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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
10 | 10 |
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182 enum TexStorageType { | 182 enum TexStorageType { |
183 TexStorageType2D, | 183 TexStorageType2D, |
184 TexStorageType3D, | 184 TexStorageType3D, |
185 }; | 185 }; |
186 bool validateTexStorage(const char*, GLenum, GLsizei, GLenum, GLsizei, GLsiz
ei, GLsizei, TexStorageType); | 186 bool validateTexStorage(const char*, GLenum, GLsizei, GLenum, GLsizei, GLsiz
ei, GLsizei, TexStorageType); |
187 bool validateTexSubImage3D(const char*, GLenum target, GLint level, GLint xo
ffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, GLsizei width,
GLsizei height, GLsizei depth); | 187 bool validateTexSubImage3D(const char*, GLenum target, GLint level, GLint xo
ffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, GLsizei width,
GLsizei height, GLsizei depth); |
188 | 188 |
189 ScriptValue getInt64Parameter(ScriptState*, GLenum); | 189 ScriptValue getInt64Parameter(ScriptState*, GLenum); |
190 | 190 |
191 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); | 191 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); |
| 192 void samplerParameter(WebGLSampler*, GLenum, GLfloat, GLint, bool); |
192 | 193 |
193 /* WebGLRenderingContextBase overrides */ | 194 /* WebGLRenderingContextBase overrides */ |
194 unsigned getMaxWebGLLocationLength() const override { return 1024; }; | 195 unsigned getMaxWebGLLocationLength() const override { return 1024; }; |
195 bool validateCapability(const char* functionName, GLenum) override; | 196 bool validateCapability(const char* functionName, GLenum) override; |
196 bool validateBufferTarget(const char* functionName, GLenum target) override; | 197 bool validateBufferTarget(const char* functionName, GLenum target) override; |
197 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 198 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
198 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 199 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
199 bool validateFramebufferTarget(GLenum target) override; | 200 bool validateFramebufferTarget(GLenum target) override; |
200 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; | 201 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; |
201 DOMArrayBufferView::ViewType readPixelsExpectedArrayBufferViewType(GLenum ty
pe) override; | 202 DOMArrayBufferView::ViewType readPixelsExpectedArrayBufferViewType(GLenum ty
pe) override; |
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225 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; | 226 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; |
226 }; | 227 }; |
227 | 228 |
228 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 229 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
229 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 230 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
230 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 231 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
231 | 232 |
232 } // namespace blink | 233 } // namespace blink |
233 | 234 |
234 #endif | 235 #endif |
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