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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_sandwich.h" | 5 #include "cc/output/overlay_strategy_sandwich.h" |
6 | 6 |
7 #include "cc/base/region.h" | 7 #include "cc/base/region.h" |
8 #include "cc/output/overlay_candidate_validator.h" | 8 #include "cc/output/overlay_candidate_validator.h" |
9 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
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24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) { | 24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) { |
25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect)); | 25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect)); |
26 } | 26 } |
27 | 27 |
28 } // namespace | 28 } // namespace |
29 | 29 |
30 namespace cc { | 30 namespace cc { |
31 | 31 |
32 OverlayStrategySandwich::~OverlayStrategySandwich() {} | 32 OverlayStrategySandwich::~OverlayStrategySandwich() {} |
33 | 33 |
34 bool OverlayStrategySandwich::TryOverlay( | 34 QuadList::Iterator OverlayStrategySandwich::TryOverlay( |
35 OverlayCandidateValidator* capability_checker, | 35 OverlayCandidateValidator* capability_checker, |
36 RenderPassList* render_passes_in_draw_order, | 36 RenderPassList* render_passes_in_draw_order, |
37 OverlayCandidateList* output_candidate_list, | 37 OverlayCandidateList* output_candidate_list, |
38 const OverlayCandidate& candidate, | 38 const OverlayCandidate& candidate, |
39 QuadList::Iterator candidate_iter_in_quad_list, | 39 QuadList::Iterator candidate_iter_in_quad_list, |
40 float device_scale_factor) { | 40 float device_scale_factor) { |
41 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 41 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
42 QuadList& quad_list = root_render_pass->quad_list; | 42 QuadList& quad_list = root_render_pass->quad_list; |
43 gfx::Rect pixel_bounds = root_render_pass->output_rect; | 43 gfx::Rect pixel_bounds = root_render_pass->output_rect; |
44 | 44 |
45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list; | 45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list; |
46 const gfx::Transform& candidate_transform = | 46 const gfx::Transform& candidate_transform = |
47 candidate_quad->shared_quad_state->quad_to_target_transform; | 47 candidate_quad->shared_quad_state->quad_to_target_transform; |
48 gfx::Transform candidate_inverse_transform; | 48 gfx::Transform candidate_inverse_transform; |
49 if (!candidate_transform.GetInverse(&candidate_inverse_transform)) | 49 if (!candidate_transform.GetInverse(&candidate_inverse_transform)) |
50 return false; | 50 return ++candidate_iter_in_quad_list; |
51 | 51 |
52 // Compute the candidate's rect in display space (pixels on the screen). The | 52 // Compute the candidate's rect in display space (pixels on the screen). The |
53 // rect needs to be DIP-aligned, or we cannot use it. | 53 // rect needs to be DIP-aligned, or we cannot use it. |
54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect; | 54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect; |
55 candidate_transform.TransformRect(&candidate_pixel_rect_float); | 55 candidate_transform.TransformRect(&candidate_pixel_rect_float); |
56 gfx::Rect candidate_pixel_rect; | 56 const gfx::Rect candidate_pixel_rect = |
57 candidate_pixel_rect = gfx::ToEnclosingRect(candidate_pixel_rect_float); | 57 gfx::ToEnclosingRect(candidate_pixel_rect_float); |
58 if (candidate_pixel_rect != candidate_pixel_rect_float) | 58 if (candidate_pixel_rect != candidate_pixel_rect_float || |
59 return false; | 59 !IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) { |
60 if (!IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) | 60 return ++candidate_iter_in_quad_list; |
61 return false; | 61 } |
62 | 62 |
63 // Iterate through the quads in front of |potential_candidate|, and compute | 63 // Iterate through the quads in front of |candidate|, and compute the region |
64 // the region of |potential_candidate| that is covered. | 64 // of |candidate| that is covered. |
65 Region pixel_covered_region; | 65 Region pixel_covered_region; |
66 for (auto overlap_iter = quad_list.cbegin(); | 66 for (auto overlap_iter = quad_list.cbegin(); |
67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) { | 67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) { |
68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) | 68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) |
69 continue; | 69 continue; |
70 // Compute the quad's bounds in display space, and ensure that it is rounded | 70 // Compute the quad's bounds in display space, and ensure that it is rounded |
71 // up to be DIP-aligned. | 71 // up to be DIP-aligned. |
72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect; | 72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect; |
73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( | 73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( |
74 &pixel_covered_rect_float); | 74 &pixel_covered_rect_float); |
75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP( | 75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP( |
76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float)); | 76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float)); |
77 | 77 |
78 // Include the intersection of that quad with the candidate's quad in the | 78 // Include the intersection of that quad with the candidate's quad in the |
79 // covered region. | 79 // covered region. |
80 pixel_covered_rect.Intersect(candidate_pixel_rect); | 80 pixel_covered_rect.Intersect(candidate_pixel_rect); |
81 pixel_covered_region.Union(pixel_covered_rect); | 81 pixel_covered_region.Union(pixel_covered_rect); |
ccameron
2015/09/02 21:41:55
We should only promote to an overlay layer here if
Andre
2015/09/02 21:54:51
Got it.
| |
82 } | 82 } |
83 | 83 |
84 // Add our primary surface. | |
85 OverlayCandidateList new_candidate_list; | |
86 OverlayCandidate main_image; | |
87 main_image.display_rect = pixel_bounds; | |
88 new_candidate_list.push_back(main_image); | |
89 | |
90 // Add the candidate's overlay. | 84 // Add the candidate's overlay. |
91 DCHECK(candidate.resource_id); | 85 DCHECK(candidate.resource_id); |
86 OverlayCandidateList new_candidate_list; | |
92 new_candidate_list.push_back(candidate); | 87 new_candidate_list.push_back(candidate); |
93 new_candidate_list.back().plane_z_order = 1; | 88 new_candidate_list.back().plane_z_order = 1; |
94 | 89 |
95 // Add an overlay of the primary surface for any part of the candidate's | 90 // Add an overlay of the primary surface for any part of the candidate's |
96 // quad that was covered. | 91 // quad that was covered. |
97 std::vector<gfx::Rect> pixel_covered_rects; | 92 std::vector<gfx::Rect> pixel_covered_rects; |
98 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) { | 93 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) { |
99 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect())); | 94 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect())); |
100 pixel_covered_rects.push_back(it.rect()); | 95 pixel_covered_rects.push_back(it.rect()); |
101 } | 96 } |
102 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) { | 97 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) { |
103 OverlayCandidate main_image_on_top; | 98 OverlayCandidate main_image_on_top; |
104 main_image_on_top.display_rect = pixel_covered_rect; | 99 main_image_on_top.display_rect = pixel_covered_rect; |
105 main_image_on_top.uv_rect = pixel_covered_rect; | 100 main_image_on_top.uv_rect = pixel_covered_rect; |
106 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(), | 101 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(), |
107 1.f / pixel_bounds.height()); | 102 1.f / pixel_bounds.height()); |
108 main_image_on_top.plane_z_order = 2; | 103 main_image_on_top.plane_z_order = 2; |
109 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE; | 104 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE; |
110 main_image_on_top.use_output_surface_for_resource = true; | 105 main_image_on_top.use_output_surface_for_resource = true; |
111 new_candidate_list.push_back(main_image_on_top); | 106 new_candidate_list.push_back(main_image_on_top); |
112 } | 107 } |
113 | 108 |
114 // Check for support. | 109 // Check for support. |
115 capability_checker->CheckOverlaySupport(&new_candidate_list); | 110 capability_checker->CheckOverlaySupport(&new_candidate_list); |
116 for (const OverlayCandidate& candidate : new_candidate_list) { | 111 for (const OverlayCandidate& candidate : new_candidate_list) { |
117 if (candidate.plane_z_order > 0 && !candidate.overlay_handled) | 112 if (!candidate.overlay_handled) |
118 return false; | 113 return ++candidate_iter_in_quad_list; |
119 } | 114 } |
120 | 115 |
121 // Remove the quad for the overlay quad. Replace it with a transparent quad | 116 // Remove the quad for the overlay quad. Replace it with a transparent quad |
122 // if we're putting a new overlay on top. | 117 // if we're putting a new overlay on top. |
123 if (pixel_covered_rects.empty()) { | 118 if (pixel_covered_rects.empty()) { |
124 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list); | 119 candidate_iter_in_quad_list = |
120 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list); | |
125 } else { | 121 } else { |
126 // Cache the information from the candidate quad that we'll need to | 122 // Cache the information from the candidate quad that we'll need to |
127 // construct the solid color quads. | 123 // construct the solid color quads. |
128 const SharedQuadState* candidate_shared_quad_state = | 124 const SharedQuadState* candidate_shared_quad_state = |
129 candidate_quad->shared_quad_state; | 125 candidate_quad->shared_quad_state; |
130 const gfx::Rect candidate_rect = candidate_quad->rect; | 126 const gfx::Rect candidate_rect = candidate_quad->rect; |
131 | 127 |
132 // Reserve space in the quad list for the transparent quads. | 128 // Reserve space in the quad list for the transparent quads. |
133 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( | 129 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( |
134 candidate_iter_in_quad_list); | 130 candidate_iter_in_quad_list); |
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147 SolidColorDrawQuad* transparent_quad = | 143 SolidColorDrawQuad* transparent_quad = |
148 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list); | 144 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list); |
149 transparent_quad->SetAll(candidate_shared_quad_state, | 145 transparent_quad->SetAll(candidate_shared_quad_state, |
150 quad_space_covered_rect, quad_space_covered_rect, | 146 quad_space_covered_rect, quad_space_covered_rect, |
151 quad_space_covered_rect, false, | 147 quad_space_covered_rect, false, |
152 SK_ColorTRANSPARENT, true); | 148 SK_ColorTRANSPARENT, true); |
153 ++candidate_iter_in_quad_list; | 149 ++candidate_iter_in_quad_list; |
154 } | 150 } |
155 } | 151 } |
156 | 152 |
157 output_candidate_list->swap(new_candidate_list); | 153 if (output_candidate_list->empty()) { |
158 return true; | 154 // Add our primary surface. |
155 OverlayCandidate main_image; | |
156 main_image.display_rect = pixel_bounds; | |
157 output_candidate_list->push_back(main_image); | |
158 } | |
159 | |
160 output_candidate_list->insert(output_candidate_list->end(), | |
161 new_candidate_list.begin(), | |
162 new_candidate_list.end()); | |
163 return candidate_iter_in_quad_list; | |
159 } | 164 } |
160 | 165 |
161 } // namespace cc | 166 } // namespace cc |
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