Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 71434154dd56d8e7de1ab195c90c5a9732d7ad95..20bb3a389341a5bf1f614587d042a8ca3e0d91cf 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -312,85 +312,3 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() { |
int removeAt = fMangleString.findLastOf('_'); |
fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
} |
- |
-GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance( |
- int childProcIndex, |
- GrGLFPBuilder* builder, |
- const GrFragmentProcessor& fp, |
- const char* outputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers, |
- const GrFragmentProcessor** childFp, |
- SkString* childOutputColor, |
- TransformedCoordsArray* childCoords, |
- TextureSamplerArray* childSamplers |
- ) { |
- fFsb = builder->getFragmentShaderBuilder(); |
- fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
- |
- const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex); |
- *childFp = &childProc; |
- |
- // Mangle the name of the outputColor |
- childOutputColor->set(outputColor); |
- childOutputColor->append(fFsb->getMangleStringThisLevel()); |
- |
- /* |
- * We now want to find the subset of coords and samplers that belong to the child and its |
- * descendants and put that into childCoords and childSamplers. To do so, we must do a |
- * backwards linear search on coords and samplers. |
- * |
- * Explanation: |
- * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and |
- * all procs in its subtree. For example, suppose we have frag proc A, who has two children B |
- * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array |
- * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder |
- * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively. |
- * |
- * (A) |
- * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] |
- * / \ |
- * / \ |
- * (B) (D) |
- * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] |
- * / / \ |
- * / / \ |
- * (C) (E) (F) |
- * [c1] [e1,e2,e3] [f1,f2] |
- * |
- * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the |
- * EmitArgs that's passed onto B to only contain its and its descendants' coords. The |
- * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want |
- * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear |
- * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by |
- * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9 |
- * from the end of A's transforms. We cannot do this with a forwards linear search since we |
- * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so |
- * we wouldn't know how many transforms to initially skip in A's array if using a forward linear |
- * search. |
- * Textures work the same way as transforms. |
- */ |
- SkASSERT(childCoords->empty()); |
- SkASSERT(childSamplers->empty()); |
- int firstCoordAt = fp.numTransforms(); |
- int firstSamplerAt = fp.numTextures(); |
- for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) { |
- firstCoordAt -= fp.childProcessor(i).numTransforms(); |
- firstSamplerAt -= fp.childProcessor(i).numTextures(); |
- } |
- if (!coords.empty()) { |
- childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]); |
- } |
- if (!samplers.empty()) { |
- childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]); |
- } |
- |
- fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str()); |
- fFsb->codeAppend("{\n"); |
- fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name()); |
-} |
- |
-GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() { |
- fFsb->codeAppend("}\n"); |
- fFsb->onAfterChildProcEmitCode(); |
-} |