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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLBufferImpl.h" | 8 #include "GrGLBufferImpl.h" |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 | 10 |
| 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) |
| 12 | 12 |
| 13 #ifdef SK_DEBUG | 13 #ifdef SK_DEBUG |
| 14 #define VALIDATE() this->validate() | 14 #define VALIDATE() this->validate() |
| 15 #else | 15 #else |
| 16 #define VALIDATE() do {} while(false) | 16 #define VALIDATE() do {} while(false) |
| 17 #endif | 17 #endif |
| 18 | 18 |
| 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer | 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer |
| 20 // objects are implemented as client-side-arrays on tile-deferred architectures. | 20 // objects are implemented as client-side-arrays on tile-deferred architectures. |
| 21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW | 21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
| 22 | 22 |
| 23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferTy
pe) | 23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferTy
pe) |
| 24 : fDesc(desc) | 24 : fDesc(desc) |
| 25 , fBufferType(bufferType) | 25 , fBufferType(bufferType) |
| 26 , fMapPtr(NULL) { | 26 , fMapPtr(NULL) { |
| 27 if (0 == desc.fID) { | 27 if (0 == desc.fID) { |
| 28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); | 28 if (gpu->caps()->mustClearUploadedBufferData()) { |
| 29 fCPUData = sk_calloc_throw(desc.fSizeInBytes); |
| 30 } else { |
| 31 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); |
| 32 } |
| 29 fGLSizeInBytes = 0; | 33 fGLSizeInBytes = 0; |
| 30 } else { | 34 } else { |
| 31 fCPUData = NULL; | 35 fCPUData = NULL; |
| 32 // We assume that the GL buffer was created at the desc's size initially
. | 36 // We assume that the GL buffer was created at the desc's size initially
. |
| 33 fGLSizeInBytes = fDesc.fSizeInBytes; | 37 fGLSizeInBytes = fDesc.fSizeInBytes; |
| 34 } | 38 } |
| 35 VALIDATE(); | 39 VALIDATE(); |
| 36 } | 40 } |
| 37 | 41 |
| 38 void GrGLBufferImpl::release(GrGLGpu* gpu) { | 42 void GrGLBufferImpl::release(GrGLGpu* gpu) { |
| (...skipping 177 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 } | 220 } |
| 217 | 221 |
| 218 void GrGLBufferImpl::validate() const { | 222 void GrGLBufferImpl::validate() const { |
| 219 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); | 223 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); |
| 220 // The following assert isn't valid when the buffer has been abandoned: | 224 // The following assert isn't valid when the buffer has been abandoned: |
| 221 // SkASSERT((0 == fDesc.fID) == (fCPUData)); | 225 // SkASSERT((0 == fDesc.fID) == (fCPUData)); |
| 222 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); | 226 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); |
| 223 SkASSERT(NULL == fMapPtr || fCPUData || fGLSizeInBytes == fDesc.fSizeInBytes
); | 227 SkASSERT(NULL == fMapPtr || fCPUData || fGLSizeInBytes == fDesc.fSizeInBytes
); |
| 224 SkASSERT(NULL == fCPUData || NULL == fMapPtr || fCPUData == fMapPtr); | 228 SkASSERT(NULL == fCPUData || NULL == fMapPtr || fCPUData == fMapPtr); |
| 225 } | 229 } |
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