Index: ui/gl/gl_bindings_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h |
index 3a16380981bd8e0f995919583d8a02f08b2f110f..15a95186af744a62613de00a2ca9aa14bf86257f 100644 |
--- a/ui/gl/gl_bindings_autogen_gl.h |
+++ b/ui/gl/gl_bindings_autogen_gl.h |
@@ -16,6 +16,7 @@ namespace gfx { |
class GLContext; |
typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); |
+typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); |
typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, |
GLuint shader); |
typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); |
@@ -977,6 +978,7 @@ struct ExtensionsGL { |
bool b_GL_EXT_texture_storage; |
bool b_GL_EXT_timer_query; |
bool b_GL_IMG_multisampled_render_to_texture; |
+ bool b_GL_INTEL_framebuffer_CMAA; |
bool b_GL_KHR_blend_equation_advanced; |
bool b_GL_KHR_robustness; |
bool b_GL_NV_blend_equation_advanced; |
@@ -990,6 +992,8 @@ struct ExtensionsGL { |
struct ProcsGL { |
glActiveTextureProc glActiveTextureFn; |
+ glApplyFramebufferAttachmentCMAAINTELProc |
+ glApplyFramebufferAttachmentCMAAINTELFn; |
glAttachShaderProc glAttachShaderFn; |
glBeginQueryProc glBeginQueryFn; |
glBeginTransformFeedbackProc glBeginTransformFeedbackFn; |
@@ -1302,6 +1306,7 @@ class GL_EXPORT GLApi { |
virtual ~GLApi(); |
virtual void glActiveTextureFn(GLenum texture) = 0; |
+ virtual void glApplyFramebufferAttachmentCMAAINTELFn(void) = 0; |
virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0; |
virtual void glBeginQueryFn(GLenum target, GLuint id) = 0; |
virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0; |
@@ -2119,6 +2124,8 @@ class GL_EXPORT GLApi { |
} // namespace gfx |
#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn |
+#define glApplyFramebufferAttachmentCMAAINTEL \ |
+ ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn |
#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn |
#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn |
#define glBeginTransformFeedback \ |