| Index: tools/sk_tool_utils.cpp
|
| diff --git a/tools/sk_tool_utils.cpp b/tools/sk_tool_utils.cpp
|
| index a6d381e2cfdb1c39fa155ed6eb1958c8a0195a71..6e76fc14c29d64452f4008ed0210a4c1be44658b 100644
|
| --- a/tools/sk_tool_utils.cpp
|
| +++ b/tools/sk_tool_utils.cpp
|
| @@ -12,6 +12,7 @@
|
| #include "SkBitmap.h"
|
| #include "SkCanvas.h"
|
| #include "SkCommonFlags.h"
|
| +#include "SkPoint3.h"
|
| #include "SkShader.h"
|
| #include "SkTestScalerContext.h"
|
| #include "SkTextBlob.h"
|
| @@ -209,5 +210,112 @@ void add_to_text_blob(SkTextBlobBuilder* builder, const char* text, const SkPain
|
| memcpy(run.glyphs, glyphs.begin(), glyphs.count() * sizeof(uint16_t));
|
| }
|
|
|
| +static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) {
|
| + SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
|
| + unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255);
|
| + unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255);
|
| + unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255);
|
| + *bm->getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
|
| +}
|
| +
|
| +void create_hemi_normal_map(SkBitmap* bm, const SkIRect& dst) {
|
| + const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
|
| + dst.fTop + (dst.height() / 2.0f));
|
| + const SkPoint halfSize = SkPoint::Make(dst.width() / 2.0f, dst.height() / 2.0f);
|
| +
|
| + SkVector3 norm;
|
| +
|
| + for (int y = dst.fTop; y < dst.fBottom; ++y) {
|
| + for (int x = dst.fLeft; x < dst.fRight; ++x) {
|
| + norm.fX = (x + 0.5f - center.fX) / halfSize.fX;
|
| + norm.fY = (y + 0.5f - center.fY) / halfSize.fY;
|
| +
|
| + SkScalar tmp = norm.fX * norm.fX + norm.fY * norm.fY;
|
| + if (tmp >= 1.0f) {
|
| + norm.set(0.0f, 0.0f, 1.0f);
|
| + } else {
|
| + norm.fZ = sqrt(1.0f - tmp);
|
| + }
|
| +
|
| + norm_to_rgb(bm, x, y, norm);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void create_frustum_normal_map(SkBitmap* bm, const SkIRect& dst) {
|
| + const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
|
| + dst.fTop + (dst.height() / 2.0f));
|
| +
|
| + SkIRect inner = dst;
|
| + inner.inset(dst.width()/4, dst.height()/4);
|
| +
|
| + SkPoint3 norm;
|
| + const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
|
| + const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
|
| + const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
|
| + const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
|
| +
|
| + for (int y = dst.fTop; y < dst.fBottom; ++y) {
|
| + for (int x = dst.fLeft; x < dst.fRight; ++x) {
|
| + if (inner.contains(x, y)) {
|
| + norm.set(0.0f, 0.0f, 1.0f);
|
| + } else {
|
| + SkScalar locX = x + 0.5f - center.fX;
|
| + SkScalar locY = y + 0.5f - center.fY;
|
| +
|
| + if (locX >= 0.0f) {
|
| + if (locY > 0.0f) {
|
| + norm = locX >= locY ? right : down; // LR corner
|
| + } else {
|
| + norm = locX > -locY ? right : up; // UR corner
|
| + }
|
| + } else {
|
| + if (locY > 0.0f) {
|
| + norm = -locX > locY ? left : down; // LL corner
|
| + } else {
|
| + norm = locX > locY ? up : left; // UL corner
|
| + }
|
| + }
|
| + }
|
| +
|
| + norm_to_rgb(bm, x, y, norm);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void create_tetra_normal_map(SkBitmap* bm, const SkIRect& dst) {
|
| + const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
|
| + dst.fTop + (dst.height() / 2.0f));
|
| +
|
| + static const SkScalar k1OverRoot3 = 0.5773502692f;
|
| +
|
| + SkPoint3 norm;
|
| + const SkPoint3 leftUp = SkPoint3::Make(-k1OverRoot3, -k1OverRoot3, k1OverRoot3);
|
| + const SkPoint3 rightUp = SkPoint3::Make(k1OverRoot3, -k1OverRoot3, k1OverRoot3);
|
| + const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
|
| +
|
| + for (int y = dst.fTop; y < dst.fBottom; ++y) {
|
| + for (int x = dst.fLeft; x < dst.fRight; ++x) {
|
| + SkScalar locX = x + 0.5f - center.fX;
|
| + SkScalar locY = y + 0.5f - center.fY;
|
| +
|
| + if (locX >= 0.0f) {
|
| + if (locY > 0.0f) {
|
| + norm = locX >= locY ? rightUp : down; // LR corner
|
| + } else {
|
| + norm = rightUp;
|
| + }
|
| + } else {
|
| + if (locY > 0.0f) {
|
| + norm = -locX > locY ? leftUp : down; // LL corner
|
| + } else {
|
| + norm = leftUp;
|
| + }
|
| + }
|
| +
|
| + norm_to_rgb(bm, x, y, norm);
|
| + }
|
| + }
|
| +}
|
|
|
| } // namespace sk_tool_utils
|
|
|