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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture); | 11 static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture); |
| 12 static void GL_BINDING_CALL Mock_glApplyFramebufferAttachmentCMAAINTEL(void); |
12 static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader); | 13 static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader); |
13 static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id); | 14 static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id); |
14 static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id); | 15 static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id); |
15 static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id); | 16 static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id); |
16 static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode); | 17 static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode); |
17 static void GL_BINDING_CALL Mock_glBindAttribLocation(GLuint program, | 18 static void GL_BINDING_CALL Mock_glBindAttribLocation(GLuint program, |
18 GLuint index, | 19 GLuint index, |
19 const char* name); | 20 const char* name); |
20 static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer); | 21 static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer); |
21 static void GL_BINDING_CALL Mock_glBindBufferBase(GLenum target, | 22 static void GL_BINDING_CALL Mock_glBindBufferBase(GLenum target, |
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1022 GLboolean normalized, | 1023 GLboolean normalized, |
1023 GLsizei stride, | 1024 GLsizei stride, |
1024 const void* ptr); | 1025 const void* ptr); |
1025 static void GL_BINDING_CALL Mock_glViewport(GLint x, | 1026 static void GL_BINDING_CALL Mock_glViewport(GLint x, |
1026 GLint y, | 1027 GLint y, |
1027 GLsizei width, | 1028 GLsizei width, |
1028 GLsizei height); | 1029 GLsizei height); |
1029 static GLenum GL_BINDING_CALL Mock_glWaitSync(GLsync sync, | 1030 static GLenum GL_BINDING_CALL Mock_glWaitSync(GLsync sync, |
1030 GLbitfield flags, | 1031 GLbitfield flags, |
1031 GLuint64 timeout); | 1032 GLuint64 timeout); |
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