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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
10 | 10 |
11 #include "GrCaps.h" | 11 #include "GrCaps.h" |
12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
13 #include "GrPath.h" | 13 #include "GrPath.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
15 #include "GrMemoryPool.h" | 15 #include "GrMemoryPool.h" |
16 #include "GrRenderTarget.h" | 16 #include "GrRenderTarget.h" |
17 #include "GrResourceProvider.h" | 17 #include "GrResourceProvider.h" |
18 #include "GrRenderTargetPriv.h" | 18 #include "GrRenderTargetPriv.h" |
19 #include "GrSurfacePriv.h" | 19 #include "GrSurfacePriv.h" |
20 #include "GrTexture.h" | 20 #include "GrTexture.h" |
21 #include "GrVertexBuffer.h" | 21 #include "GrVertexBuffer.h" |
22 | 22 |
23 #include "batches/GrClearBatch.h" | 23 #include "batches/GrClearBatch.h" |
24 #include "batches/GrCopySurfaceBatch.h" | 24 #include "batches/GrCopySurfaceBatch.h" |
25 #include "batches/GrDiscardBatch.h" | 25 #include "batches/GrDiscardBatch.h" |
26 #include "batches/GrDrawBatch.h" | 26 #include "batches/GrDrawBatch.h" |
| 27 #include "batches/GrDrawPathBatch.h" |
27 #include "batches/GrRectBatchFactory.h" | 28 #include "batches/GrRectBatchFactory.h" |
28 #include "batches/GrStencilPathBatch.h" | 29 #include "batches/GrStencilPathBatch.h" |
29 | 30 |
30 #include "SkStrokeRec.h" | 31 #include "SkStrokeRec.h" |
31 | 32 |
32 //////////////////////////////////////////////////////////////////////////////// | 33 //////////////////////////////////////////////////////////////////////////////// |
33 | 34 |
34 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider) | 35 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider) |
35 : fGpu(SkRef(gpu)) | 36 : fGpu(SkRef(gpu)) |
36 , fCaps(SkRef(gpu->caps())) | 37 , fCaps(SkRef(gpu->caps())) |
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123 | 124 |
124 this->onFlush(); | 125 this->onFlush(); |
125 | 126 |
126 this->getGpu()->restoreActiveTraceMarkers(); | 127 this->getGpu()->restoreActiveTraceMarkers(); |
127 | 128 |
128 fFlushing = false; | 129 fFlushing = false; |
129 this->reset(); | 130 this->reset(); |
130 } | 131 } |
131 | 132 |
132 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { | 133 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { |
133 // TODO some kind of checkdraw, but not at this level | |
134 | |
135 // Setup clip | 134 // Setup clip |
136 GrScissorState scissorState; | 135 GrScissorState scissorState; |
137 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; | 136 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; |
138 GrPipelineBuilder::AutoRestoreStencil ars; | 137 GrPipelineBuilder::AutoRestoreStencil ars; |
139 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, &batch->b
ounds())) { | 138 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, &batch->b
ounds())) { |
140 return; | 139 return; |
141 } | 140 } |
142 | 141 |
143 // Batch bounds are tight, so for dev copies | 142 // Batch bounds are tight, so for dev copies |
144 // TODO move this into setupDstReadIfNecessary when paths are in batch | 143 // TODO move this into setupDstReadIfNecessary when paths are in batch |
145 SkRect bounds = batch->bounds(); | 144 SkRect bounds = batch->bounds(); |
146 bounds.outset(0.5f, 0.5f); | 145 bounds.outset(0.5f, 0.5f); |
147 | 146 |
148 GrDrawTarget::PipelineInfo pipelineInfo(&pipelineBuilder, &scissorState, bat
ch, &bounds, | 147 GrDrawTarget::PipelineInfo pipelineInfo(&pipelineBuilder, &scissorState, bat
ch, &bounds, |
149 this); | 148 this); |
| 149 |
150 if (!pipelineInfo.valid()) { | 150 if (!pipelineInfo.valid()) { |
151 return; | 151 return; |
152 } | 152 } |
153 if (!batch->installPipeline(pipelineInfo.pipelineCreateArgs())) { | 153 if (!batch->installPipeline(pipelineInfo.pipelineCreateArgs())) { |
154 return; | 154 return; |
155 } | 155 } |
156 this->onDrawBatch(batch); | 156 this->onDrawBatch(batch); |
157 } | 157 } |
158 | 158 |
159 static const GrStencilSettings& winding_path_stencil_settings() { | 159 static const GrStencilSettings& winding_path_stencil_settings() { |
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219 pipelineBuilder.getRenderTarget(
), | 219 pipelineBuilder.getRenderTarget(
), |
220 path); | 220 path); |
221 this->onDrawBatch(batch); | 221 this->onDrawBatch(batch); |
222 batch->unref(); | 222 batch->unref(); |
223 } | 223 } |
224 | 224 |
225 void GrDrawTarget::drawPath(const GrPipelineBuilder& pipelineBuilder, | 225 void GrDrawTarget::drawPath(const GrPipelineBuilder& pipelineBuilder, |
226 const GrPathProcessor* pathProc, | 226 const GrPathProcessor* pathProc, |
227 const GrPath* path, | 227 const GrPath* path, |
228 GrPathRendering::FillType fill) { | 228 GrPathRendering::FillType fill) { |
229 // TODO: extract portions of checkDraw that are relevant to path rendering. | |
230 SkASSERT(path); | 229 SkASSERT(path); |
231 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); | 230 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); |
232 | 231 |
233 SkRect devBounds = path->getBounds(); | 232 GrDrawPathBatch* batch = GrDrawPathBatch::Create(pathProc, path); |
234 pathProc->viewMatrix().mapRect(&devBounds); | |
235 | 233 |
236 // Setup clip | 234 // This looks like drawBatch() but there is an added wrinkle that stencil se
ttings get inserted |
| 235 // after setupClip() but before onDrawBatch(). TODO: Figure out a better mod
el for handling |
| 236 // stencil settings WRT interactions between pipeline(builder), clipmaskmana
ger, and batches. |
| 237 |
237 GrScissorState scissorState; | 238 GrScissorState scissorState; |
238 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; | 239 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; |
239 GrPipelineBuilder::AutoRestoreStencil ars; | 240 GrPipelineBuilder::AutoRestoreStencil ars; |
240 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, &devBound
s)) { | 241 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, &batch->b
ounds())) { |
241 return; | 242 return; |
242 } | 243 } |
243 | 244 |
244 // set stencil settings for path | 245 // Ensure the render target has a stencil buffer and get the stencil setting
s. |
245 GrStencilSettings stencilSettings; | 246 GrStencilSettings stencilSettings; |
246 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); | 247 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); |
247 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); | 248 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); |
248 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); | 249 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); |
| 250 batch->setStencilSettings(stencilSettings); |
249 | 251 |
250 GrDrawTarget::PipelineInfo pipelineInfo(&pipelineBuilder, &scissorState, pat
hProc, &devBounds, | 252 // Don't compute a bounding box for dst copy texture, we'll opt |
251 this); | 253 // instead for it to just copy the entire dst. Realistically this is a moot |
| 254 // point, because any context that supports NV_path_rendering will also |
| 255 // support NV_blend_equation_advanced. |
| 256 GrDrawTarget::PipelineInfo pipelineInfo(&pipelineBuilder, &scissorState, bat
ch, NULL, this); |
| 257 |
252 if (!pipelineInfo.valid()) { | 258 if (!pipelineInfo.valid()) { |
253 return; | 259 return; |
254 } | 260 } |
| 261 if (!batch->installPipeline(pipelineInfo.pipelineCreateArgs())) { |
| 262 return; |
| 263 } |
255 | 264 |
256 this->onDrawPath(pathProc, path, stencilSettings, pipelineInfo); | 265 this->onDrawBatch(batch); |
| 266 batch->unref(); |
257 } | 267 } |
258 | 268 |
259 void GrDrawTarget::drawPaths(const GrPipelineBuilder& pipelineBuilder, | 269 void GrDrawTarget::drawPaths(const GrPipelineBuilder& pipelineBuilder, |
260 const GrPathProcessor* pathProc, | 270 const GrPathProcessor* pathProc, |
261 const GrPathRange* pathRange, | 271 const GrPathRange* pathRange, |
262 const void* indices, | 272 const void* indices, |
263 PathIndexType indexType, | 273 PathIndexType indexType, |
264 const float transformValues[], | 274 const float transformValues[], |
265 PathTransformType transformType, | 275 PathTransformType transformType, |
266 int count, | 276 int count, |
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475 // The clip mask manager can rebuild all its clip masks so just | 485 // The clip mask manager can rebuild all its clip masks so just |
476 // get rid of them all. | 486 // get rid of them all. |
477 fClipMaskManager->purgeResources(); | 487 fClipMaskManager->purgeResources(); |
478 }; | 488 }; |
479 | 489 |
480 void GrClipTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { | 490 void GrClipTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { |
481 GrBatch* batch = SkNEW_ARGS(GrClearStencilClipBatch, (rect, insideClip, rt))
; | 491 GrBatch* batch = SkNEW_ARGS(GrClearStencilClipBatch, (rect, insideClip, rt))
; |
482 this->onDrawBatch(batch); | 492 this->onDrawBatch(batch); |
483 batch->unref(); | 493 batch->unref(); |
484 } | 494 } |
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