| Index: ui/gl/gl_bindings_autogen_gl.h
|
| diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
|
| index 3a16380981bd8e0f995919583d8a02f08b2f110f..15a95186af744a62613de00a2ca9aa14bf86257f 100644
|
| --- a/ui/gl/gl_bindings_autogen_gl.h
|
| +++ b/ui/gl/gl_bindings_autogen_gl.h
|
| @@ -16,6 +16,7 @@ namespace gfx {
|
| class GLContext;
|
|
|
| typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture);
|
| +typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void);
|
| typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program,
|
| GLuint shader);
|
| typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id);
|
| @@ -977,6 +978,7 @@ struct ExtensionsGL {
|
| bool b_GL_EXT_texture_storage;
|
| bool b_GL_EXT_timer_query;
|
| bool b_GL_IMG_multisampled_render_to_texture;
|
| + bool b_GL_INTEL_framebuffer_CMAA;
|
| bool b_GL_KHR_blend_equation_advanced;
|
| bool b_GL_KHR_robustness;
|
| bool b_GL_NV_blend_equation_advanced;
|
| @@ -990,6 +992,8 @@ struct ExtensionsGL {
|
|
|
| struct ProcsGL {
|
| glActiveTextureProc glActiveTextureFn;
|
| + glApplyFramebufferAttachmentCMAAINTELProc
|
| + glApplyFramebufferAttachmentCMAAINTELFn;
|
| glAttachShaderProc glAttachShaderFn;
|
| glBeginQueryProc glBeginQueryFn;
|
| glBeginTransformFeedbackProc glBeginTransformFeedbackFn;
|
| @@ -1302,6 +1306,7 @@ class GL_EXPORT GLApi {
|
| virtual ~GLApi();
|
|
|
| virtual void glActiveTextureFn(GLenum texture) = 0;
|
| + virtual void glApplyFramebufferAttachmentCMAAINTELFn(void) = 0;
|
| virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0;
|
| virtual void glBeginQueryFn(GLenum target, GLuint id) = 0;
|
| virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0;
|
| @@ -2119,6 +2124,8 @@ class GL_EXPORT GLApi {
|
| } // namespace gfx
|
|
|
| #define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
|
| +#define glApplyFramebufferAttachmentCMAAINTEL \
|
| + ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
|
| #define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
|
| #define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
|
| #define glBeginTransformFeedback \
|
|
|