Index: content/browser/renderer_host/media/audio_input_sync_writer.cc |
diff --git a/content/browser/renderer_host/media/audio_input_sync_writer.cc b/content/browser/renderer_host/media/audio_input_sync_writer.cc |
index 600881af9a93799011f993ebaae27a766a2414c0..dfe23c1ccae4b3484bb92b4f80244df236e89183 100644 |
--- a/content/browser/renderer_host/media/audio_input_sync_writer.cc |
+++ b/content/browser/renderer_host/media/audio_input_sync_writer.cc |
@@ -6,33 +6,50 @@ |
#include <algorithm> |
-#include "base/memory/shared_memory.h" |
+#include "base/metrics/histogram.h" |
+#include "base/strings/stringprintf.h" |
#include "content/browser/renderer_host/media/media_stream_manager.h" |
using media::AudioBus; |
namespace content { |
-AudioInputSyncWriter::AudioInputSyncWriter(base::SharedMemory* shared_memory, |
+namespace { |
+ |
+// Used to log if any audio glitches have been detected during an audio session. |
+// Elements in this enum should not be added, deleted or rearranged. |
+enum AudioGlitchResult { |
+ AUDIO_CAPTURER_NO_AUDIO_GLITCHES = 0, |
+ AUDIO_CAPTURER_AUDIO_GLITCHES = 1, |
+ AUDIO_CAPTURER_AUDIO_GLITCHES_MAX = AUDIO_CAPTURER_AUDIO_GLITCHES |
+}; |
+ |
+} // namespace |
+ |
+AudioInputSyncWriter::AudioInputSyncWriter(void* shared_memory, |
+ size_t shared_memory_size, |
int shared_memory_segment_count, |
const media::AudioParameters& params) |
- : shared_memory_(shared_memory), |
+ : shared_memory_(static_cast<uint8*>(shared_memory)), |
shared_memory_segment_count_(shared_memory_segment_count), |
current_segment_id_(0), |
creation_time_(base::Time::Now()), |
audio_bus_memory_size_(AudioBus::CalculateMemorySize(params)), |
- next_buffer_id_(0) { |
+ next_buffer_id_(0), |
+ next_read_buffer_index_(0), |
+ number_of_filled_segments_(0), |
+ write_count_(0), |
+ write_error_count_(0) { |
DCHECK_GT(shared_memory_segment_count, 0); |
- DCHECK_EQ(shared_memory->requested_size() % shared_memory_segment_count, 0u); |
+ DCHECK_EQ(shared_memory_size % shared_memory_segment_count, 0u); |
shared_memory_segment_size_ = |
- shared_memory->requested_size() / shared_memory_segment_count; |
- DVLOG(1) << "SharedMemory::requested_size: " |
- << shared_memory->requested_size(); |
+ shared_memory_size / shared_memory_segment_count; |
+ DVLOG(1) << "shared_memory_size: " << shared_memory_size; |
DVLOG(1) << "shared_memory_segment_count: " << shared_memory_segment_count; |
DVLOG(1) << "audio_bus_memory_size: " << audio_bus_memory_size_; |
// Create vector of audio buses by wrapping existing blocks of memory. |
- uint8* ptr = static_cast<uint8*>(shared_memory_->memory()); |
+ uint8* ptr = shared_memory_; |
for (int i = 0; i < shared_memory_segment_count; ++i) { |
CHECK((reinterpret_cast<uintptr_t>(ptr) & |
(media::AudioBus::kChannelAlignment - 1)) == 0U); |
@@ -45,7 +62,27 @@ AudioInputSyncWriter::AudioInputSyncWriter(base::SharedMemory* shared_memory, |
} |
} |
-AudioInputSyncWriter::~AudioInputSyncWriter() {} |
+AudioInputSyncWriter::~AudioInputSyncWriter() { |
+ if (write_count_ == 0) |
+ return; |
+ |
+ UMA_HISTOGRAM_PERCENTAGE( |
+ "Media.AudioCapturerMissedReadDeadline", |
+ 100.0 * write_error_count_ / write_count_); |
+ |
+ UMA_HISTOGRAM_ENUMERATION("Media.AudioCapturerAudioGlitches", |
+ write_error_count_ == 0 ? |
+ AUDIO_CAPTURER_NO_AUDIO_GLITCHES : |
+ AUDIO_CAPTURER_AUDIO_GLITCHES, |
+ AUDIO_CAPTURER_AUDIO_GLITCHES_MAX + 1); |
+ |
+ std::string log_string = base::StringPrintf( |
+ "AISW: number of detected audio glitches: %lu out of %lu", |
+ write_error_count_, |
+ write_count_); |
+ MediaStreamManager::SendMessageToNativeLog(log_string); |
+ DVLOG(1) << log_string; |
+} |
void AudioInputSyncWriter::Write(const media::AudioBus* data, |
double volume, |
@@ -70,15 +107,54 @@ void AudioInputSyncWriter::Write(const media::AudioBus* data, |
} |
} |
if (!oss.str().empty()) { |
- MediaStreamManager::SendMessageToNativeLog(oss.str()); |
+ AddToNativeLog(oss.str()); |
DVLOG(1) << oss.str(); |
} |
last_write_time_ = base::Time::Now(); |
#endif |
+ // Check that the renderer side has read data so that we don't overwrite. |
+ // The renderer side sends a signal over the socket each time it has read |
+ // data. Here, we read those verifications before writing. We verify that each |
+ // buffer index is in sequence. |
+ ++write_count_; |
tommi (sloooow) - chröme
2015/09/03 14:55:13
here we increment write_count_ without having actu
Henrik Grunell
2015/09/03 15:29:51
It actually counts Write() calls, attempted write.
|
+ |
+ // Read verifications from other side as long as there is any. |
+ while (true) { |
+ if (socket_->Peek() == 0) |
+ break; |
+ |
+ uint32 index_read = 0; |
+ size_t bytes_received = socket_->ReceiveWithTimeout( |
tommi (sloooow) - chröme
2015/09/03 14:55:13
Is it possible to read everything that's in the bu
Henrik Grunell
2015/09/03 15:29:51
That would mean that we have to timeout every time
tommi (sloooow) - chröme
2015/09/03 15:47:52
We can rely on what Peek() tells us as long as we
Henrik Grunell
2015/09/04 11:52:52
Tried this, but both Receive and ReceiveWTO blocks
|
+ &index_read, sizeof(index_read), base::TimeDelta::FromMilliseconds(5)); |
+ if (bytes_received != sizeof(index_read)) { |
+ // TODO(grunell): This could happen if this thread has bad luck and don't |
tommi (sloooow) - chröme
2015/09/03 14:55:13
nit: ...and don't -> ...and doesn't
Henrik Grunell
2015/09/03 15:29:51
Done.
|
+ // get to run before the timeout dealine. Otherwise it should never |
tommi (sloooow) - chröme
2015/09/03 14:55:13
deadline
Henrik Grunell
2015/09/03 15:29:51
Done.
|
+ // happen. Best would be to have a non-blocking Receive(). |
+ break; |
+ } |
+ |
+ ++next_read_buffer_index_; |
+ CHECK_EQ(index_read, next_read_buffer_index_); |
+ --number_of_filled_segments_; |
+ CHECK_GE(number_of_filled_segments_, 0); |
+ } |
+ |
+ // Check that the ring buffer isn't full and if it is, log error and drop the |
+ // buffer. |
+ if (number_of_filled_segments_ == |
+ static_cast<int>(shared_memory_segment_count_)) { |
+ const std::string error_message = |
+ "No room in ring buffer to write data to. Dropping the data."; |
+ LOG(ERROR) << error_message; |
+ AddToNativeLog(error_message); |
+ ++write_error_count_; |
+ return; |
+ } |
+ |
// Write audio parameters to shared memory. |
- uint8* ptr = static_cast<uint8*>(shared_memory_->memory()); |
+ uint8* ptr = shared_memory_; |
ptr += current_segment_id_ * shared_memory_segment_size_; |
media::AudioInputBuffer* buffer = |
reinterpret_cast<media::AudioInputBuffer*>(ptr); |
@@ -97,6 +173,10 @@ void AudioInputSyncWriter::Write(const media::AudioBus* data, |
if (++current_segment_id_ >= shared_memory_segment_count_) |
current_segment_id_ = 0; |
+ |
+ ++number_of_filled_segments_; |
+ CHECK_LE(number_of_filled_segments_, |
+ static_cast<int>(shared_memory_segment_count_)); |
} |
void AudioInputSyncWriter::Close() { |
@@ -116,5 +196,8 @@ bool AudioInputSyncWriter::PrepareForeignSocket( |
return foreign_socket_->PrepareTransitDescriptor(process_handle, descriptor); |
} |
+void AudioInputSyncWriter::AddToNativeLog(const std::string& message) { |
+ MediaStreamManager::SendMessageToNativeLog(message); |
+} |
} // namespace content |