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Side by Side Diff: Source/core/loader/FrameLoaderStateMachine.h

Issue 1304043006: Make classes and structures in core/loader fast-allocated. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 12 matching lines...) Expand all
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef FrameLoaderStateMachine_h 29 #ifndef FrameLoaderStateMachine_h
30 #define FrameLoaderStateMachine_h 30 #define FrameLoaderStateMachine_h
31 31
32 #include "core/CoreExport.h" 32 #include "core/CoreExport.h"
33 #include "wtf/Allocator.h"
33 #include "wtf/Noncopyable.h" 34 #include "wtf/Noncopyable.h"
34 35
35 namespace blink { 36 namespace blink {
36 37
37 // Encapsulates a state machine for FrameLoader. Note that this is different fro m FrameState, 38 // Encapsulates a state machine for FrameLoader. Note that this is different fro m FrameState,
38 // which stores the state of the current load that FrameLoader is executing. 39 // which stores the state of the current load that FrameLoader is executing.
39 class CORE_EXPORT FrameLoaderStateMachine { 40 class CORE_EXPORT FrameLoaderStateMachine {
41 DISALLOW_ALLOCATION();
40 WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine); 42 WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine);
41 public: 43 public:
42 FrameLoaderStateMachine(); 44 FrameLoaderStateMachine();
43 45
44 // Once a load has been committed, the state may 46 // Once a load has been committed, the state may
45 // alternate between CommittedFirstRealLoad and FirstLayoutDone. 47 // alternate between CommittedFirstRealLoad and FirstLayoutDone.
46 // Otherwise, the states only go down the list. 48 // Otherwise, the states only go down the list.
47 enum State { 49 enum State {
48 CreatingInitialEmptyDocument, 50 CreatingInitialEmptyDocument,
49 DisplayingInitialEmptyDocument, 51 DisplayingInitialEmptyDocument,
50 CommittedFirstRealLoad, 52 CommittedFirstRealLoad,
51 CommittedMultipleRealLoads 53 CommittedMultipleRealLoads
52 }; 54 };
53 55
54 bool committedFirstRealDocumentLoad() const; 56 bool committedFirstRealDocumentLoad() const;
55 bool creatingInitialEmptyDocument() const; 57 bool creatingInitialEmptyDocument() const;
56 bool isDisplayingInitialEmptyDocument() const; 58 bool isDisplayingInitialEmptyDocument() const;
57 bool committedMultipleRealLoads() const; 59 bool committedMultipleRealLoads() const;
58 void advanceTo(State); 60 void advanceTo(State);
59 61
60 private: 62 private:
61 State m_state; 63 State m_state;
62 }; 64 };
63 65
64 } // namespace blink 66 } // namespace blink
65 67
66 #endif // FrameLoaderStateMachine_h 68 #endif // FrameLoaderStateMachine_h
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