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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 215 appendQuadsToSubtargetList(quads, textNode, subtargets); | 215 appendQuadsToSubtargetList(quads, textNode, subtargets); |
| 216 } | 216 } |
| 217 } | 217 } |
| 218 | 218 |
| 219 static inline void appendZoomableSubtargets(Node* node, SubtargetGeometryList& s
ubtargets) | 219 static inline void appendZoomableSubtargets(Node* node, SubtargetGeometryList& s
ubtargets) |
| 220 { | 220 { |
| 221 LayoutBox* layoutObject = toLayoutBox(node->layoutObject()); | 221 LayoutBox* layoutObject = toLayoutBox(node->layoutObject()); |
| 222 ASSERT(layoutObject); | 222 ASSERT(layoutObject); |
| 223 | 223 |
| 224 Vector<FloatQuad> quads; | 224 Vector<FloatQuad> quads; |
| 225 FloatRect borderBoxRect = layoutObject->borderBoxRect(); | 225 FloatRect borderBoxRect(layoutObject->borderBoxRect()); |
| 226 FloatRect contentBoxRect = layoutObject->contentBoxRect(); | 226 FloatRect contentBoxRect(layoutObject->contentBoxRect()); |
| 227 quads.append(layoutObject->localToAbsoluteQuad(borderBoxRect)); | 227 quads.append(layoutObject->localToAbsoluteQuad(borderBoxRect)); |
| 228 if (borderBoxRect != contentBoxRect) | 228 if (borderBoxRect != contentBoxRect) |
| 229 quads.append(layoutObject->localToAbsoluteQuad(contentBoxRect)); | 229 quads.append(layoutObject->localToAbsoluteQuad(contentBoxRect)); |
| 230 // FIXME: For LayoutBlocks, add column boxes and content boxes cleared for f
loats. | 230 // FIXME: For LayoutBlocks, add column boxes and content boxes cleared for f
loats. |
| 231 | 231 |
| 232 Vector<FloatQuad>::const_iterator it = quads.begin(); | 232 Vector<FloatQuad>::const_iterator it = quads.begin(); |
| 233 const Vector<FloatQuad>::const_iterator end = quads.end(); | 233 const Vector<FloatQuad>::const_iterator end = quads.end(); |
| 234 for (; it != end; ++it) | 234 for (; it != end; ++it) |
| 235 subtargets.append(SubtargetGeometry(node, *it)); | 235 subtargets.append(SubtargetGeometry(node, *it)); |
| 236 } | 236 } |
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| 499 | 499 |
| 500 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) | 500 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) |
| 501 { | 501 { |
| 502 IntPoint targetPoint; | 502 IntPoint targetPoint; |
| 503 TouchAdjustment::SubtargetGeometryList subtargets; | 503 TouchAdjustment::SubtargetGeometryList subtargets; |
| 504 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); | 504 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); |
| 505 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); | 505 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); |
| 506 } | 506 } |
| 507 | 507 |
| 508 } // namespace blink | 508 } // namespace blink |
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