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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 | 10 |
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| 151 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 151 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
| 152 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 152 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
| 153 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 153 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
| 154 | 154 |
| 155 /* Vertex Array Objects */ | 155 /* Vertex Array Objects */ |
| 156 WebGLVertexArrayObject* createVertexArray(); | 156 WebGLVertexArrayObject* createVertexArray(); |
| 157 void deleteVertexArray(WebGLVertexArrayObject*); | 157 void deleteVertexArray(WebGLVertexArrayObject*); |
| 158 GLboolean isVertexArray(WebGLVertexArrayObject*); | 158 GLboolean isVertexArray(WebGLVertexArrayObject*); |
| 159 void bindVertexArray(WebGLVertexArrayObject*); | 159 void bindVertexArray(WebGLVertexArrayObject*); |
| 160 | 160 |
| 161 /* Reading */ |
| 162 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, long long offset); |
| 163 |
| 161 /* WebGLRenderingContextBase overrides */ | 164 /* WebGLRenderingContextBase overrides */ |
| 162 void initializeNewContext() override; | 165 void initializeNewContext() override; |
| 163 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 166 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 164 void deleteFramebuffer(WebGLFramebuffer*) override; | 167 void deleteFramebuffer(WebGLFramebuffer*) override; |
| 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 168 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 169 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
| 167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 170 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 171 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, DOMArrayBufferView* pixels) override; |
| 168 void restoreCurrentFramebuffer() override; | 172 void restoreCurrentFramebuffer() override; |
| 169 | 173 |
| 170 EAGERLY_FINALIZE(); | 174 EAGERLY_FINALIZE(); |
| 171 DECLARE_VIRTUAL_TRACE(); | 175 DECLARE_VIRTUAL_TRACE(); |
| 172 | 176 |
| 173 protected: | 177 protected: |
| 174 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); | 178 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); |
| 175 | 179 |
| 176 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. | 180 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. |
| 177 // Generate GL error and return false if parameters are illegal. | 181 // Generate GL error and return false if parameters are illegal. |
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| 225 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; | 229 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; |
| 226 }; | 230 }; |
| 227 | 231 |
| 228 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 232 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 229 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 233 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 230 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 234 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 231 | 235 |
| 232 } // namespace blink | 236 } // namespace blink |
| 233 | 237 |
| 234 #endif | 238 #endif |
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