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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
(...skipping 322 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
333 GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM (GLidPath path, GLen umPathCoverMode coverMode); | 333 GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM (GLidPath path, GLen umPathCoverMode coverMode); |
334 GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM (GLidPath path, GL enumPathCoverMode coverMode); | 334 GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM (GLidPath path, GL enumPathCoverMode coverMode); |
335 GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask, GLenumPathCoverMode coverMode); | 335 GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask, GLenumPathCoverMode coverMode); |
336 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); | 336 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); |
337 | 337 |
338 // Extension KHR_robustness | 338 // Extension KHR_robustness |
339 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); | 339 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); |
340 | 340 |
341 // Extension KHR_blend_equation_advanced | 341 // Extension KHR_blend_equation_advanced |
342 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 342 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
343 | |
344 // Extension GL_CHROMIUM_screen_space_antialiasing | |
345 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasing (void); | |
Ken Russell (switch to Gerrit)
2015/08/28 02:34:03
Should be glApplyScreenSpaceAntialiasingCHROMIUM.
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