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Side by Side Diff: Source/modules/webgl/WebGLRenderingContextBase.idl

Issue 1300573002: WebGL 2: add readPixels API to read pixels into pixel pack buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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591 GLboolean isProgram(WebGLProgram? program); 591 GLboolean isProgram(WebGLProgram? program);
592 GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); 592 GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
593 GLboolean isShader(WebGLShader? shader); 593 GLboolean isShader(WebGLShader? shader);
594 GLboolean isTexture(WebGLTexture? texture); 594 GLboolean isTexture(WebGLTexture? texture);
595 void lineWidth(GLfloat width); 595 void lineWidth(GLfloat width);
596 void linkProgram(WebGLProgram? program); 596 void linkProgram(WebGLProgram? program);
597 void pixelStorei(GLenum pname, GLint param); 597 void pixelStorei(GLenum pname, GLint param);
598 void polygonOffset(GLfloat factor, GLfloat units); 598 void polygonOffset(GLfloat factor, GLfloat units);
599 599
600 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView? pixels); 600 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView? pixels);
601 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
Zhenyao Mo 2015/08/17 17:02:47 No, you can't expose this to WebGL 1. It is a Web
yunchao 2015/08/18 02:30:00 In the implementation, we can directly return and
Ken Russell (switch to Gerrit) 2015/08/18 02:55:48 I'm not sure that this would be completely invisib
yunchao 2015/08/18 05:35:58 cross-class overloading is not allowed, it will al
601 602
602 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width , GLsizei height); 603 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width , GLsizei height);
603 void sampleCoverage(GLclampf value, GLboolean invert); 604 void sampleCoverage(GLclampf value, GLboolean invert);
604 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 605 void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
605 void shaderSource(WebGLShader? shader, DOMString string); 606 void shaderSource(WebGLShader? shader, DOMString string);
606 void stencilFunc(GLenum func, GLint ref, GLuint mask); 607 void stencilFunc(GLenum func, GLint ref, GLuint mask);
607 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 608 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
608 void stencilMask(GLuint mask); 609 void stencilMask(GLuint mask);
609 void stencilMaskSeparate(GLenum face, GLuint mask); 610 void stencilMaskSeparate(GLenum face, GLuint mask);
610 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); 611 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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695 void vertexAttrib3fv(GLuint indx, Float32Array values); 696 void vertexAttrib3fv(GLuint indx, Float32Array values);
696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); 697 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 698 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
698 void vertexAttrib4fv(GLuint indx, Float32Array values); 699 void vertexAttrib4fv(GLuint indx, Float32Array values);
699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); 700 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 701 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
701 GLsizei stride, GLintptr offset); 702 GLsizei stride, GLintptr offset);
702 703
703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 704 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
704 }; 705 };
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