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Unified Diff: source/libvpx/third_party/libyuv/source/row_neon64.cc

Issue 1302353004: libvpx: Pull from upstream (Closed) Base URL: https://chromium.googlesource.com/chromium/deps/libvpx.git@master
Patch Set: Created 5 years, 4 months ago
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Index: source/libvpx/third_party/libyuv/source/row_neon64.cc
diff --git a/source/libvpx/third_party/libyuv/source/row_neon64.cc b/source/libvpx/third_party/libyuv/source/row_neon64.cc
index ddccd5d98b7c7710a70db5fd121f72d99e4dd73d..5d015454b034253d3f70c3e7b71b3f02c0c26d97 100644
--- a/source/libvpx/third_party/libyuv/source/row_neon64.cc
+++ b/source/libvpx/third_party/libyuv/source/row_neon64.cc
@@ -178,7 +178,7 @@ void I444ToARGBRow_NEON(const uint8* src_y,
"1: \n"
READYUV444
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -207,7 +207,7 @@ void I422ToARGBRow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -236,7 +236,7 @@ void I411ToARGBRow_NEON(const uint8* src_y,
"1: \n"
READYUV411
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -265,7 +265,7 @@ void I422ToBGRARow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v21, v22, v23)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v20.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -294,7 +294,7 @@ void I422ToABGRRow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v20, v21, v22)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -323,7 +323,7 @@ void I422ToRGBARow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v23, v22, v21)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v20.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
@@ -352,7 +352,7 @@ void I422ToRGB24Row_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
@@ -380,7 +380,7 @@ void I422ToRAWRow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v20, v21, v22)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
@@ -415,7 +415,7 @@ void I422ToRGB565Row_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
ARGBTORGB565
MEMACCESS(3)
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
@@ -453,7 +453,7 @@ void I422ToARGB1555Row_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB1555
MEMACCESS(3)
@@ -494,7 +494,7 @@ void I422ToARGB4444Row_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
- "subs %4, %4, #8 \n"
+ "subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB4444
MEMACCESS(3)
@@ -513,33 +513,34 @@ void I422ToARGB4444Row_NEON(const uint8* src_y,
}
#endif // HAS_I422TOARGB4444ROW_NEON
-#ifdef HAS_YTOARGBROW_NEON
-void YToARGBRow_NEON(const uint8* src_y,
- uint8* dst_argb,
- int width) {
+#ifdef HAS_I400TOARGBROW_NEON
+void I400ToARGBRow_NEON(const uint8* src_y,
+ uint8* dst_argb,
+ int width) {
+ int64 width64 = (int64)(width);
asm volatile (
YUV422TORGB_SETUP_REG
"1: \n"
READYUV400
YUV422TORGB(v22, v21, v20)
- "subs %2, %2, #8 \n"
+ "subs %w2, %w2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
- "+r"(width) // %2
+ "+r"(width64) // %2
: [kUVBiasBGR]"r"(&kUVBiasBGR),
[kYToRgb]"r"(&kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
-#endif // HAS_YTOARGBROW_NEON
+#endif // HAS_I400TOARGBROW_NEON
-#ifdef HAS_I400TOARGBROW_NEON
-void I400ToARGBRow_NEON(const uint8* src_y,
+#ifdef HAS_J400TOARGBROW_NEON
+void J400ToARGBRow_NEON(const uint8* src_y,
uint8* dst_argb,
int width) {
asm volatile (
@@ -549,7 +550,7 @@ void I400ToARGBRow_NEON(const uint8* src_y,
"ld1 {v20.8b}, [%0], #8 \n"
"orr v21.8b, v20.8b, v20.8b \n"
"orr v22.8b, v20.8b, v20.8b \n"
- "subs %2, %2, #8 \n"
+ "subs %w2, %w2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
@@ -560,7 +561,7 @@ void I400ToARGBRow_NEON(const uint8* src_y,
: "cc", "memory", "v20", "v21", "v22", "v23"
);
}
-#endif // HAS_I400TOARGBROW_NEON
+#endif // HAS_J400TOARGBROW_NEON
#ifdef HAS_NV12TOARGBROW_NEON
void NV12ToARGBRow_NEON(const uint8* src_y,
@@ -572,7 +573,7 @@ void NV12ToARGBRow_NEON(const uint8* src_y,
"1: \n"
READNV12
YUV422TORGB(v22, v21, v20)
- "subs %3, %3, #8 \n"
+ "subs %w3, %w3, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
@@ -599,7 +600,7 @@ void NV21ToARGBRow_NEON(const uint8* src_y,
"1: \n"
READNV21
YUV422TORGB(v22, v21, v20)
- "subs %3, %3, #8 \n"
+ "subs %w3, %w3, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
@@ -626,7 +627,7 @@ void NV12ToRGB565Row_NEON(const uint8* src_y,
"1: \n"
READNV12
YUV422TORGB(v22, v21, v20)
- "subs %3, %3, #8 \n"
+ "subs %w3, %w3, #8 \n"
ARGBTORGB565
MEMACCESS(2)
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
@@ -653,7 +654,7 @@ void NV21ToRGB565Row_NEON(const uint8* src_y,
"1: \n"
READNV21
YUV422TORGB(v22, v21, v20)
- "subs %3, %3, #8 \n"
+ "subs %w3, %w3, #8 \n"
ARGBTORGB565
MEMACCESS(2)
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
@@ -674,19 +675,20 @@ void NV21ToRGB565Row_NEON(const uint8* src_y,
void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
uint8* dst_argb,
int width) {
+ int64 width64 = (int64)(width);
asm volatile (
YUV422TORGB_SETUP_REG
"1: \n"
READYUY2
YUV422TORGB(v22, v21, v20)
- "subs %2, %2, #8 \n"
+ "subs %w2, %w2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_argb), // %1
- "+r"(width) // %2
+ "+r"(width64) // %2
: [kUVBiasBGR]"r"(&kUVBiasBGR),
[kYToRgb]"r"(&kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
@@ -699,19 +701,20 @@ void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
void UYVYToARGBRow_NEON(const uint8* src_uyvy,
uint8* dst_argb,
int width) {
+ int64 width64 = (int64)(width);
asm volatile (
YUV422TORGB_SETUP_REG
"1: \n"
READUYVY
YUV422TORGB(v22, v21, v20)
- "subs %2, %2, #8 \n"
+ "subs %w2, %w2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_argb), // %1
- "+r"(width) // %2
+ "+r"(width64) // %2
: [kUVBiasBGR]"r"(&kUVBiasBGR),
[kYToRgb]"r"(&kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
@@ -728,7 +731,7 @@ void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
- "subs %3, %3, #16 \n" // 16 processed per loop
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store U
MEMACCESS(2)
@@ -754,7 +757,7 @@ void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
"ld1 {v0.16b}, [%0], #16 \n" // load U
MEMACCESS(1)
"ld1 {v1.16b}, [%1], #16 \n" // load V
- "subs %3, %3, #16 \n" // 16 processed per loop
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
MEMACCESS(2)
"st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
"b.gt 1b \n"
@@ -776,7 +779,7 @@ void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 32
- "subs %2, %2, #32 \n" // 32 processed per loop
+ "subs %w2, %w2, #32 \n" // 32 processed per loop
MEMACCESS(1)
"st1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 32
"b.gt 1b \n"
@@ -794,7 +797,7 @@ void SetRow_NEON(uint8* dst, uint8 v8, int count) {
asm volatile (
"dup v0.16b, %w2 \n" // duplicate 16 bytes
"1: \n"
- "subs %1, %1, #16 \n" // 16 bytes per loop
+ "subs %w1, %w1, #16 \n" // 16 bytes per loop
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n" // store
"b.gt 1b \n"
@@ -809,7 +812,7 @@ void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
asm volatile (
"dup v0.4s, %w2 \n" // duplicate 4 ints
"1: \n"
- "subs %1, %1, #4 \n" // 4 ints per loop
+ "subs %w1, %w1, #4 \n" // 4 ints per loop
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n" // store
"b.gt 1b \n"
@@ -822,6 +825,7 @@ void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
#ifdef HAS_MIRRORROW_NEON
void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
+ int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %2 \n"
@@ -830,7 +834,7 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %2, %2, #16 \n" // 16 pixels per loop.
+ "subs %2, %2, #16 \n" // 16 pixels per loop.
"rev64 v0.16b, v0.16b \n"
MEMACCESS(1)
"st1 {v0.D}[1], [%1], #8 \n" // dst += 16
@@ -839,7 +843,7 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
- "+r"(width) // %2
+ "+r"(width64) // %2
: "r"((ptrdiff_t)-16) // %3
: "cc", "memory", "v0"
);
@@ -849,6 +853,7 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
#ifdef HAS_MIRRORUVROW_NEON
void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
int width) {
+ int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %3, lsl #1 \n"
@@ -868,7 +873,7 @@ void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
- "+r"(width) // %3
+ "+r"(width64) // %3
: "r"((ptrdiff_t)-16) // %4
: "cc", "memory", "v0", "v1"
);
@@ -877,6 +882,7 @@ void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
#ifdef HAS_ARGBMIRRORROW_NEON
void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
+ int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %2, lsl #2 \n"
@@ -894,7 +900,7 @@ void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
- "+r"(width) // %2
+ "+r"(width64) // %2
: "r"((ptrdiff_t)-16) // %3
: "cc", "memory", "v0"
);
@@ -908,7 +914,7 @@ void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
"1: \n"
MEMACCESS(0)
"ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
@@ -928,7 +934,7 @@ void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
MEMACCESS(1)
@@ -963,7 +969,7 @@ void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int pix) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
@@ -1022,7 +1028,7 @@ void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
@@ -1055,7 +1061,7 @@ void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
@@ -1075,7 +1081,7 @@ void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB pixels
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24.
"b.gt 1b \n"
@@ -1094,7 +1100,7 @@ void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v4.8b, v2.8b, v2.8b \n" // mov g
"orr v5.8b, v1.8b, v1.8b \n" // mov b
MEMACCESS(1)
@@ -1115,7 +1121,7 @@ void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
- "subs %2, %2, #16 \n" // 16 processed per loop.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
"b.gt 1b \n"
@@ -1134,7 +1140,7 @@ void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
- "subs %2, %2, #16 \n" // 16 processed per loop.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
MEMACCESS(1)
"st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
"b.gt 1b \n"
@@ -1154,7 +1160,7 @@ void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 pixels
- "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v1.8b}, [%1], #8 \n" // store 8 U.
MEMACCESS(2)
@@ -1177,7 +1183,7 @@ void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY pixels
- "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 U.
MEMACCESS(2)
@@ -1201,7 +1207,7 @@ void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
@@ -1231,7 +1237,7 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
@@ -1253,27 +1259,6 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
}
#endif // HAS_UYVYTOUVROW_NEON
-// Select G channels from ARGB. e.g. GGGGGGGG
-#ifdef HAS_ARGBTOBAYERGGROW_NEON
-void ARGBToBayerGGRow_NEON(const uint8* src_argb, uint8* dst_bayer,
- uint32 /*selector*/, int pix) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load row 8 pixels
- "subs %2, %2, #8 \n" // 8 processed per loop
- MEMACCESS(1)
- "st1 {v1.8b}, [%1], #8 \n" // store 8 G's.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_bayer), // %1
- "+r"(pix) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-#endif // HAS_ARGBTOBAYERGGROW_NEON
-
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
#ifdef HAS_ARGBSHUFFLEROW_NEON
void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
@@ -1284,7 +1269,7 @@ void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
- "subs %2, %2, #4 \n" // 4 processed per loop
+ "subs %w2, %w2, #4 \n" // 4 processed per loop
"tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
MEMACCESS(1)
"st1 {v1.16b}, [%1], #16 \n" // store 4.
@@ -1312,7 +1297,7 @@ void I422ToYUY2Row_NEON(const uint8* src_y,
"ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
- "subs %4, %4, #16 \n" // 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
@@ -1341,7 +1326,7 @@ void I422ToUYVYRow_NEON(const uint8* src_y,
"ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
- "subs %4, %4, #16 \n" // 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
@@ -1362,7 +1347,7 @@ void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTORGB565
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
@@ -1376,6 +1361,31 @@ void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
}
#endif // HAS_ARGBTORGB565ROW_NEON
+#ifdef HAS_ARGBTORGB565DITHERROW_NEON
+void ARGBToRGB565DitherRow_NEON(const uint8* src_argb, uint8* dst_rgb,
+ const uint32 dither4, int width) {
+ asm volatile (
+ "dup v1.4s, %w2 \n" // dither4
+ "1: \n"
+ MEMACCESS(1)
+ "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v20.8b, v20.8b, v1.8b \n"
+ "uqadd v21.8b, v21.8b, v1.8b \n"
+ "uqadd v22.8b, v22.8b, v1.8b \n"
+ ARGBTORGB565
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
+ : "+r"(dst_rgb) // %0
+ : "r"(src_argb), // %1
+ "r"(dither4), // %2
+ "r"(width) // %3
+ : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23"
+ );
+}
+#endif // HAS_ARGBTORGB565ROW_NEON
+
#ifdef HAS_ARGBTOARGB1555ROW_NEON
void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
int pix) {
@@ -1383,7 +1393,7 @@ void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB1555
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB1555.
@@ -1405,7 +1415,7 @@ void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB4444
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB4444.
@@ -1429,7 +1439,7 @@ void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
@@ -1456,7 +1466,7 @@ void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
@@ -1487,7 +1497,7 @@ void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlsl v4.8h, v1.8b, v25.8b \n" // G
"umlsl v4.8h, v2.8b, v26.8b \n" // R
@@ -1531,7 +1541,7 @@ void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "subs %3, %3, #16 \n" // 16 processed per loop.
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
"mul v3.8h, v0.8h, v20.8h \n" // B
"mls v3.8h, v1.8h, v21.8h \n" // G
"mls v3.8h, v2.8h, v22.8h \n" // R
@@ -1587,7 +1597,7 @@ void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %3, %3, #32 \n" // 32 processed per loop.
+ "subs %w3, %w3, #32 \n" // 32 processed per loop.
"mul v3.8h, v0.8h, v20.8h \n" // B
"mls v3.8h, v1.8h, v21.8h \n" // G
"mls v3.8h, v2.8h, v22.8h \n" // R
@@ -1653,7 +1663,7 @@ void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1700,7 +1710,7 @@ void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1741,7 +1751,7 @@ void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
"urshr v1.8h, v3.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1782,7 +1792,7 @@ void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
"urshr v2.8h, v2.8h, #1 \n"
"urshr v1.8h, v1.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v2.8h, v1.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1823,7 +1833,7 @@ void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1864,7 +1874,7 @@ void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1905,7 +1915,7 @@ void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v0.8h, v0.8h, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v2.8h, v1.8h, v0.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
@@ -1971,7 +1981,7 @@ void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
"urshr v5.8h, v18.8h, #1 \n"
"urshr v6.8h, v20.8h, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v16.8h, v4.8h, v22.8h \n" // B
"mls v16.8h, v5.8h, v23.8h \n" // G
"mls v16.8h, v6.8h, v24.8h \n" // R
@@ -2042,7 +2052,7 @@ void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
"urshr v5.8h, v17.8h, #1 \n"
"urshr v6.8h, v18.8h, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v2.8h, v4.8h, v20.8h \n" // B
"mls v2.8h, v5.8h, v21.8h \n" // G
"mls v2.8h, v6.8h, v22.8h \n" // R
@@ -2113,7 +2123,7 @@ void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
"urshr v5.8h, v17.8h, #1 \n"
"urshr v6.8h, v18.8h, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v2.8h, v4.8h, v20.8h \n" // B
"mls v2.8h, v5.8h, v21.8h \n" // G
"mls v2.8h, v6.8h, v22.8h \n" // R
@@ -2153,7 +2163,7 @@ void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
"umlal v3.8h, v1.8b, v25.8b \n" // G
@@ -2183,7 +2193,7 @@ void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
@@ -2212,7 +2222,7 @@ void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
"umlal v3.8h, v1.8b, v25.8b \n" // G
@@ -2241,7 +2251,7 @@ void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // R
"umlal v16.8h, v2.8b, v5.8b \n" // G
"umlal v16.8h, v3.8b, v6.8b \n" // B
@@ -2269,7 +2279,7 @@ void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // R
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // B
@@ -2297,7 +2307,7 @@ void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // B
"umlal v16.8h, v2.8b, v5.8b \n" // G
"umlal v16.8h, v3.8b, v6.8b \n" // R
@@ -2325,7 +2335,7 @@ void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // R
@@ -2353,7 +2363,7 @@ void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int pix) {
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // R
@@ -2380,13 +2390,13 @@ void InterpolateRow_NEON(uint8* dst_ptr,
int y0_fraction = 256 - y1_fraction;
const uint8* src_ptr1 = src_ptr + src_stride;
asm volatile (
- "cmp %4, #0 \n"
+ "cmp %w4, #0 \n"
"b.eq 100f \n"
- "cmp %4, #64 \n"
+ "cmp %w4, #64 \n"
"b.eq 75f \n"
- "cmp %4, #128 \n"
+ "cmp %w4, #128 \n"
"b.eq 50f \n"
- "cmp %4, #192 \n"
+ "cmp %w4, #192 \n"
"b.eq 25f \n"
"dup v5.16b, %w4 \n"
@@ -2397,7 +2407,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
"ld1 {v0.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v1.16b}, [%2], #16 \n"
- "subs %3, %3, #16 \n"
+ "subs %w3, %w3, #16 \n"
"umull v2.8h, v0.8b, v4.8b \n"
"umull2 v3.8h, v0.16b, v4.16b \n"
"umlal v2.8h, v1.8b, v5.8b \n"
@@ -2415,7 +2425,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
"ld1 {v0.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v1.16b}, [%2], #16 \n"
- "subs %3, %3, #16 \n"
+ "subs %w3, %w3, #16 \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
MEMACCESS(0)
@@ -2429,7 +2439,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
"ld1 {v0.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v1.16b}, [%2], #16 \n"
- "subs %3, %3, #16 \n"
+ "subs %w3, %w3, #16 \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n"
@@ -2442,7 +2452,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
"ld1 {v1.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v0.16b}, [%2], #16 \n"
- "subs %3, %3, #16 \n"
+ "subs %w3, %w3, #16 \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
MEMACCESS(0)
@@ -2454,7 +2464,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
"100: \n"
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n"
- "subs %3, %3, #16 \n"
+ "subs %w3, %w3, #16 \n"
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n"
"b.gt 100b \n"
@@ -2477,7 +2487,7 @@ void InterpolateRow_NEON(uint8* dst_ptr,
void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
- "subs %3, %3, #8 \n"
+ "subs %w3, %w3, #8 \n"
"b.lt 89f \n"
// Blend 8 pixels.
"8: \n"
@@ -2485,7 +2495,7 @@ void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 pixels
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 pixels
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
"umull v18.8h, v6.8b, v3.8b \n" // dr * a
@@ -2504,7 +2514,7 @@ void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"b.ge 8b \n"
"89: \n"
- "adds %3, %3, #8-1 \n"
+ "adds %w3, %w3, #8-1 \n"
"b.lt 99f \n"
// Blend 1 pixels.
@@ -2513,7 +2523,7 @@ void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
MEMACCESS(1)
"ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
- "subs %3, %3, #1 \n" // 1 processed per loop.
+ "subs %w3, %w3, #1 \n" // 1 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
"umull v18.8h, v6.8b, v3.8b \n" // dr * a
@@ -2552,7 +2562,7 @@ void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v3.8b \n" // b * a
"umull v5.8h, v1.8b, v3.8b \n" // g * a
"umull v6.8h, v2.8b, v3.8b \n" // r * a
@@ -2586,7 +2596,7 @@ void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 pixels of ARGB.
- "subs %1, %1, #8 \n" // 8 processed per loop.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
"uxtl v0.8h, v0.8b \n" // b (0 .. 255)
"uxtl v1.8h, v1.8b \n"
"uxtl v2.8h, v2.8b \n"
@@ -2630,7 +2640,7 @@ void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
"1: \n"
MEMACCESS(0)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v4.8h, v4.8b \n" // b (0 .. 255)
"uxtl v5.8h, v5.8b \n"
"uxtl v6.8h, v6.8b \n"
@@ -2667,7 +2677,7 @@ void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlal v4.8h, v1.8b, v25.8b \n" // G
"umlal v4.8h, v2.8b, v26.8b \n" // R
@@ -2706,7 +2716,7 @@ void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
- "subs %1, %1, #8 \n" // 8 processed per loop.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
"umlal v4.8h, v1.8b, v21.8b \n" // G
"umlal v4.8h, v2.8b, v22.8b \n" // R
@@ -2746,7 +2756,7 @@ void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
"1: \n"
MEMACCESS(0)
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
"uxtl v17.8h, v17.8b \n" // g
"uxtl v18.8h, v18.8b \n" // r
@@ -2808,7 +2818,7 @@ void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // multiply B
"umull v1.8h, v1.8b, v5.8b \n" // multiply G
"umull v2.8h, v2.8b, v6.8b \n" // multiply R
@@ -2842,7 +2852,7 @@ void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v4.8b \n"
"uqadd v1.8b, v1.8b, v5.8b \n"
"uqadd v2.8b, v2.8b, v6.8b \n"
@@ -2872,7 +2882,7 @@ void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqsub v0.8b, v0.8b, v4.8b \n"
"uqsub v1.8b, v1.8b, v5.8b \n"
"uqsub v2.8b, v2.8b, v6.8b \n"
@@ -2907,7 +2917,7 @@ void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
"ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
MEMACCESS(1)
"ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v1.8b \n" // add
"orr v1.8b, v0.8b, v0.8b \n"
"orr v2.8b, v0.8b, v0.8b \n"
@@ -2935,7 +2945,7 @@ void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
"ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
MEMACCESS(1)
"ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
- "subs %3, %3, #16 \n" // 16 processed per loop.
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
"uqadd v0.16b, v0.16b, v1.16b \n" // add
MEMACCESS(2)
"st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
@@ -2966,7 +2976,7 @@ void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
"ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
MEMACCESS(1)
"ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %3, %3, #8 \n" // 8 processed per loop.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v1.8b, v0.8b, v2.8b \n" // add
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
@@ -3006,7 +3016,7 @@ void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
"ld1 {v2.8b}, [%2],%5 \n" // bottom
MEMACCESS(2)
"ld1 {v3.8b}, [%2],%6 \n"
- "subs %4, %4, #8 \n" // 8 pixels
+ "subs %w4, %w4, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
@@ -3019,8 +3029,8 @@ void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
"+r"(src_y2), // %2
"+r"(dst_sobelx), // %3
"+r"(width) // %4
- : "r"(2), // %5
- "r"(6) // %6
+ : "r"(2LL), // %5
+ "r"(6LL) // %6
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
@@ -3051,7 +3061,7 @@ void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
"ld1 {v2.8b}, [%0],%5 \n" // right
MEMACCESS(1)
"ld1 {v3.8b}, [%1],%5 \n"
- "subs %3, %3, #8 \n" // 8 pixels
+ "subs %w3, %w3, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
@@ -3063,8 +3073,8 @@ void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
"+r"(src_y1), // %1
"+r"(dst_sobely), // %2
"+r"(width) // %3
- : "r"(1), // %4
- "r"(6) // %5
+ : "r"(1LL), // %4
+ "r"(6LL) // %5
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
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