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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "cc/output/overlay_candidate_validator.h" | 9 #include "cc/output/overlay_candidate_validator.h" |
10 #include "cc/quads/draw_quad.h" | 10 #include "cc/quads/draw_quad.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 OverlayStrategySingleOnTop::~OverlayStrategySingleOnTop() {} | 14 OverlayStrategySingleOnTop::~OverlayStrategySingleOnTop() {} |
15 | 15 |
16 bool OverlayStrategySingleOnTop::TryOverlay( | 16 QuadList::Iterator OverlayStrategySingleOnTop::TryOverlay( |
17 OverlayCandidateValidator* capability_checker, | 17 OverlayCandidateValidator* capability_checker, |
18 RenderPassList* render_passes_in_draw_order, | 18 RenderPassList* render_passes_in_draw_order, |
19 OverlayCandidateList* candidate_list, | 19 OverlayCandidateList* candidate_list, |
20 const OverlayCandidate& candidate, | 20 const OverlayCandidate& candidate, |
21 QuadList::Iterator candidate_iterator, | 21 QuadList::Iterator candidate_iterator, |
22 float device_scale_factor) { | 22 float device_scale_factor) { |
23 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 23 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
24 QuadList& quad_list = root_render_pass->quad_list; | 24 QuadList& quad_list = root_render_pass->quad_list; |
25 const DrawQuad* draw_quad = *candidate_iterator; | 25 const DrawQuad* draw_quad = *candidate_iterator; |
26 gfx::RectF rect = draw_quad->rect; | 26 gfx::RectF rect = draw_quad->rect; |
27 draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(&rect); | 27 draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(&rect); |
28 | 28 |
29 // Check that no prior quads overlap it. | 29 // Check that no prior quads overlap it. |
30 for (auto overlap_iter = quad_list.cbegin(); | 30 for (auto overlap_iter = quad_list.cbegin(); |
31 overlap_iter != candidate_iterator; ++overlap_iter) { | 31 overlap_iter != candidate_iterator; ++overlap_iter) { |
32 gfx::RectF overlap_rect = overlap_iter->rect; | 32 gfx::RectF overlap_rect = overlap_iter->rect; |
33 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( | 33 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( |
34 &overlap_rect); | 34 &overlap_rect); |
35 if (rect.Intersects(overlap_rect) && | 35 if (rect.Intersects(overlap_rect) && |
36 !OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) | 36 !OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) |
37 return false; | 37 return quad_list.end(); |
ccameron
2015/09/02 22:22:33
This shouldn't return the end() iter -- we want to
| |
38 } | 38 } |
39 | 39 |
40 // Add our primary surface. | 40 // Add our primary surface. |
41 OverlayCandidateList candidates; | 41 OverlayCandidateList candidates; |
42 OverlayCandidate main_image; | 42 OverlayCandidate main_image; |
43 main_image.display_rect = root_render_pass->output_rect; | 43 main_image.display_rect = root_render_pass->output_rect; |
44 candidates.push_back(main_image); | 44 candidates.push_back(main_image); |
45 | 45 |
46 // Add the overlay. | 46 // Add the overlay. |
47 candidates.push_back(candidate); | 47 candidates.push_back(candidate); |
48 candidates.back().plane_z_order = 1; | 48 candidates.back().plane_z_order = 1; |
49 | 49 |
50 // Check for support. | 50 // Check for support. |
51 capability_checker->CheckOverlaySupport(&candidates); | 51 capability_checker->CheckOverlaySupport(&candidates); |
52 | 52 |
53 // If the candidate can be handled by an overlay, create a pass for it. | 53 // If the candidate can be handled by an overlay, create a pass for it. |
54 if (candidates[1].overlay_handled) { | 54 if (candidates[1].overlay_handled) { |
55 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 55 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
56 DCHECK(candidate_list->empty()); | |
56 candidate_list->swap(candidates); | 57 candidate_list->swap(candidates); |
ccameron
2015/09/02 22:22:33
here we want to return STOP -- this strategy only
| |
57 return true; | |
58 } | 58 } |
59 return false; | 59 |
60 return quad_list.end(); | |
ccameron
2015/09/02 22:22:33
likewise about keeping trying.
| |
60 } | 61 } |
61 | 62 |
62 } // namespace cc | 63 } // namespace cc |
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