| Index: include/private/SkFloatingPoint.h
|
| diff --git a/include/private/SkFloatingPoint.h b/include/private/SkFloatingPoint.h
|
| deleted file mode 100644
|
| index f7ee816b12005a6377a34016e35f878696a1e270..0000000000000000000000000000000000000000
|
| --- a/include/private/SkFloatingPoint.h
|
| +++ /dev/null
|
| @@ -1,170 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2006 The Android Open Source Project
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -
|
| -#ifndef SkFloatingPoint_DEFINED
|
| -#define SkFloatingPoint_DEFINED
|
| -
|
| -#include "SkTypes.h"
|
| -
|
| -#include <math.h>
|
| -#include <float.h>
|
| -
|
| -// For _POSIX_VERSION
|
| -#if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
|
| -#include <unistd.h>
|
| -#endif
|
| -
|
| -#include "SkFloatBits.h"
|
| -
|
| -// C++98 cmath std::pow seems to be the earliest portable way to get float pow.
|
| -// However, on Linux including cmath undefines isfinite.
|
| -// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
|
| -static inline float sk_float_pow(float base, float exp) {
|
| - return powf(base, exp);
|
| -}
|
| -
|
| -static inline float sk_float_copysign(float x, float y) {
|
| -// c++11 contains a 'float copysign(float, float)' function in <cmath>.
|
| -// clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report.
|
| -#if (defined(_MSC_VER) && defined(__clang__))
|
| -# define SK_BUILD_WITH_CLANG_CL 1
|
| -#else
|
| -# define SK_BUILD_WITH_CLANG_CL 0
|
| -#endif
|
| -#if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800)
|
| - return copysignf(x, y);
|
| -
|
| -// Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6.
|
| -#elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L
|
| - return copysignf(x, y);
|
| -
|
| -// Visual studio prior to 13 only has 'double _copysign(double, double)'.
|
| -#elif defined(_MSC_VER)
|
| - return (float)_copysign(x, y);
|
| -
|
| -// Otherwise convert to bits and extract sign.
|
| -#else
|
| - int32_t xbits = SkFloat2Bits(x);
|
| - int32_t ybits = SkFloat2Bits(y);
|
| - return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000));
|
| -#endif
|
| -}
|
| -
|
| -#define sk_float_sqrt(x) sqrtf(x)
|
| -#define sk_float_sin(x) sinf(x)
|
| -#define sk_float_cos(x) cosf(x)
|
| -#define sk_float_tan(x) tanf(x)
|
| -#define sk_float_floor(x) floorf(x)
|
| -#define sk_float_ceil(x) ceilf(x)
|
| -#ifdef SK_BUILD_FOR_MAC
|
| -# define sk_float_acos(x) static_cast<float>(acos(x))
|
| -# define sk_float_asin(x) static_cast<float>(asin(x))
|
| -#else
|
| -# define sk_float_acos(x) acosf(x)
|
| -# define sk_float_asin(x) asinf(x)
|
| -#endif
|
| -#define sk_float_atan2(y,x) atan2f(y,x)
|
| -#define sk_float_abs(x) fabsf(x)
|
| -#define sk_float_mod(x,y) fmodf(x,y)
|
| -#define sk_float_exp(x) expf(x)
|
| -#define sk_float_log(x) logf(x)
|
| -
|
| -#define sk_float_round(x) sk_float_floor((x) + 0.5f)
|
| -
|
| -// can't find log2f on android, but maybe that just a tool bug?
|
| -#ifdef SK_BUILD_FOR_ANDROID
|
| - static inline float sk_float_log2(float x) {
|
| - const double inv_ln_2 = 1.44269504088896;
|
| - return (float)(log(x) * inv_ln_2);
|
| - }
|
| -#else
|
| - #define sk_float_log2(x) log2f(x)
|
| -#endif
|
| -
|
| -#ifdef SK_BUILD_FOR_WIN
|
| - #define sk_float_isfinite(x) _finite(x)
|
| - #define sk_float_isnan(x) _isnan(x)
|
| - static inline int sk_float_isinf(float x) {
|
| - int32_t bits = SkFloat2Bits(x);
|
| - return (bits << 1) == (0xFF << 24);
|
| - }
|
| -#else
|
| - #define sk_float_isfinite(x) isfinite(x)
|
| - #define sk_float_isnan(x) isnan(x)
|
| - #define sk_float_isinf(x) isinf(x)
|
| -#endif
|
| -
|
| -#define sk_double_isnan(a) sk_float_isnan(a)
|
| -
|
| -#ifdef SK_USE_FLOATBITS
|
| - #define sk_float_floor2int(x) SkFloatToIntFloor(x)
|
| - #define sk_float_round2int(x) SkFloatToIntRound(x)
|
| - #define sk_float_ceil2int(x) SkFloatToIntCeil(x)
|
| -#else
|
| - #define sk_float_floor2int(x) (int)sk_float_floor(x)
|
| - #define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f)
|
| - #define sk_float_ceil2int(x) (int)sk_float_ceil(x)
|
| -#endif
|
| -
|
| -#define sk_double_floor(x) floor(x)
|
| -#define sk_double_round(x) floor((x) + 0.5)
|
| -#define sk_double_ceil(x) ceil(x)
|
| -#define sk_double_floor2int(x) (int)floor(x)
|
| -#define sk_double_round2int(x) (int)floor((x) + 0.5f)
|
| -#define sk_double_ceil2int(x) (int)ceil(x)
|
| -
|
| -extern const uint32_t gIEEENotANumber;
|
| -extern const uint32_t gIEEEInfinity;
|
| -extern const uint32_t gIEEENegativeInfinity;
|
| -
|
| -#define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber))
|
| -#define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
|
| -#define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
|
| -
|
| -// We forward declare this to break an #include cycle.
|
| -// (SkScalar -> SkFloatingPoint -> SkOpts.h -> SkXfermode -> SkColor -> SkScalar)
|
| -namespace SkOpts { extern float (*rsqrt)(float); }
|
| -
|
| -// Fast, approximate inverse square root.
|
| -// Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
|
| -static inline float sk_float_rsqrt(const float x) {
|
| -// We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
|
| -// it at compile time. This is going to be too fast to productively hide behind a function pointer.
|
| -//
|
| -// We do one step of Newton's method to refine the estimates in the NEON and null paths. No
|
| -// refinement is faster, but very innacurate. Two steps is more accurate, but slower than 1/sqrt.
|
| -//
|
| -// Optimized constants in the null path courtesy of http://rrrola.wz.cz/inv_sqrt.html
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
|
| - return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
|
| -#elif defined(SK_ARM_HAS_NEON)
|
| - // Get initial estimate.
|
| - const float32x2_t xx = vdup_n_f32(x); // Clever readers will note we're doing everything 2x.
|
| - float32x2_t estimate = vrsqrte_f32(xx);
|
| -
|
| - // One step of Newton's method to refine.
|
| - const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
|
| - estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
|
| - return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places.
|
| -#else
|
| - // Perhaps runtime-detected NEON, or a portable fallback.
|
| - return SkOpts::rsqrt(x);
|
| -#endif
|
| -}
|
| -
|
| -// This is the number of significant digits we can print in a string such that when we read that
|
| -// string back we get the floating point number we expect. The minimum value C requires is 6, but
|
| -// most compilers support 9
|
| -#ifdef FLT_DECIMAL_DIG
|
| -#define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
|
| -#else
|
| -#define SK_FLT_DECIMAL_DIG 9
|
| -#endif
|
| -
|
| -#endif
|
|
|