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1 /* | 1 /* |
2 * Copyright (c) 2011, Google Inc. All rights reserved. | 2 * Copyright (c) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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34 #include "wtf/Vector.h" | 34 #include "wtf/Vector.h" |
35 | 35 |
36 class SkBitmap; | 36 class SkBitmap; |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 struct ImageDataBuffer; | 40 struct ImageDataBuffer; |
41 | 41 |
42 class WEBPImageEncoder { | 42 class WEBPImageEncoder { |
43 public: | 43 public: |
| 44 // For callers: control the compression mode: lossy or lossless. |
| 45 enum Mode { Default = 0, Lossy = Default, Lossless }; |
| 46 |
44 // Encode the input data with a compression quality in [0-100]. | 47 // Encode the input data with a compression quality in [0-100]. |
45 static bool encode(const SkBitmap&, int quality, Vector<unsigned char>*); | 48 static bool encode(const SkBitmap&, int quality, Vector<unsigned char>*, Mod
e = Default); |
46 static bool encode(const ImageDataBuffer&, int quality, Vector<unsigned char
>*); | 49 static bool encode(const ImageDataBuffer&, int quality, Vector<unsigned char
>*, Mode = Default); |
47 | 50 |
48 // For callers: provide a reasonable compression quality default. | 51 // For callers: provide a reasonable compression quality default. |
49 enum Quality { DefaultCompressionQuality = 80 }; | 52 enum Quality { DefaultCompressionQuality = 80 }; |
50 }; | 53 }; |
51 | 54 |
52 } // namespace blink | 55 } // namespace blink |
53 | 56 |
54 #endif | 57 #endif |
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