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Issue 1298513003: Implemented prototype for new ink drop specs. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed most concerns from patch set 2. Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/animation/ink_drop_animation.h" 5 #include "ui/views/animation/ink_drop_animation.h"
6 6
7 #include <algorithm>
8
7 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "third_party/skia/include/core/SkColor.h"
12 #include "third_party/skia/include/core/SkPaint.h"
8 #include "ui/base/ui_base_switches.h" 13 #include "ui/base/ui_base_switches.h"
9 #include "ui/compositor/layer.h" 14 #include "ui/compositor/layer.h"
10 #include "ui/compositor/layer_animation_observer.h" 15 #include "ui/compositor/layer_animation_observer.h"
11 #include "ui/compositor/layer_animation_sequence.h" 16 #include "ui/compositor/layer_animation_sequence.h"
12 #include "ui/compositor/paint_recorder.h" 17 #include "ui/compositor/paint_recorder.h"
13 #include "ui/compositor/scoped_layer_animation_settings.h" 18 #include "ui/compositor/scoped_layer_animation_settings.h"
14 #include "ui/gfx/canvas.h" 19 #include "ui/gfx/canvas.h"
15 #include "ui/gfx/geometry/size.h" 20 #include "ui/gfx/transform_util.h"
16 #include "ui/views/animation/ink_drop_delegate.h"
17 #include "ui/views/view.h" 21 #include "ui/views/view.h"
18 22
19 namespace { 23 namespace {
20 24
21 // Animation constants 25 // The minimum scale factor to use when scaling rectangle layers. Smaller values
22 const float kMinimumScale = 0.1f; 26 // were causing visual anomalies.
23 const float kMinimumScaleCenteringOffset = 0.5f - kMinimumScale / 2.0f; 27 const float kMinimumRectScale = 0.0001f;
24 28
25 const int kHideAnimationDurationFastMs = 100; 29 // The minimum scale factor to use when scaling circle layers. Smaller values
26 const int kHideAnimationDurationSlowMs = 1000; 30 // were causing visual anomalies.
31 const float kMinimumCircleScale = 0.001f;
27 32
28 const int kShowInkDropAnimationDurationFastMs = 250; 33 // The ink drop color.
29 const int kShowInkDropAnimationDurationSlowMs = 750; 34 const SkColor kInkDropColor = SK_ColorBLACK;
30 35
31 const int kShowLongPressAnimationDurationFastMs = 250; 36 // The opacity of the ink drop when it is visible.
32 const int kShowLongPressAnimationDurationSlowMs = 2500; 37 const float kVisibleOpacity = 0.12f;
33 38
34 const int kRoundedRectCorners = 5; 39 // The opacity of the ink drop when it is not visible.
35 const int kCircleRadius = 30; 40 const float kHiddenOpacity = 0.0f;
36 41
37 const SkColor kInkDropColor = SK_ColorLTGRAY; 42 // Durations for the different InkDropState animations in milliseconds.
38 const SkColor kLongPressColor = SkColorSetRGB(182, 182, 182); 43 const int kHiddenStateAnimationDurationMs = 1;
44 const int kActionPendingStateAnimationDurationMs = 500;
45 const int kQuickActionStateAnimationDurationMs = 250;
46 const int kSlowActionPendingStateAnimationDurationMs = 500;
47 const int kSlowActionStateAnimationDurationMs = 250;
48 const int kActivatedStateAnimationDurationMs = 250;
49 const int kDeactivatedStateAnimationDurationMs = 250;
jonross 2015/08/21 15:14:49 I think you should still use an array. However hav
bruthig 2015/09/03 21:21:04 Discussed offline, will leave it as-is and see if
39 50
40 // Checks CommandLine switches to determine if the visual feedback should be 51 // A multiplicative factor used to slow down InkDropState animations.
41 // circular. 52 const int kSlowAnimationDurationFactor = 3;
42 bool UseCircularFeedback() {
43 static bool circular =
44 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
45 (::switches::kMaterialDesignInkDrop)) !=
46 ::switches::kMaterialDesignInkDropSquare;
47 return circular;
48 }
49 53
50 // Checks CommandLine switches to determine if the visual feedback should have 54 // Checks CommandLine switches to determine if the visual feedback should have
51 // a fast animations speed. 55 // a fast animations speed.
52 bool UseFastAnimations() { 56 bool UseFastAnimations() {
53 static bool fast = 57 static bool fast =
54 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( 58 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
55 (::switches::kMaterialDesignInkDropAnimationSpeed)) != 59 (::switches::kMaterialDesignInkDropAnimationSpeed)) !=
56 ::switches::kMaterialDesignInkDropAnimationSpeedSlow; 60 ::switches::kMaterialDesignInkDropAnimationSpeedSlow;
57 return fast; 61 return fast;
58 } 62 }
59 63
64 // Returns the InkDropState animation duration for the given |state|.
65 base::TimeDelta GetAnimationDuration(views::InkDropState state) {
66 int duration = 0;
67 switch (state) {
68 case views::InkDropState::HIDDEN:
69 duration = kHiddenStateAnimationDurationMs;
70 break;
71 case views::InkDropState::ACTION_PENDING:
72 duration = kActionPendingStateAnimationDurationMs;
73 break;
74 case views::InkDropState::QUICK_ACTION:
75 duration = kQuickActionStateAnimationDurationMs;
76 break;
77 case views::InkDropState::SLOW_ACTION_PENDING:
78 duration = kSlowActionPendingStateAnimationDurationMs;
79 break;
80 case views::InkDropState::SLOW_ACTION:
81 duration = kSlowActionStateAnimationDurationMs;
82 break;
83 case views::InkDropState::ACTIVATED:
84 duration = kActivatedStateAnimationDurationMs;
85 break;
86 case views::InkDropState::DEACTIVATED:
87 duration = kDeactivatedStateAnimationDurationMs;
88 break;
89 }
90
91 return base::TimeDelta::FromMilliseconds(
92 (UseFastAnimations() ? 1 : kSlowAnimationDurationFactor) * duration);
93 }
94
60 } // namespace 95 } // namespace
61 96
62 namespace views { 97 namespace views {
63 98
64 // An animation observer that should be set on animations of the provided 99 // Base ui::LayerDelegate stub that can be extended to paint shapes of a
65 // ui::Layer. Can be used to either start a hide animation, or to trigger one 100 // specific color.
66 // upon completion of the current animation. 101 class BasePaintedLayerDelegate : public ui::LayerDelegate {
67 //
68 // Sequential animations with PreemptionStrategy::ENQUEUE_NEW_ANIMATION cannot
69 // be used as the observed animation can complete before user input is received
70 // which determines if the hide animation should run.
71 class AppearAnimationObserver : public ui::LayerAnimationObserver {
72 public: 102 public:
73 // Will automatically start a hide animation of |layer| if |hide| is true. 103 explicit BasePaintedLayerDelegate(SkColor color);
74 // Otherwise StartHideAnimation() or HideNowIfDoneOrOnceCompleted() must be 104 ~BasePaintedLayerDelegate() override;
75 // called. 105
76 AppearAnimationObserver(ui::Layer* layer, bool hide); 106 SkColor color() const { return color_; }
77 ~AppearAnimationObserver() override; 107
78 108 // ui::LayerDelegate:
79 // Returns true during both the appearing animation, and the hiding animation. 109 void OnPaintLayer(const ui::PaintContext& context) override;
80 bool IsAnimationActive(); 110 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override;
81 111 void OnDeviceScaleFactorChanged(float device_scale_factor) override;
82 // Starts a hide animation, preempting any current animations on |layer_|. 112 base::Closure PrepareForLayerBoundsChange() override;
83 void StartHideAnimation();
84
85 // Starts a hide animation if |layer_| is no longer animating. Otherwise the
86 // hide animation will be started once the current animation is completed.
87 void HideNowIfDoneOrOnceCompleted();
88
89 // Hides |background_layer| (without animation) after the current animation
90 // completes.
91 void SetBackgroundToHide(ui::Layer* background_layer);
92 113
93 private: 114 private:
94 // ui::ImplicitAnimationObserver: 115 // The color to paint.
95 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; 116 SkColor color_;
96 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; 117
97 void OnLayerAnimationScheduled( 118 DISALLOW_COPY_AND_ASSIGN(BasePaintedLayerDelegate);
98 ui::LayerAnimationSequence* sequence) override {}
99
100 bool RequiresNotificationWhenAnimatorDestroyed() const override;
101
102 // The ui::Layer being observed, which hide animations will be set on.
103 ui::Layer* layer_;
104
105 // Optional ui::Layer which will be hidden upon the completion of animating
106 // |layer_|
107 ui::Layer* background_layer_;
108
109 // If true the hide animation will immediately be scheduled upon completion of
110 // the observed animation.
111 bool hide_;
112
113 DISALLOW_COPY_AND_ASSIGN(AppearAnimationObserver);
114 }; 119 };
115 120
116 AppearAnimationObserver::AppearAnimationObserver(ui::Layer* layer, bool hide) 121 BasePaintedLayerDelegate::BasePaintedLayerDelegate(SkColor color)
117 : layer_(layer), background_layer_(nullptr), hide_(hide) {} 122 : color_(color) {}
118 123
119 AppearAnimationObserver::~AppearAnimationObserver() { 124 BasePaintedLayerDelegate::~BasePaintedLayerDelegate() {}
120 StopObserving(); 125
121 } 126 void BasePaintedLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {}
122 127
123 bool AppearAnimationObserver::IsAnimationActive() { 128 void BasePaintedLayerDelegate::OnDelegatedFrameDamage(
124 // Initial animation ongoing 129 const gfx::Rect& damage_rect_in_dip) {}
125 if (!attached_sequences().empty()) 130
126 return true; 131 void BasePaintedLayerDelegate::OnDeviceScaleFactorChanged(
127 // Maintain the animation until told to hide. 132 float device_scale_factor) {}
128 if (!hide_) 133
129 return true; 134 base::Closure BasePaintedLayerDelegate::PrepareForLayerBoundsChange() {
130 135 return base::Closure();
131 // Check the state of the triggered hide animation 136 }
132 return layer_->GetAnimator()->IsAnimatingProperty( 137
133 ui::LayerAnimationElement::OPACITY) && 138 // A BasePaintedLayerDelegate that paints a circle of the specified color and
134 layer_->GetTargetOpacity() == 0.0f && 139 // radius.
135 layer_->GetAnimator()->IsAnimatingProperty( 140 class CircleLayerDelegate : public BasePaintedLayerDelegate {
136 ui::LayerAnimationElement::VISIBILITY) && 141 public:
137 !layer_->GetTargetVisibility(); 142 CircleLayerDelegate(SkColor color, int radius);
138 } 143 ~CircleLayerDelegate() override;
139 144
140 void AppearAnimationObserver::StartHideAnimation() { 145 int radius() const { return radius_; }
141 if (background_layer_) 146
142 background_layer_->SetVisible(false); 147 // ui::LayerDelegate:
143 if (!layer_->GetTargetVisibility()) 148 void OnPaintLayer(const ui::PaintContext& context) override;
149
150 private:
151 // The radius of the circle.
152 int radius_;
153
154 DISALLOW_COPY_AND_ASSIGN(CircleLayerDelegate);
155 };
156
157 CircleLayerDelegate::CircleLayerDelegate(SkColor color, int radius)
158 : BasePaintedLayerDelegate(color), radius_(radius) {}
159
160 CircleLayerDelegate::~CircleLayerDelegate() {}
161
162 void CircleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
163 SkPaint paint;
164 paint.setColor(color());
165 paint.setFlags(SkPaint::kAntiAlias_Flag);
166 paint.setStyle(SkPaint::kFill_Style);
167
168 ui::PaintRecorder recorder(context, gfx::Size(radius_, radius_));
169 gfx::Canvas* canvas = recorder.canvas();
170
171 gfx::Point center_point = gfx::Point(radius_, radius_);
172 canvas->DrawCircle(center_point, radius_, paint);
173 }
174
175 // A BasePaintedLayerDelegate that paints a rectangle of the specified color and
176 // size.
177 class RectangleLayerDelegate : public BasePaintedLayerDelegate {
178 public:
179 RectangleLayerDelegate(SkColor color, gfx::Size size);
180 ~RectangleLayerDelegate() override;
181
182 gfx::Size size() const { return size_; }
183
184 // ui::LayerDelegate:
185 void OnPaintLayer(const ui::PaintContext& context) override;
186
187 private:
188 // The size of the rectangle.
189 gfx::Size size_;
190
191 DISALLOW_COPY_AND_ASSIGN(RectangleLayerDelegate);
192 };
193
194 RectangleLayerDelegate::RectangleLayerDelegate(SkColor color, gfx::Size size)
195 : BasePaintedLayerDelegate(color), size_(size) {}
196
197 RectangleLayerDelegate::~RectangleLayerDelegate() {}
198
199 void RectangleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
200 SkPaint paint;
201 paint.setColor(color());
202 paint.setFlags(SkPaint::kAntiAlias_Flag);
203 paint.setStyle(SkPaint::kFill_Style);
204
205 ui::PaintRecorder recorder(context, size_);
206 gfx::Canvas* canvas = recorder.canvas();
207 canvas->DrawRect(gfx::Rect(0, 0, size_.width(), size_.height()), paint);
208 }
209
210 InkDropAnimation::InkDropAnimation(const gfx::Size& large_size,
211 int large_corner_radius,
212 const gfx::Size& small_size,
213 int small_corner_radius)
214 : large_size_(large_size),
215 large_corner_radius_(large_corner_radius),
216 small_size_(small_size),
217 small_corner_radius_(small_corner_radius),
218 circle_layer_delegate_(new CircleLayerDelegate(
219 kInkDropColor,
220 std::min(large_size_.width(), large_size_.height()) / 2)),
221 rect_layer_delegate_(
222 new RectangleLayerDelegate(kInkDropColor, large_size_)),
223 root_layer_(new ui::Layer(ui::LAYER_NOT_DRAWN)),
224 ink_drop_state_(InkDropState::HIDDEN) {
225 for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i)
226 AddPaintLayer(static_cast<PaintedShape>(i));
227
228 root_layer_->SetMasksToBounds(false);
229 root_layer_->SetBounds(gfx::Rect(large_size_));
230
231 ResetTransformsToMinSize();
232
233 SetOpacity(kHiddenOpacity);
234 }
235
236 InkDropAnimation::~InkDropAnimation() {}
237
238 void InkDropAnimation::AnimateToState(InkDropState state) {
239 if (ink_drop_state_ == state)
144 return; 240 return;
145 241
146 ui::ScopedLayerAnimationSettings animation(layer_->GetAnimator()); 242 if (ink_drop_state_ == InkDropState::HIDDEN &&
147 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 243 state != InkDropState::HIDDEN) {
148 UseFastAnimations() ? kHideAnimationDurationFastMs 244 ResetTransformsToMinSize();
149 : kHideAnimationDurationSlowMs)); 245 SetOpacity(kVisibleOpacity);
150 animation.SetPreemptionStrategy( 246 }
151 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 247
152 layer_->SetOpacity(0.0f); 248 InkDropTransforms transforms;
153 layer_->SetVisible(false); 249
154 }
155
156 void AppearAnimationObserver::HideNowIfDoneOrOnceCompleted() {
157 hide_ = true;
158 if (attached_sequences().empty())
159 StartHideAnimation();
160 }
161
162 void AppearAnimationObserver::SetBackgroundToHide(ui::Layer* background_layer) {
163 background_layer_ = background_layer;
164 }
165
166 void AppearAnimationObserver::OnLayerAnimationEnded(
167 ui::LayerAnimationSequence* sequence) {
168 if (hide_)
169 StartHideAnimation();
170 }
171
172 void AppearAnimationObserver::OnLayerAnimationAborted(
173 ui::LayerAnimationSequence* sequence) {
174 if (hide_)
175 StartHideAnimation();
176 }
177
178 bool AppearAnimationObserver::RequiresNotificationWhenAnimatorDestroyed()
179 const {
180 // Ensures that OnImplicitAnimationsCompleted is called even if the observed
181 // animation is deleted. Allows for setting the proper state on |layer_|.
182 return true;
183 }
184
185 InkDropAnimation::InkDropAnimation()
186 : root_layer_(new ui::Layer(ui::LAYER_NOT_DRAWN)),
187 ink_drop_layer_(new ui::Layer()),
188 appear_animation_observer_(nullptr),
189 long_press_layer_(new ui::Layer()),
190 long_press_animation_observer_(nullptr),
191 ink_drop_bounds_(0, 0, 0, 0) {
192 ink_drop_delegate_.reset(new InkDropDelegate(ink_drop_layer_.get(),
193 kInkDropColor, kCircleRadius,
194 kRoundedRectCorners));
195 long_press_delegate_.reset(new InkDropDelegate(long_press_layer_.get(),
196 kLongPressColor, kCircleRadius,
197 kRoundedRectCorners));
198
199 SetupAnimationLayer(long_press_layer_.get(), long_press_delegate_.get());
200 SetupAnimationLayer(ink_drop_layer_.get(), ink_drop_delegate_.get());
201
202 root_layer_->Add(ink_drop_layer_.get());
203 root_layer_->Add(long_press_layer_.get());
204 }
205
206 InkDropAnimation::~InkDropAnimation() {}
207
208 void InkDropAnimation::AnimateToState(InkDropState state) {
209 // TODO(bruthig): Do not transition if we are already in |state| and restrict
210 // any state transition that don't make sense or wouldn't look visually
211 // appealing.
212 switch (state) { 250 switch (state) {
213 case InkDropState::HIDDEN: 251 case InkDropState::HIDDEN:
214 AnimateHide(); 252 ink_drop_state_ = state;
253 GetCurrentTansforms(transforms);
254 AnimateToTransforms(transforms, kHiddenOpacity,
255 GetAnimationDuration(InkDropState::HIDDEN),
256 ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
215 break; 257 break;
216 case InkDropState::ACTION_PENDING: 258 case InkDropState::ACTION_PENDING:
217 AnimateTapDown(); 259 ink_drop_state_ = state;
260 CalculateCircleTransforms(large_size_, transforms);
261 AnimateToTransforms(transforms, kVisibleOpacity,
262 GetAnimationDuration(InkDropState::ACTION_PENDING),
263 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
218 break; 264 break;
219 case InkDropState::QUICK_ACTION: 265 case InkDropState::QUICK_ACTION:
220 AnimateTapDown(); 266 ink_drop_state_ = state;
221 AnimateHide(); 267 CalculateCircleTransforms(large_size_, transforms);
268 AnimateToTransforms(transforms, kHiddenOpacity,
269 GetAnimationDuration(InkDropState::QUICK_ACTION),
270 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
271 AnimateToState(InkDropState::HIDDEN);
272 break;
273 case InkDropState::SLOW_ACTION_PENDING:
274 ink_drop_state_ = state;
275 CalculateRectTransforms(small_size_, small_corner_radius_, transforms);
276 AnimateToTransforms(
277 transforms, kVisibleOpacity,
278 GetAnimationDuration(InkDropState::SLOW_ACTION_PENDING),
279 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
222 break; 280 break;
223 case InkDropState::SLOW_ACTION: 281 case InkDropState::SLOW_ACTION:
224 AnimateLongPress(); 282 ink_drop_state_ = state;
283 CalculateRectTransforms(large_size_, large_corner_radius_, transforms);
284 AnimateToTransforms(transforms, kHiddenOpacity,
285 GetAnimationDuration(InkDropState::SLOW_ACTION),
286 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
287 AnimateToState(InkDropState::HIDDEN);
225 break; 288 break;
226 case InkDropState::ACTIVATED: 289 case InkDropState::ACTIVATED:
227 AnimateLongPress(); 290 ink_drop_state_ = state;
291 CalculateRectTransforms(small_size_, small_corner_radius_, transforms);
292 AnimateToTransforms(transforms, kVisibleOpacity,
293 GetAnimationDuration(InkDropState::ACTIVATED),
294 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
295 break;
296 case InkDropState::DEACTIVATED:
297 ink_drop_state_ = state;
298 CalculateRectTransforms(large_size_, large_corner_radius_, transforms);
299 AnimateToTransforms(transforms, kHiddenOpacity,
300 GetAnimationDuration(InkDropState::DEACTIVATED),
301 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
302 AnimateToState(InkDropState::HIDDEN);
228 break; 303 break;
229 } 304 }
230 } 305 }
231 306
232 void InkDropAnimation::SetInkDropSize(const gfx::Size& size) { 307 void InkDropAnimation::AnimateToTransforms(
233 SetInkDropBounds(gfx::Rect(ink_drop_bounds_.origin(), size)); 308 InkDropTransforms transforms,
234 } 309 float opacity,
235 310 base::TimeDelta duration,
236 gfx::Rect InkDropAnimation::GetInkDropBounds() const { 311 ui::LayerAnimator::PreemptionStrategy preemption_strategy) {
237 return ink_drop_bounds_; 312 ui::LayerAnimator* root_animator = root_layer_->GetAnimator();
238 } 313 ui::ScopedLayerAnimationSettings root_animation(root_animator);
239 314 root_animation.SetPreemptionStrategy(preemption_strategy);
240 void InkDropAnimation::SetInkDropBounds(const gfx::Rect& bounds) { 315 ui::LayerAnimationElement* root_element =
241 ink_drop_bounds_ = bounds; 316 ui::LayerAnimationElement::CreateOpacityElement(opacity, duration);
242 SetLayerBounds(ink_drop_layer_.get()); 317 ui::LayerAnimationSequence* root_sequence =
243 SetLayerBounds(long_press_layer_.get()); 318 new ui::LayerAnimationSequence(root_element);
244 } 319 root_animator->StartAnimation(root_sequence);
245 320
246 void InkDropAnimation::AnimateTapDown() { 321 for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i) {
247 if ((appear_animation_observer_ && 322 AnimateToTransform(painted_layers_[i].get(), transforms[i], duration,
248 appear_animation_observer_->IsAnimationActive()) || 323 preemption_strategy);
249 (long_press_animation_observer_ &&
250 long_press_animation_observer_->IsAnimationActive())) {
251 // Only one animation at a time. Subsequent tap downs are ignored until the
252 // current animation completes.
253 return;
254 } 324 }
255 appear_animation_observer_.reset( 325 }
256 new AppearAnimationObserver(ink_drop_layer_.get(), false)); 326
257 AnimateShow(ink_drop_layer_.get(), appear_animation_observer_.get(), 327 void InkDropAnimation::AnimateToTransform(
258 base::TimeDelta::FromMilliseconds( 328 ui::Layer* layer,
259 (UseFastAnimations() ? kShowInkDropAnimationDurationFastMs 329 const gfx::Transform& target_transform,
260 : kShowInkDropAnimationDurationSlowMs))); 330 base::TimeDelta duration,
261 } 331 ui::LayerAnimator::PreemptionStrategy preemption_strategy) {
262
263 void InkDropAnimation::AnimateHide() {
264 if (appear_animation_observer_ &&
265 appear_animation_observer_->IsAnimationActive()) {
266 appear_animation_observer_->HideNowIfDoneOrOnceCompleted();
267 } else if (long_press_animation_observer_) {
268 long_press_animation_observer_->HideNowIfDoneOrOnceCompleted();
269 }
270 }
271
272 void InkDropAnimation::AnimateLongPress() {
273 // Only one animation at a time. Subsequent long presses are ignored until the
274 // current animation completes.
275 if (long_press_animation_observer_ &&
276 long_press_animation_observer_->IsAnimationActive()) {
277 return;
278 }
279 appear_animation_observer_.reset();
280 long_press_animation_observer_.reset(
281 new AppearAnimationObserver(long_press_layer_.get(), false));
282 long_press_animation_observer_->SetBackgroundToHide(ink_drop_layer_.get());
283 AnimateShow(long_press_layer_.get(), long_press_animation_observer_.get(),
284 base::TimeDelta::FromMilliseconds(
285 UseFastAnimations() ? kShowLongPressAnimationDurationFastMs
286 : kShowLongPressAnimationDurationSlowMs));
287 }
288
289 void InkDropAnimation::AnimateShow(ui::Layer* layer,
290 AppearAnimationObserver* observer,
291 base::TimeDelta duration) {
292 layer->SetVisible(true);
293 layer->SetOpacity(1.0f);
294
295 float start_x = ink_drop_bounds_.x() +
296 layer->bounds().width() * kMinimumScaleCenteringOffset;
297 float start_y = ink_drop_bounds_.y() +
298 layer->bounds().height() * kMinimumScaleCenteringOffset;
299
300 gfx::Transform initial_transform;
301 initial_transform.Translate(start_x, start_y);
302 initial_transform.Scale(kMinimumScale, kMinimumScale);
303 layer->SetTransform(initial_transform);
304
305 ui::LayerAnimator* animator = layer->GetAnimator(); 332 ui::LayerAnimator* animator = layer->GetAnimator();
306 ui::ScopedLayerAnimationSettings animation(animator); 333 ui::ScopedLayerAnimationSettings animation(animator);
307 animation.SetPreemptionStrategy( 334 animation.SetPreemptionStrategy(preemption_strategy);
308 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
309
310 gfx::Transform target_transform;
311 target_transform.Translate(ink_drop_bounds_.x(), ink_drop_bounds_.y());
312 ui::LayerAnimationElement* element = 335 ui::LayerAnimationElement* element =
313 ui::LayerAnimationElement::CreateTransformElement(target_transform, 336 ui::LayerAnimationElement::CreateTransformElement(target_transform,
314 duration); 337 duration);
315 ui::LayerAnimationSequence* sequence = 338 ui::LayerAnimationSequence* sequence =
316 new ui::LayerAnimationSequence(element); 339 new ui::LayerAnimationSequence(element);
317 sequence->AddObserver(observer);
318 animator->StartAnimation(sequence); 340 animator->StartAnimation(sequence);
319 } 341 }
320 342
321 void InkDropAnimation::SetLayerBounds(ui::Layer* layer) { 343 void InkDropAnimation::ResetTransformsToMinSize() {
322 bool circle = UseCircularFeedback(); 344 InkDropTransforms transforms;
323 gfx::Size size = ink_drop_bounds_.size(); 345 // Using a size of 0x0 creates visual anomalies.
324 float circle_width = circle ? 2.0f * kCircleRadius : size.width(); 346 CalculateCircleTransforms(gfx::Size(1, 1), transforms);
325 float circle_height = circle ? 2.0f * kCircleRadius : size.height(); 347 SetTransforms(transforms);
326 float circle_x = circle ? (size.width() - circle_width) * 0.5f : 0; 348 }
327 float circle_y = circle ? (size.height() - circle_height) * 0.5f : 0; 349
328 layer->SetBounds(gfx::Rect(circle_x, circle_y, circle_width, circle_height)); 350 void InkDropAnimation::SetTransforms(InkDropTransforms transforms) {
329 } 351 for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i)
330 352 painted_layers_[i]->SetTransform(transforms[i]);
331 void InkDropAnimation::SetupAnimationLayer(ui::Layer* layer, 353 }
332 InkDropDelegate* delegate) { 354
355 void InkDropAnimation::SetOpacity(float opacity) {
356 root_layer_->SetOpacity(opacity);
357 }
358
359 void InkDropAnimation::CalculateCircleTransforms(
360 const gfx::SizeF size,
361 InkDropTransforms transforms) const {
362 CalculateRectTransforms(size, std::min(size.width(), size.height()) / 2.0f,
363 transforms);
364 }
365
366 void InkDropAnimation::CalculateRectTransforms(
367 const gfx::SizeF size,
368 float corner_radius,
369 InkDropTransforms transforms) const {
370 // TODO(bruthig): Add some documentation.
371 const float circle_radius = circle_layer_delegate_->radius();
372 const float corner_scale =
373 std::max(kMinimumCircleScale, corner_radius / circle_radius);
374 const float corner_circle_x_offset = size.width() / 2.0f - corner_radius;
375 const float corner_circle_y_offset = size.height() / 2.0f - corner_radius;
376
377 transforms[TOP_LEFT_CIRCLE].Translate(circle_radius - corner_circle_x_offset,
378 circle_radius - corner_circle_y_offset);
379 transforms[TOP_LEFT_CIRCLE].Scale(corner_scale, corner_scale);
380 transforms[TOP_LEFT_CIRCLE].Translate(-circle_radius, -circle_radius);
381
382 transforms[TOP_RIGHT_CIRCLE].Translate(
383 circle_radius + corner_circle_x_offset,
384 circle_radius - corner_circle_y_offset);
385 transforms[TOP_RIGHT_CIRCLE].Scale(corner_scale, corner_scale);
386 transforms[TOP_RIGHT_CIRCLE].Translate(-circle_radius, -circle_radius);
387
388 transforms[BOTTOM_RIGHT_CIRCLE].Translate(
389 circle_radius + corner_circle_x_offset,
390 circle_radius + corner_circle_y_offset);
391 transforms[BOTTOM_RIGHT_CIRCLE].Scale(corner_scale, corner_scale);
392 transforms[BOTTOM_RIGHT_CIRCLE].Translate(-circle_radius, -circle_radius);
393
394 transforms[BOTTOM_LEFT_CIRCLE].Translate(
395 circle_radius - corner_circle_x_offset,
396 circle_radius + corner_circle_y_offset);
397 transforms[BOTTOM_LEFT_CIRCLE].Scale(corner_scale, corner_scale);
398 transforms[BOTTOM_LEFT_CIRCLE].Translate(-circle_radius, -circle_radius);
399
400 const float rect_delegate_width =
401 static_cast<float>(rect_layer_delegate_->size().width());
402 const float rect_delegate_height =
403 static_cast<float>(rect_layer_delegate_->size().height());
404
405 const float horizontal_rect_x_scale =
406 std::max(kMinimumRectScale, size.width() / rect_delegate_width);
407 const float horizontal_rect_y_scale =
408 std::max(kMinimumRectScale,
409 (size.height() - 2.0f * corner_radius) / rect_delegate_height);
410
411 transforms[HORIZONTAL_RECT].Scale(horizontal_rect_x_scale,
412 horizontal_rect_y_scale);
413 transforms[HORIZONTAL_RECT] = TransformAboutPivot(
414 painted_layers_[HORIZONTAL_RECT]->bounds().CenterPoint(),
415 transforms[HORIZONTAL_RECT]);
416
417 const float vertical_rect_x_scale =
418 std::max(kMinimumRectScale,
419 (size.width() - 2.0f * corner_radius) / rect_delegate_width);
420 const float vertical_rect_y_scale =
421 std::max(kMinimumRectScale, size.height() / rect_delegate_height);
422
423 transforms[VERTICAL_RECT].Scale(vertical_rect_x_scale, vertical_rect_y_scale);
424 transforms[VERTICAL_RECT] = TransformAboutPivot(
425 painted_layers_[VERTICAL_RECT]->bounds().CenterPoint(),
426 transforms[VERTICAL_RECT]);
427 }
428
429 void InkDropAnimation::GetCurrentTansforms(InkDropTransforms transforms) const {
430 for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i)
431 transforms[i] = painted_layers_[i]->GetTargetTransform();
432 }
433
434 void InkDropAnimation::SetOrigin(const gfx::Point& origin) {
435 gfx::Rect bounds = root_layer_->bounds();
436 bounds.set_origin(origin);
437 root_layer_->SetBounds(bounds);
438 }
439
440 void InkDropAnimation::AddPaintLayer(PaintedShape painted_shape) {
441 ui::LayerDelegate* delegate = nullptr;
442 switch (painted_shape) {
443 case TOP_LEFT_CIRCLE:
444 case TOP_RIGHT_CIRCLE:
445 case BOTTOM_RIGHT_CIRCLE:
446 case BOTTOM_LEFT_CIRCLE:
447 delegate = circle_layer_delegate_.get();
448 break;
449 case HORIZONTAL_RECT:
450 case VERTICAL_RECT:
451 delegate = rect_layer_delegate_.get();
452 break;
453 case PAINTED_SHAPE_COUNT:
454 NOTREACHED() << "PAINTED_SHAPE_COUNT is not an actual shape type.";
455 break;
456 }
457
458 ui::Layer* layer = new ui::Layer();
459 root_layer_->Add(layer);
460
461 layer->SetBounds(gfx::Rect(large_size_));
333 layer->SetFillsBoundsOpaquely(false); 462 layer->SetFillsBoundsOpaquely(false);
334 layer->set_delegate(delegate); 463 layer->set_delegate(delegate);
335 layer->SetVisible(false); 464 layer->SetVisible(true);
336 layer->SetBounds(gfx::Rect()); 465 layer->SetOpacity(1.0);
337 delegate->set_should_render_circle(UseCircularFeedback()); 466 layer->SetMasksToBounds(false);
467
468 painted_layers_[painted_shape].reset(layer);
338 } 469 }
339 470
340 } // namespace views 471 } // namespace views
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