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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLBufferImpl.h" | 8 #include "GrGLBufferImpl.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) |
12 | 12 |
13 #ifdef SK_DEBUG | 13 #ifdef SK_DEBUG |
14 #define VALIDATE() this->validate() | 14 #define VALIDATE() this->validate() |
15 #else | 15 #else |
16 #define VALIDATE() do {} while(false) | 16 #define VALIDATE() do {} while(false) |
17 #endif | 17 #endif |
18 | 18 |
19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer | 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer |
20 // objects are implemented as client-side-arrays on tile-deferred architectures. | 20 // objects are implemented as client-side-arrays on tile-deferred architectures. |
21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW | 21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
22 | 22 |
23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferTy
pe) | 23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferTy
pe) |
24 : fDesc(desc) | 24 : fDesc(desc) |
25 , fBufferType(bufferType) | 25 , fBufferType(bufferType) |
26 , fMapPtr(NULL) { | 26 , fMapPtr(NULL) { |
27 if (0 == desc.fID) { | 27 if (0 == desc.fID) { |
28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); | 28 if (gpu->caps()->mustClearUploadedBufferData()) { |
| 29 fCPUData = sk_calloc_throw(desc.fSizeInBytes); |
| 30 } else { |
| 31 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); |
| 32 } |
29 fGLSizeInBytes = 0; | 33 fGLSizeInBytes = 0; |
30 } else { | 34 } else { |
31 fCPUData = NULL; | 35 fCPUData = NULL; |
32 // We assume that the GL buffer was created at the desc's size initially
. | 36 // We assume that the GL buffer was created at the desc's size initially
. |
33 fGLSizeInBytes = fDesc.fSizeInBytes; | 37 fGLSizeInBytes = fDesc.fSizeInBytes; |
34 } | 38 } |
35 VALIDATE(); | 39 VALIDATE(); |
36 } | 40 } |
37 | 41 |
38 void GrGLBufferImpl::release(GrGLGpu* gpu) { | 42 void GrGLBufferImpl::release(GrGLGpu* gpu) { |
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216 } | 220 } |
217 | 221 |
218 void GrGLBufferImpl::validate() const { | 222 void GrGLBufferImpl::validate() const { |
219 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); | 223 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); |
220 // The following assert isn't valid when the buffer has been abandoned: | 224 // The following assert isn't valid when the buffer has been abandoned: |
221 // SkASSERT((0 == fDesc.fID) == (fCPUData)); | 225 // SkASSERT((0 == fDesc.fID) == (fCPUData)); |
222 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); | 226 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); |
223 SkASSERT(NULL == fMapPtr || fCPUData || fGLSizeInBytes == fDesc.fSizeInBytes
); | 227 SkASSERT(NULL == fMapPtr || fCPUData || fGLSizeInBytes == fDesc.fSizeInBytes
); |
224 SkASSERT(NULL == fCPUData || NULL == fMapPtr || fCPUData == fMapPtr); | 228 SkASSERT(NULL == fCPUData || NULL == fMapPtr || fCPUData == fMapPtr); |
225 } | 229 } |
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