 quad_info->format = RGBA_8888; | 198 quad_info->format = RGBA_8888; |
| 178 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 199 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
| 179 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); | 200 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); |
| 180 return true; | 201 return true; |
| 181 } | 202 } |
| 182 | 203 |
| 183 } // namespace cc | 204 } // namespace cc |
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