| Index: src/gpu/gl/GrGLFragmentProcessor.cpp
|
| diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp
|
| index d300da19f0b5eb2ca70d4b7a8665319e729f9902..d2902c26ac30734cac52a979a3a0898cc8025c71 100644
|
| --- a/src/gpu/gl/GrGLFragmentProcessor.cpp
|
| +++ b/src/gpu/gl/GrGLFragmentProcessor.cpp
|
| @@ -7,6 +7,8 @@
|
|
|
| #include "GrGLFragmentProcessor.h"
|
| #include "GrFragmentProcessor.h"
|
| +#include "builders/GrGLFragmentShaderBuilder.h"
|
| +#include "builders/GrGLProgramBuilder.h"
|
|
|
| void GrGLFragmentProcessor::setData(const GrGLProgramDataManager& pdman,
|
| const GrFragmentProcessor& processor) {
|
| @@ -16,3 +18,81 @@ void GrGLFragmentProcessor::setData(const GrGLProgramDataManager& pdman,
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| fChildProcessors[i]->setData(pdman, processor.childProcessor(i));
|
| }
|
| }
|
| +
|
| +void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
|
| + SkString* outputColor, EmitArgs& args) {
|
| + GrGLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
|
| + fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
|
| +
|
| + const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
|
| +
|
| + // Mangle the name of the outputColor
|
| + outputColor->set(args.fOutputColor);
|
| + outputColor->append(fb->getMangleStringThisLevel());
|
| +
|
| + /*
|
| + * We now want to find the subset of coords and samplers that belong to the child and its
|
| + * descendants and put that into childCoords and childSamplers. To do so, we must do a
|
| + * backwards linear search on coords and samplers.
|
| + *
|
| + * Explanation:
|
| + * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
|
| + * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
|
| + * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
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| + * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
|
| + * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
|
| + *
|
| + * (A)
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| + * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
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| + * / \
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| + * / \
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| + * (B) (D)
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| + * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
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| + * / / \
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| + * / / \
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| + * (C) (E) (F)
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| + * [c1] [e1,e2,e3] [f1,f2]
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| + *
|
| + * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the
|
| + * EmitArgs that's passed onto B to only contain its and its descendants' coords. The
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| + * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
|
| + * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear
|
| + * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by
|
| + * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9
|
| + * from the end of A's transforms. We cannot do this with a forwards linear search since we
|
| + * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so
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| + * we wouldn't know how many transforms to initially skip in A's array if using a forward linear
|
| + * search.
|
| + * Textures work the same way as transforms.
|
| + */
|
| + int firstCoordAt = args.fFp.numTransforms();
|
| + int firstSamplerAt = args.fFp.numTextures();
|
| + for (int i = args.fFp.numChildProcessors() - 1; i >= childIndex; --i) {
|
| + firstCoordAt -= args.fFp.childProcessor(i).numTransforms();
|
| + firstSamplerAt -= args.fFp.childProcessor(i).numTextures();
|
| + }
|
| + TransformedCoordsArray childCoords;
|
| + TextureSamplerArray childSamplers;
|
| + if (childProc.numTransforms() > 0) {
|
| + childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]);
|
| + }
|
| + if (childProc.numTextures() > 0) {
|
| + childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
|
| + }
|
| +
|
| + // emit the code for the child in its own scope
|
| + fb->codeAppendf("vec4 %s;\n", outputColor->c_str());
|
| + fb->codeAppend("{\n");
|
| + fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
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| + fb->getMangleString().c_str(), childProc.name());
|
| + EmitArgs childArgs(args.fBuilder,
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| + childProc,
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| + outputColor->c_str(),
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| + inputColor,
|
| + childCoords,
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| + childSamplers);
|
| + this->childProcessor(childIndex)->emitCode(childArgs);
|
| + fb->codeAppend("}\n");
|
| +
|
| + fb->onAfterChildProcEmitCode();
|
| +}
|
|
|