OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 22 matching lines...) Expand all Loading... |
33 | 33 |
34 #include "bindings/core/v8/UnionTypesCore.h" | 34 #include "bindings/core/v8/UnionTypesCore.h" |
35 #include "core/animation/AnimationTimeline.h" | 35 #include "core/animation/AnimationTimeline.h" |
36 #include "core/animation/EffectInput.h" | 36 #include "core/animation/EffectInput.h" |
37 #include "core/animation/ElementAnimations.h" | 37 #include "core/animation/ElementAnimations.h" |
38 #include "core/animation/KeyframeEffect.h" | 38 #include "core/animation/KeyframeEffect.h" |
39 #include "core/animation/TimingInput.h" | 39 #include "core/animation/TimingInput.h" |
40 #include "core/dom/Document.h" | 40 #include "core/dom/Document.h" |
41 #include "core/dom/Element.h" | 41 #include "core/dom/Element.h" |
42 #include "platform/RuntimeEnabledFeatures.h" | 42 #include "platform/RuntimeEnabledFeatures.h" |
| 43 #include "wtf/Allocator.h" |
43 | 44 |
44 | 45 |
45 namespace blink { | 46 namespace blink { |
46 | 47 |
47 class Dictionary; | 48 class Dictionary; |
48 | 49 |
49 class ElementAnimation { | 50 class ElementAnimation { |
| 51 STATIC_ONLY(ElementAnimation); |
50 public: | 52 public: |
51 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, double duration, ExceptionState& exceptionState) | 53 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, double duration, ExceptionState& exceptionState) |
52 { | 54 { |
53 RefPtrWillBeRawPtr<EffectModel> effect = EffectInput::convert(&element,
effectInput, exceptionState); | 55 RefPtrWillBeRawPtr<EffectModel> effect = EffectInput::convert(&element,
effectInput, exceptionState); |
54 if (exceptionState.hadException()) | 56 if (exceptionState.hadException()) |
55 return 0; | 57 return 0; |
56 return animateInternal(element, effect, TimingInput::convert(duration)); | 58 return animateInternal(element, effect, TimingInput::convert(duration)); |
57 } | 59 } |
58 | 60 |
59 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, const KeyframeEffectOptions& timingInput, ExceptionState& ex
ceptionState) | 61 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, const KeyframeEffectOptions& timingInput, ExceptionState& ex
ceptionState) |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
91 static Animation* animateInternal(Element& element, PassRefPtrWillBeRawPtr<E
ffectModel> effect, const Timing& timing) | 93 static Animation* animateInternal(Element& element, PassRefPtrWillBeRawPtr<E
ffectModel> effect, const Timing& timing) |
92 { | 94 { |
93 RefPtrWillBeRawPtr<KeyframeEffect> keyframeEffect = KeyframeEffect::crea
te(&element, effect, timing); | 95 RefPtrWillBeRawPtr<KeyframeEffect> keyframeEffect = KeyframeEffect::crea
te(&element, effect, timing); |
94 return element.document().timeline().play(keyframeEffect.get()); | 96 return element.document().timeline().play(keyframeEffect.get()); |
95 } | 97 } |
96 }; | 98 }; |
97 | 99 |
98 } // namespace blink | 100 } // namespace blink |
99 | 101 |
100 #endif // ElementAnimation_h | 102 #endif // ElementAnimation_h |
OLD | NEW |