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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/corewm/focus_controller.h" | 5 #include "ui/views/corewm/focus_controller.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "ui/aura/client/activation_change_observer.h" | 8 #include "ui/aura/client/activation_change_observer.h" |
9 #include "ui/aura/client/aura_constants.h" | 9 #include "ui/aura/client/aura_constants.h" |
10 #include "ui/aura/client/capture_client.h" | 10 #include "ui/aura/client/capture_client.h" |
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24 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) | 24 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) |
25 return; | 25 return; |
26 | 26 |
27 aura::Window* transient_parent = window->transient_parent(); | 27 aura::Window* transient_parent = window->transient_parent(); |
28 while (transient_parent) { | 28 while (transient_parent) { |
29 transient_parent->parent()->StackChildAtTop(transient_parent); | 29 transient_parent->parent()->StackChildAtTop(transient_parent); |
30 transient_parent = transient_parent->transient_parent(); | 30 transient_parent = transient_parent->transient_parent(); |
31 } | 31 } |
32 } | 32 } |
33 | 33 |
| 34 // Stack's |window|'s layer above |relative_to|'s layer. |
| 35 void StackWindowLayerAbove(aura::Window* window, aura::Window* relative_to) { |
| 36 // Stack |window| above the last transient child of |relative_to| that shares |
| 37 // the same parent. |
| 38 const aura::Window::Windows& window_transients( |
| 39 relative_to->transient_children()); |
| 40 for (aura::Window::Windows::const_iterator i = window_transients.begin(); |
| 41 i != window_transients.end(); ++i) { |
| 42 aura::Window* transient = *i; |
| 43 if (transient->parent() == relative_to->parent()) |
| 44 relative_to = transient; |
| 45 } |
| 46 if (window != relative_to) { |
| 47 window->layer()->parent()->StackAbove(window->layer(), |
| 48 relative_to->layer()); |
| 49 } |
| 50 } |
| 51 |
34 } // namespace | 52 } // namespace |
35 | 53 |
36 //////////////////////////////////////////////////////////////////////////////// | 54 //////////////////////////////////////////////////////////////////////////////// |
37 // FocusController, public: | 55 // FocusController, public: |
38 | 56 |
39 FocusController::FocusController(FocusRules* rules) | 57 FocusController::FocusController(FocusRules* rules) |
40 : active_window_(NULL), | 58 : active_window_(NULL), |
41 focused_window_(NULL), | 59 focused_window_(NULL), |
42 updating_focus_(false), | 60 updating_focus_(false), |
43 updating_activation_(false), | 61 updating_activation_(false), |
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193 //////////////////////////////////////////////////////////////////////////////// | 211 //////////////////////////////////////////////////////////////////////////////// |
194 // FocusController, aura::WindowObserver implementation: | 212 // FocusController, aura::WindowObserver implementation: |
195 | 213 |
196 void FocusController::OnWindowVisibilityChanged(aura::Window* window, | 214 void FocusController::OnWindowVisibilityChanged(aura::Window* window, |
197 bool visible) { | 215 bool visible) { |
198 if (!visible) { | 216 if (!visible) { |
199 WindowLostFocusFromDispositionChange(window, window->parent()); | 217 WindowLostFocusFromDispositionChange(window, window->parent()); |
200 // Despite the focus change, we need to keep the window being hidden | 218 // Despite the focus change, we need to keep the window being hidden |
201 // stacked above the new window so it stays open on top as it animates away. | 219 // stacked above the new window so it stays open on top as it animates away. |
202 aura::Window* next_window = GetActiveWindow(); | 220 aura::Window* next_window = GetActiveWindow(); |
203 if (next_window && next_window->parent() == window->parent()) { | 221 if (next_window && next_window->parent() == window->parent()) |
204 window->layer()->parent()->StackAbove(window->layer(), | 222 StackWindowLayerAbove(window, next_window); |
205 next_window->layer()); | |
206 } | |
207 } | 223 } |
208 } | 224 } |
209 | 225 |
210 void FocusController::OnWindowDestroying(aura::Window* window) { | 226 void FocusController::OnWindowDestroying(aura::Window* window) { |
211 WindowLostFocusFromDispositionChange(window, window->parent()); | 227 WindowLostFocusFromDispositionChange(window, window->parent()); |
212 } | 228 } |
213 | 229 |
214 void FocusController::OnWindowHierarchyChanging( | 230 void FocusController::OnWindowHierarchyChanging( |
215 const HierarchyChangeParams& params) { | 231 const HierarchyChangeParams& params) { |
216 if (params.receiver == active_window_ && | 232 if (params.receiver == active_window_ && |
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317 SetFocusedWindow(rules_->GetFocusableWindow(next)); | 333 SetFocusedWindow(rules_->GetFocusableWindow(next)); |
318 } | 334 } |
319 } | 335 } |
320 | 336 |
321 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { | 337 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { |
322 FocusWindow(window); | 338 FocusWindow(window); |
323 } | 339 } |
324 | 340 |
325 } // namespace corewm | 341 } // namespace corewm |
326 } // namespace views | 342 } // namespace views |
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