| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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| 1025 srcRect.fRight >= width && srcRect.fBottom >= height) { | 1025 srcRect.fRight >= width && srcRect.fBottom >= height) { |
| 1026 constraint = SkCanvas::kFast_SrcRectConstraint; | 1026 constraint = SkCanvas::kFast_SrcRectConstraint; |
| 1027 } | 1027 } |
| 1028 | 1028 |
| 1029 // If the render target is not msaa and draw is antialiased, we call | 1029 // If the render target is not msaa and draw is antialiased, we call |
| 1030 // drawRect instead of drawing on the render target directly. | 1030 // drawRect instead of drawing on the render target directly. |
| 1031 // FIXME: the tiled bitmap code path doesn't currently support | 1031 // FIXME: the tiled bitmap code path doesn't currently support |
| 1032 // anti-aliased edges, we work around that for now by drawing directly | 1032 // anti-aliased edges, we work around that for now by drawing directly |
| 1033 // if the image size exceeds maximum texture size. | 1033 // if the image size exceeds maximum texture size. |
| 1034 int maxTextureSize = fContext->caps()->maxTextureSize(); | 1034 int maxTextureSize = fContext->caps()->maxTextureSize(); |
| 1035 bool directDraw = fRenderTarget->isUnifiedMultisampled() || | 1035 bool drawAA = !fRenderTarget->isUnifiedMultisampled() && |
| 1036 !paint.isAntiAlias() || | 1036 paint.isAntiAlias() && |
| 1037 bitmap.width() > maxTextureSize || | 1037 bitmap.width() <= maxTextureSize && |
| 1038 bitmap.height() > maxTextureSize; | 1038 bitmap.height() <= maxTextureSize; |
| 1039 | 1039 |
| 1040 // we check whether dst rect are pixel aligned | 1040 if (paint.getMaskFilter() || drawAA) { |
| 1041 if (!directDraw) { | |
| 1042 bool staysRect = draw.fMatrix->rectStaysRect(); | |
| 1043 | |
| 1044 if (staysRect) { | |
| 1045 SkRect rect; | |
| 1046 SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHei
ght); | |
| 1047 draw.fMatrix->mapRect(&rect, dstRect); | |
| 1048 const SkScalar *scalars = rect.asScalars(); | |
| 1049 bool isDstPixelAligned = true; | |
| 1050 for (int i = 0; i < 4; i++) { | |
| 1051 if (!SkScalarIsInt(scalars[i])) { | |
| 1052 isDstPixelAligned = false; | |
| 1053 break; | |
| 1054 } | |
| 1055 } | |
| 1056 | |
| 1057 if (isDstPixelAligned) | |
| 1058 directDraw = true; | |
| 1059 } | |
| 1060 } | |
| 1061 | |
| 1062 if (paint.getMaskFilter() || !directDraw) { | |
| 1063 // Convert the bitmap to a shader so that the rect can be drawn | 1041 // Convert the bitmap to a shader so that the rect can be drawn |
| 1064 // through drawRect, which supports mask filters. | 1042 // through drawRect, which supports mask filters. |
| 1065 SkBitmap tmp; // subset of bitmap, if necessary | 1043 SkBitmap tmp; // subset of bitmap, if necessary |
| 1066 const SkBitmap* bitmapPtr = &bitmap; | 1044 const SkBitmap* bitmapPtr = &bitmap; |
| 1067 SkMatrix srcRectToDstRect; | 1045 SkMatrix srcRectToDstRect; |
| 1068 if (srcRectPtr) { | 1046 if (srcRectPtr) { |
| 1069 srcRectToDstRect.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop)
; | 1047 srcRectToDstRect.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop)
; |
| 1070 srcRectToDstRect.postScale(dstSize.fWidth / srcRectPtr->width(), | 1048 srcRectToDstRect.postScale(dstSize.fWidth / srcRectPtr->width(), |
| 1071 dstSize.fHeight / srcRectPtr->height()); | 1049 dstSize.fHeight / srcRectPtr->height()); |
| 1072 // In bleed mode we position and trim the bitmap based on the src re
ct which is | 1050 // In bleed mode we position and trim the bitmap based on the src re
ct which is |
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| 1922 #endif | 1900 #endif |
| 1923 } | 1901 } |
| 1924 | 1902 |
| 1925 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1903 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1926 // We always return a transient cache, so it is freed after each | 1904 // We always return a transient cache, so it is freed after each |
| 1927 // filter traversal. | 1905 // filter traversal. |
| 1928 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1906 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
| 1929 } | 1907 } |
| 1930 | 1908 |
| 1931 #endif | 1909 #endif |
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