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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 26 #define PannerNode_h | 26 #define PannerNode_h |
| 27 | 27 |
| 28 #include "platform/audio/AudioBus.h" | 28 #include "platform/audio/AudioBus.h" |
| 29 #include "platform/audio/Cone.h" | 29 #include "platform/audio/Cone.h" |
| 30 #include "platform/audio/Distance.h" | 30 #include "platform/audio/Distance.h" |
| 31 #include "platform/audio/Panner.h" | 31 #include "platform/audio/Panner.h" |
| 32 #include "modules/webaudio/AudioListener.h" | 32 #include "modules/webaudio/AudioListener.h" |
| 33 #include "modules/webaudio/AudioNode.h" | 33 #include "modules/webaudio/AudioNode.h" |
| 34 #include "modules/webaudio/AudioParam.h" | 34 #include "modules/webaudio/AudioParam.h" |
| 35 #include "platform/geometry/FloatPoint3D.h" | 35 #include "platform/geometry/FloatPoint3D.h" |
| 36 #include "wtf/HashMap.h" |
| 36 #include "wtf/OwnPtr.h" | 37 #include "wtf/OwnPtr.h" |
| 37 | 38 |
| 38 namespace WebCore { | 39 namespace WebCore { |
| 39 | 40 |
| 40 // PannerNode is an AudioNode with one input and one output. | 41 // PannerNode is an AudioNode with one input and one output. |
| 41 // It positions a sound in 3D space, with the exact effect dependent on the pann
ing model. | 42 // It positions a sound in 3D space, with the exact effect dependent on the pann
ing model. |
| 42 // It has a position and an orientation in 3D space which is relative to the pos
ition and orientation of the context's AudioListener. | 43 // It has a position and an orientation in 3D space which is relative to the pos
ition and orientation of the context's AudioListener. |
| 43 // A distance effect will attenuate the gain as the position moves away from the
listener. | 44 // A distance effect will attenuate the gain as the position moves away from the
listener. |
| 44 // A cone effect will attenuate the gain as the orientation moves away from the
listener. | 45 // A cone effect will attenuate the gain as the orientation moves away from the
listener. |
| 45 // All of these effects follow the OpenAL specification very closely. | 46 // All of these effects follow the OpenAL specification very closely. |
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| 130 virtual double latencyTime() const OVERRIDE { return m_panner ? m_panner->la
tencyTime() : 0; } | 131 virtual double latencyTime() const OVERRIDE { return m_panner ? m_panner->la
tencyTime() : 0; } |
| 131 | 132 |
| 132 private: | 133 private: |
| 133 PannerNode(AudioContext*, float sampleRate); | 134 PannerNode(AudioContext*, float sampleRate); |
| 134 | 135 |
| 135 // Returns the combined distance and cone gain attenuation. | 136 // Returns the combined distance and cone gain attenuation. |
| 136 float distanceConeGain(); | 137 float distanceConeGain(); |
| 137 | 138 |
| 138 // Notifies any AudioBufferSourceNodes connected to us either directly or in
directly about our existence. | 139 // Notifies any AudioBufferSourceNodes connected to us either directly or in
directly about our existence. |
| 139 // This is in order to handle the pitch change necessary for the doppler shi
ft. | 140 // This is in order to handle the pitch change necessary for the doppler shi
ft. |
| 140 void notifyAudioSourcesConnectedToNode(AudioNode*); | 141 void notifyAudioSourcesConnectedToNode(AudioNode*, HashMap<AudioNode*, bool>
&visitedNodes); |
| 141 | 142 |
| 142 OwnPtr<Panner> m_panner; | 143 OwnPtr<Panner> m_panner; |
| 143 unsigned m_panningModel; | 144 unsigned m_panningModel; |
| 144 | 145 |
| 145 FloatPoint3D m_position; | 146 FloatPoint3D m_position; |
| 146 FloatPoint3D m_orientation; | 147 FloatPoint3D m_orientation; |
| 147 FloatPoint3D m_velocity; | 148 FloatPoint3D m_velocity; |
| 148 | 149 |
| 149 // Gain | 150 // Gain |
| 150 RefPtr<AudioParam> m_distanceGain; | 151 RefPtr<AudioParam> m_distanceGain; |
| 151 RefPtr<AudioParam> m_coneGain; | 152 RefPtr<AudioParam> m_coneGain; |
| 152 DistanceEffect m_distanceEffect; | 153 DistanceEffect m_distanceEffect; |
| 153 ConeEffect m_coneEffect; | 154 ConeEffect m_coneEffect; |
| 154 float m_lastGain; | 155 float m_lastGain; |
| 155 | 156 |
| 156 unsigned m_connectionCount; | 157 unsigned m_connectionCount; |
| 157 | 158 |
| 158 // Synchronize process() and setPanningModel() which can change the panner. | 159 // Synchronize process() and setPanningModel() which can change the panner. |
| 159 mutable Mutex m_pannerLock; | 160 mutable Mutex m_pannerLock; |
| 160 }; | 161 }; |
| 161 | 162 |
| 162 } // namespace WebCore | 163 } // namespace WebCore |
| 163 | 164 |
| 164 #endif // PannerNode_h | 165 #endif // PannerNode_h |
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