| Index: Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| diff --git a/Source/core/layout/compositing/CompositingInputsUpdater.cpp b/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| index fd4e23370f4b292f135d944c13d8d4836910d6b8..fdfa0d2a556f039d549b5221df3281c4b19e42ab 100644
|
| --- a/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| +++ b/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| @@ -113,7 +113,7 @@ void CompositingInputsUpdater::updateRecursive(DeprecatedPaintLayer* layer, Upda
|
| DeprecatedPaintLayer::AncestorDependentCompositingInputs properties;
|
|
|
| if (!layer->isRootLayer()) {
|
| - properties.clippedAbsoluteBoundingBox = enclosingIntRect(m_geometryMap.absoluteRect(layer->boundingBoxForCompositingOverlapTest()));
|
| + properties.clippedAbsoluteBoundingBox = enclosingIntRect(m_geometryMap.absoluteRect(FloatRect(layer->boundingBoxForCompositingOverlapTest())));
|
| // FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little sense,
|
| // but removing this code will make JSGameBench sad.
|
| // See https://codereview.chromium.org/13912020/
|
|
|