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Issue 130003002: Handle loops in audio graph better for PannerNodes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html>
3 <head>
4 <script src="resources/audio-testing.js"></script>
5 <script src="../resources/js-test.js"></script>
6 <script src="resources/panner-model-testing.js"></script>
7 </head>
8
9 <body>
10 <div id="description"></div>
11 <div id="console"></div>
12 <script>
13 description("Test PannerNode handling of feedback loops");
14
15 // See crbug.com/331446.
16
17 // Create a simple feedback loop and make sure the panner node processes i t correctly.
18
19 function runTest() {
20 if (window.testRunner) {
21 testRunner.dumpAsText();
22 testRunner.waitUntilDone();
23 }
24
25 window.jsTestIsAsync = true;
26
27 var sampleRate = 44100;
28 var renderLengthSeconds = 1;
29
30 // Create offline audio context.
31 var context = new webkitOfflineAudioContext(2, sampleRate * renderLeng thSeconds, sampleRate);
32
33 // Create nodes in graph. This is based on the test given in crbug.com /331446.
34 var source = context.createBufferSource();
35 source.buffer = createImpulseBuffer(context, sampleRate * renderLength Seconds);
36 var activateNode = context.createGainNode();
37 var dry = context.createGainNode();
38 var wet = context.createGainNode();
39 var filter = context.createBiquadFilter();
40 var delay = context.createDelayNode();
41 var feedbackNode = context.createGainNode();
42 var output = context.createGainNode();
43
44 delay.delayTime.value = 0.1;
45 wet.gain.value = 0.5;
46 dry.gain.value = 1;
47 feedbackNode.gain.value = 0.45;
48 filter.frequency.value = 20000;
49
50 source.connect(activateNode);
51 activateNode.connect(delay);
52 activateNode.connect(dry);
53 delay.connect(filter);
54 filter.connect(feedbackNode);
55 feedbackNode.connect(delay);
56 feedbackNode.connect(wet);
57 wet.connect(output);
58 dry.connect(output);
59
60 var panner = context.createPanner();
61 panner.coneOuterGain = 0.1;
62 panner.coneOuterAngle = 180;
63 panner.coneInnerAngle = 0;
64
65 panner.connect(context.destination);
66
67 output.connect(panner);
68
69 // Render. We don't care what the output is, though.
70
71 context.oncomplete = function (event) {
72 testPassed("Rendering successfully completed. ");
73 finishJSTest();
74 };
75 context.startRendering();
76 }
77
78 runTest();
79 successfullyParsed = true;
80 </script>
81
82 </body>
83 </html>
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