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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_sandwich.h" | 5 #include "cc/output/overlay_strategy_sandwich.h" |
| 6 | 6 |
| 7 #include "cc/base/region.h" | 7 #include "cc/base/region.h" |
| 8 #include "cc/output/overlay_candidate_validator.h" | 8 #include "cc/output/overlay_candidate_validator.h" |
| 9 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
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| 24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) { | 24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) { |
| 25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect)); | 25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect)); |
| 26 } | 26 } |
| 27 | 27 |
| 28 } // namespace | 28 } // namespace |
| 29 | 29 |
| 30 namespace cc { | 30 namespace cc { |
| 31 | 31 |
| 32 OverlayStrategySandwich::~OverlayStrategySandwich() {} | 32 OverlayStrategySandwich::~OverlayStrategySandwich() {} |
| 33 | 33 |
| 34 bool OverlayStrategySandwich::TryOverlay( | 34 QuadList::Iterator OverlayStrategySandwich::TryOverlay( |
| 35 OverlayCandidateValidator* capability_checker, | 35 OverlayCandidateValidator* capability_checker, |
| 36 RenderPassList* render_passes_in_draw_order, | 36 RenderPassList* render_passes_in_draw_order, |
| 37 OverlayCandidateList* output_candidate_list, | 37 OverlayCandidateList* output_candidate_list, |
| 38 const OverlayCandidate& candidate, | 38 const OverlayCandidate& candidate, |
| 39 QuadList::Iterator candidate_iter_in_quad_list, | 39 QuadList::Iterator candidate_iter_in_quad_list, |
| 40 float device_scale_factor) { | 40 float device_scale_factor) { |
| 41 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 41 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 42 QuadList& quad_list = root_render_pass->quad_list; | 42 QuadList& quad_list = root_render_pass->quad_list; |
| 43 gfx::Rect pixel_bounds = root_render_pass->output_rect; | 43 gfx::Rect pixel_bounds = root_render_pass->output_rect; |
| 44 | 44 |
| 45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list; | 45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list; |
| 46 const gfx::Transform& candidate_transform = | 46 const gfx::Transform& candidate_transform = |
| 47 candidate_quad->shared_quad_state->quad_to_target_transform; | 47 candidate_quad->shared_quad_state->quad_to_target_transform; |
| 48 gfx::Transform candidate_inverse_transform; | 48 gfx::Transform candidate_inverse_transform; |
| 49 if (!candidate_transform.GetInverse(&candidate_inverse_transform)) | 49 if (!candidate_transform.GetInverse(&candidate_inverse_transform)) |
| 50 return false; | 50 return ++candidate_iter_in_quad_list; |
| 51 | 51 |
| 52 // Compute the candidate's rect in display space (pixels on the screen). The | 52 // Compute the candidate's rect in display space (pixels on the screen). The |
| 53 // rect needs to be DIP-aligned, or we cannot use it. | 53 // rect needs to be DIP-aligned, or we cannot use it. |
| 54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect; | 54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect; |
| 55 candidate_transform.TransformRect(&candidate_pixel_rect_float); | 55 candidate_transform.TransformRect(&candidate_pixel_rect_float); |
| 56 gfx::Rect candidate_pixel_rect; | 56 const gfx::Rect candidate_pixel_rect = |
| 57 candidate_pixel_rect = gfx::ToEnclosingRect(candidate_pixel_rect_float); | 57 gfx::ToEnclosingRect(candidate_pixel_rect_float); |
| 58 if (candidate_pixel_rect != candidate_pixel_rect_float) | 58 if (candidate_pixel_rect != candidate_pixel_rect_float || |
| 59 return false; | 59 !IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) { |
| 60 if (!IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) | 60 return ++candidate_iter_in_quad_list; |
| 61 return false; | 61 } |
| 62 | 62 |
| 63 // Iterate through the quads in front of |potential_candidate|, and compute | 63 // Iterate through the quads in front of |candidate|, and compute the region |
| 64 // the region of |potential_candidate| that is covered. | 64 // of |candidate| that is covered. |
| 65 Region pixel_covered_region; | 65 Region pixel_covered_region; |
| 66 for (auto overlap_iter = quad_list.cbegin(); | 66 for (auto overlap_iter = quad_list.cbegin(); |
| 67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) { | 67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) { |
| 68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) | 68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) |
| 69 continue; | 69 continue; |
| 70 // Compute the quad's bounds in display space, and ensure that it is rounded | 70 // Compute the quad's bounds in display space, and ensure that it is rounded |
| 71 // up to be DIP-aligned. | 71 // up to be DIP-aligned. |
| 72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect; | 72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect; |
| 73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( | 73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( |
| 74 &pixel_covered_rect_float); | 74 &pixel_covered_rect_float); |
| 75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP( | 75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP( |
| 76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float)); | 76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float)); |
| 77 | 77 |
| 78 // Include the intersection of that quad with the candidate's quad in the | 78 // Include the intersection of that quad with the candidate's quad in the |
| 79 // covered region. | 79 // covered region. |
| 80 pixel_covered_rect.Intersect(candidate_pixel_rect); | 80 pixel_covered_rect.Intersect(candidate_pixel_rect); |
| 81 pixel_covered_region.Union(pixel_covered_rect); | 81 pixel_covered_region.Union(pixel_covered_rect); |
|
ccameron
2015/09/02 21:41:55
We should only promote to an overlay layer here if
Andre
2015/09/02 21:54:51
Got it.
| |
| 82 } | 82 } |
| 83 | 83 |
| 84 // Add our primary surface. | |
| 85 OverlayCandidateList new_candidate_list; | |
| 86 OverlayCandidate main_image; | |
| 87 main_image.display_rect = pixel_bounds; | |
| 88 new_candidate_list.push_back(main_image); | |
| 89 | |
| 90 // Add the candidate's overlay. | 84 // Add the candidate's overlay. |
| 91 DCHECK(candidate.resource_id); | 85 DCHECK(candidate.resource_id); |
| 86 OverlayCandidateList new_candidate_list; | |
| 92 new_candidate_list.push_back(candidate); | 87 new_candidate_list.push_back(candidate); |
| 93 new_candidate_list.back().plane_z_order = 1; | 88 new_candidate_list.back().plane_z_order = 1; |
| 94 | 89 |
| 95 // Add an overlay of the primary surface for any part of the candidate's | 90 // Add an overlay of the primary surface for any part of the candidate's |
| 96 // quad that was covered. | 91 // quad that was covered. |
| 97 std::vector<gfx::Rect> pixel_covered_rects; | 92 std::vector<gfx::Rect> pixel_covered_rects; |
| 98 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) { | 93 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) { |
| 99 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect())); | 94 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect())); |
| 100 pixel_covered_rects.push_back(it.rect()); | 95 pixel_covered_rects.push_back(it.rect()); |
| 101 } | 96 } |
| 102 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) { | 97 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) { |
| 103 OverlayCandidate main_image_on_top; | 98 OverlayCandidate main_image_on_top; |
| 104 main_image_on_top.display_rect = pixel_covered_rect; | 99 main_image_on_top.display_rect = pixel_covered_rect; |
| 105 main_image_on_top.uv_rect = pixel_covered_rect; | 100 main_image_on_top.uv_rect = pixel_covered_rect; |
| 106 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(), | 101 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(), |
| 107 1.f / pixel_bounds.height()); | 102 1.f / pixel_bounds.height()); |
| 108 main_image_on_top.plane_z_order = 2; | 103 main_image_on_top.plane_z_order = 2; |
| 109 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE; | 104 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE; |
| 110 main_image_on_top.use_output_surface_for_resource = true; | 105 main_image_on_top.use_output_surface_for_resource = true; |
| 111 new_candidate_list.push_back(main_image_on_top); | 106 new_candidate_list.push_back(main_image_on_top); |
| 112 } | 107 } |
| 113 | 108 |
| 114 // Check for support. | 109 // Check for support. |
| 115 capability_checker->CheckOverlaySupport(&new_candidate_list); | 110 capability_checker->CheckOverlaySupport(&new_candidate_list); |
| 116 for (const OverlayCandidate& candidate : new_candidate_list) { | 111 for (const OverlayCandidate& candidate : new_candidate_list) { |
| 117 if (candidate.plane_z_order > 0 && !candidate.overlay_handled) | 112 if (!candidate.overlay_handled) |
| 118 return false; | 113 return ++candidate_iter_in_quad_list; |
| 119 } | 114 } |
| 120 | 115 |
| 121 // Remove the quad for the overlay quad. Replace it with a transparent quad | 116 // Remove the quad for the overlay quad. Replace it with a transparent quad |
| 122 // if we're putting a new overlay on top. | 117 // if we're putting a new overlay on top. |
| 123 if (pixel_covered_rects.empty()) { | 118 if (pixel_covered_rects.empty()) { |
| 124 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list); | 119 candidate_iter_in_quad_list = |
| 120 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list); | |
| 125 } else { | 121 } else { |
| 126 // Cache the information from the candidate quad that we'll need to | 122 // Cache the information from the candidate quad that we'll need to |
| 127 // construct the solid color quads. | 123 // construct the solid color quads. |
| 128 const SharedQuadState* candidate_shared_quad_state = | 124 const SharedQuadState* candidate_shared_quad_state = |
| 129 candidate_quad->shared_quad_state; | 125 candidate_quad->shared_quad_state; |
| 130 const gfx::Rect candidate_rect = candidate_quad->rect; | 126 const gfx::Rect candidate_rect = candidate_quad->rect; |
| 131 | 127 |
| 132 // Reserve space in the quad list for the transparent quads. | 128 // Reserve space in the quad list for the transparent quads. |
| 133 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( | 129 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( |
| 134 candidate_iter_in_quad_list); | 130 candidate_iter_in_quad_list); |
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| 147 SolidColorDrawQuad* transparent_quad = | 143 SolidColorDrawQuad* transparent_quad = |
| 148 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list); | 144 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list); |
| 149 transparent_quad->SetAll(candidate_shared_quad_state, | 145 transparent_quad->SetAll(candidate_shared_quad_state, |
| 150 quad_space_covered_rect, quad_space_covered_rect, | 146 quad_space_covered_rect, quad_space_covered_rect, |
| 151 quad_space_covered_rect, false, | 147 quad_space_covered_rect, false, |
| 152 SK_ColorTRANSPARENT, true); | 148 SK_ColorTRANSPARENT, true); |
| 153 ++candidate_iter_in_quad_list; | 149 ++candidate_iter_in_quad_list; |
| 154 } | 150 } |
| 155 } | 151 } |
| 156 | 152 |
| 157 output_candidate_list->swap(new_candidate_list); | 153 if (output_candidate_list->empty()) { |
| 158 return true; | 154 // Add our primary surface. |
| 155 OverlayCandidate main_image; | |
| 156 main_image.display_rect = pixel_bounds; | |
| 157 output_candidate_list->push_back(main_image); | |
| 158 } | |
| 159 | |
| 160 output_candidate_list->insert(output_candidate_list->end(), | |
| 161 new_candidate_list.begin(), | |
| 162 new_candidate_list.end()); | |
| 163 return candidate_iter_in_quad_list; | |
| 159 } | 164 } |
| 160 | 165 |
| 161 } // namespace cc | 166 } // namespace cc |
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