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Issue 1304053016: Mac Overlays: Allow multiple overlays with sandwich strategy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@snapshot
Patch Set: Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_strategy_sandwich.h" 5 #include "cc/output/overlay_strategy_sandwich.h"
6 6
7 #include "cc/base/region.h" 7 #include "cc/base/region.h"
8 #include "cc/output/overlay_candidate_validator.h" 8 #include "cc/output/overlay_candidate_validator.h"
9 #include "cc/quads/draw_quad.h" 9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h" 10 #include "cc/quads/solid_color_draw_quad.h"
(...skipping 13 matching lines...) Expand all
24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) { 24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) {
25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect)); 25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect));
26 } 26 }
27 27
28 } // namespace 28 } // namespace
29 29
30 namespace cc { 30 namespace cc {
31 31
32 OverlayStrategySandwich::~OverlayStrategySandwich() {} 32 OverlayStrategySandwich::~OverlayStrategySandwich() {}
33 33
34 bool OverlayStrategySandwich::TryOverlay( 34 QuadList::Iterator OverlayStrategySandwich::TryOverlay(
35 OverlayCandidateValidator* capability_checker, 35 OverlayCandidateValidator* capability_checker,
36 RenderPassList* render_passes_in_draw_order, 36 RenderPassList* render_passes_in_draw_order,
37 OverlayCandidateList* output_candidate_list, 37 OverlayCandidateList* output_candidate_list,
38 const OverlayCandidate& candidate, 38 const OverlayCandidate& candidate,
39 QuadList::Iterator candidate_iter_in_quad_list, 39 QuadList::Iterator candidate_iter_in_quad_list,
40 float device_scale_factor) { 40 float device_scale_factor) {
41 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 41 RenderPass* root_render_pass = render_passes_in_draw_order->back();
42 QuadList& quad_list = root_render_pass->quad_list; 42 QuadList& quad_list = root_render_pass->quad_list;
43 gfx::Rect pixel_bounds = root_render_pass->output_rect; 43 gfx::Rect pixel_bounds = root_render_pass->output_rect;
44 44
45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list; 45 const DrawQuad* candidate_quad = *candidate_iter_in_quad_list;
46 const gfx::Transform& candidate_transform = 46 const gfx::Transform& candidate_transform =
47 candidate_quad->shared_quad_state->quad_to_target_transform; 47 candidate_quad->shared_quad_state->quad_to_target_transform;
48 gfx::Transform candidate_inverse_transform; 48 gfx::Transform candidate_inverse_transform;
49 if (!candidate_transform.GetInverse(&candidate_inverse_transform)) 49 if (!candidate_transform.GetInverse(&candidate_inverse_transform))
50 return false; 50 return ++candidate_iter_in_quad_list;
51 51
52 // Compute the candidate's rect in display space (pixels on the screen). The 52 // Compute the candidate's rect in display space (pixels on the screen). The
53 // rect needs to be DIP-aligned, or we cannot use it. 53 // rect needs to be DIP-aligned, or we cannot use it.
54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect; 54 gfx::RectF candidate_pixel_rect_float = candidate_quad->rect;
55 candidate_transform.TransformRect(&candidate_pixel_rect_float); 55 candidate_transform.TransformRect(&candidate_pixel_rect_float);
56 gfx::Rect candidate_pixel_rect; 56 const gfx::Rect candidate_pixel_rect =
57 candidate_pixel_rect = gfx::ToEnclosingRect(candidate_pixel_rect_float); 57 gfx::ToEnclosingRect(candidate_pixel_rect_float);
58 if (candidate_pixel_rect != candidate_pixel_rect_float) 58 if (candidate_pixel_rect != candidate_pixel_rect_float ||
59 return false; 59 !IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) {
60 if (!IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect)) 60 return ++candidate_iter_in_quad_list;
61 return false; 61 }
62 62
63 // Iterate through the quads in front of |potential_candidate|, and compute 63 // Iterate through the quads in front of |candidate|, and compute the region
64 // the region of |potential_candidate| that is covered. 64 // of |candidate| that is covered.
65 Region pixel_covered_region; 65 Region pixel_covered_region;
66 for (auto overlap_iter = quad_list.cbegin(); 66 for (auto overlap_iter = quad_list.cbegin();
67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) { 67 overlap_iter != candidate_iter_in_quad_list; ++overlap_iter) {
68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) 68 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter))
69 continue; 69 continue;
70 // Compute the quad's bounds in display space, and ensure that it is rounded 70 // Compute the quad's bounds in display space, and ensure that it is rounded
71 // up to be DIP-aligned. 71 // up to be DIP-aligned.
72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect; 72 gfx::RectF pixel_covered_rect_float = overlap_iter->rect;
73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( 73 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect(
74 &pixel_covered_rect_float); 74 &pixel_covered_rect_float);
75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP( 75 gfx::Rect pixel_covered_rect = AlignPixelRectToDIP(
76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float)); 76 device_scale_factor, gfx::ToEnclosingRect(pixel_covered_rect_float));
77 77
78 // Include the intersection of that quad with the candidate's quad in the 78 // Include the intersection of that quad with the candidate's quad in the
79 // covered region. 79 // covered region.
80 pixel_covered_rect.Intersect(candidate_pixel_rect); 80 pixel_covered_rect.Intersect(candidate_pixel_rect);
81 pixel_covered_region.Union(pixel_covered_rect); 81 pixel_covered_region.Union(pixel_covered_rect);
ccameron 2015/09/02 21:41:55 We should only promote to an overlay layer here if
Andre 2015/09/02 21:54:51 Got it.
82 } 82 }
83 83
84 // Add our primary surface.
85 OverlayCandidateList new_candidate_list;
86 OverlayCandidate main_image;
87 main_image.display_rect = pixel_bounds;
88 new_candidate_list.push_back(main_image);
89
90 // Add the candidate's overlay. 84 // Add the candidate's overlay.
91 DCHECK(candidate.resource_id); 85 DCHECK(candidate.resource_id);
86 OverlayCandidateList new_candidate_list;
92 new_candidate_list.push_back(candidate); 87 new_candidate_list.push_back(candidate);
93 new_candidate_list.back().plane_z_order = 1; 88 new_candidate_list.back().plane_z_order = 1;
94 89
95 // Add an overlay of the primary surface for any part of the candidate's 90 // Add an overlay of the primary surface for any part of the candidate's
96 // quad that was covered. 91 // quad that was covered.
97 std::vector<gfx::Rect> pixel_covered_rects; 92 std::vector<gfx::Rect> pixel_covered_rects;
98 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) { 93 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) {
99 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect())); 94 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect()));
100 pixel_covered_rects.push_back(it.rect()); 95 pixel_covered_rects.push_back(it.rect());
101 } 96 }
102 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) { 97 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) {
103 OverlayCandidate main_image_on_top; 98 OverlayCandidate main_image_on_top;
104 main_image_on_top.display_rect = pixel_covered_rect; 99 main_image_on_top.display_rect = pixel_covered_rect;
105 main_image_on_top.uv_rect = pixel_covered_rect; 100 main_image_on_top.uv_rect = pixel_covered_rect;
106 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(), 101 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(),
107 1.f / pixel_bounds.height()); 102 1.f / pixel_bounds.height());
108 main_image_on_top.plane_z_order = 2; 103 main_image_on_top.plane_z_order = 2;
109 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE; 104 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE;
110 main_image_on_top.use_output_surface_for_resource = true; 105 main_image_on_top.use_output_surface_for_resource = true;
111 new_candidate_list.push_back(main_image_on_top); 106 new_candidate_list.push_back(main_image_on_top);
112 } 107 }
113 108
114 // Check for support. 109 // Check for support.
115 capability_checker->CheckOverlaySupport(&new_candidate_list); 110 capability_checker->CheckOverlaySupport(&new_candidate_list);
116 for (const OverlayCandidate& candidate : new_candidate_list) { 111 for (const OverlayCandidate& candidate : new_candidate_list) {
117 if (candidate.plane_z_order > 0 && !candidate.overlay_handled) 112 if (!candidate.overlay_handled)
118 return false; 113 return ++candidate_iter_in_quad_list;
119 } 114 }
120 115
121 // Remove the quad for the overlay quad. Replace it with a transparent quad 116 // Remove the quad for the overlay quad. Replace it with a transparent quad
122 // if we're putting a new overlay on top. 117 // if we're putting a new overlay on top.
123 if (pixel_covered_rects.empty()) { 118 if (pixel_covered_rects.empty()) {
124 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list); 119 candidate_iter_in_quad_list =
120 quad_list.EraseAndInvalidateAllPointers(candidate_iter_in_quad_list);
125 } else { 121 } else {
126 // Cache the information from the candidate quad that we'll need to 122 // Cache the information from the candidate quad that we'll need to
127 // construct the solid color quads. 123 // construct the solid color quads.
128 const SharedQuadState* candidate_shared_quad_state = 124 const SharedQuadState* candidate_shared_quad_state =
129 candidate_quad->shared_quad_state; 125 candidate_quad->shared_quad_state;
130 const gfx::Rect candidate_rect = candidate_quad->rect; 126 const gfx::Rect candidate_rect = candidate_quad->rect;
131 127
132 // Reserve space in the quad list for the transparent quads. 128 // Reserve space in the quad list for the transparent quads.
133 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( 129 quad_list.ReplaceExistingElement<SolidColorDrawQuad>(
134 candidate_iter_in_quad_list); 130 candidate_iter_in_quad_list);
(...skipping 12 matching lines...) Expand all
147 SolidColorDrawQuad* transparent_quad = 143 SolidColorDrawQuad* transparent_quad =
148 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list); 144 static_cast<SolidColorDrawQuad*>(*candidate_iter_in_quad_list);
149 transparent_quad->SetAll(candidate_shared_quad_state, 145 transparent_quad->SetAll(candidate_shared_quad_state,
150 quad_space_covered_rect, quad_space_covered_rect, 146 quad_space_covered_rect, quad_space_covered_rect,
151 quad_space_covered_rect, false, 147 quad_space_covered_rect, false,
152 SK_ColorTRANSPARENT, true); 148 SK_ColorTRANSPARENT, true);
153 ++candidate_iter_in_quad_list; 149 ++candidate_iter_in_quad_list;
154 } 150 }
155 } 151 }
156 152
157 output_candidate_list->swap(new_candidate_list); 153 if (output_candidate_list->empty()) {
158 return true; 154 // Add our primary surface.
155 OverlayCandidate main_image;
156 main_image.display_rect = pixel_bounds;
157 output_candidate_list->push_back(main_image);
158 }
159
160 output_candidate_list->insert(output_candidate_list->end(),
161 new_candidate_list.begin(),
162 new_candidate_list.end());
163 return candidate_iter_in_quad_list;
159 } 164 }
160 165
161 } // namespace cc 166 } // namespace cc
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