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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | |
6 | |
7 #if V8_TARGET_ARCH_IA32 | 5 #if V8_TARGET_ARCH_IA32 |
8 | 6 |
9 #include "src/interface-descriptors.h" | 7 #include "src/interface-descriptors.h" |
10 | 8 |
11 namespace v8 { | 9 namespace v8 { |
12 namespace internal { | 10 namespace internal { |
13 | 11 |
14 const Register CallInterfaceDescriptor::ContextRegister() { return esi; } | 12 const Register CallInterfaceDescriptor::ContextRegister() { return esi; } |
15 | 13 |
16 | 14 |
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370 edi, // math rounding function | 368 edi, // math rounding function |
371 edx, // vector slot id | 369 edx, // vector slot id |
372 ebx // type vector | 370 ebx // type vector |
373 }; | 371 }; |
374 data->InitializePlatformSpecific(arraysize(registers), registers); | 372 data->InitializePlatformSpecific(arraysize(registers), registers); |
375 } | 373 } |
376 } // namespace internal | 374 } // namespace internal |
377 } // namespace v8 | 375 } // namespace v8 |
378 | 376 |
379 #endif // V8_TARGET_ARCH_IA32 | 377 #endif // V8_TARGET_ARCH_IA32 |
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