| Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| deleted file mode 100644
|
| index 2f052ac4e9fbf88d39afc691e3ffe2558e73f87b..0000000000000000000000000000000000000000
|
| --- a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| +++ /dev/null
|
| @@ -1,138 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include <GLES2/gl2.h>
|
| -
|
| -#include "gpu/command_buffer/tests/gl_manager.h"
|
| -#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -namespace gpu {
|
| -
|
| -namespace {
|
| -const GLenum kCubeMapTextureTargets[] = {
|
| - GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
| - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
| - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
| -};
|
| -} // namespace
|
| -
|
| -// A collection of tests that exercise the cube map texture.
|
| -class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> {
|
| - protected:
|
| - void SetUp() override {
|
| - gl_.Initialize(GLManager::Options());
|
| - for (int i = 0; i < 256; i++) {
|
| - pixels_[i * 4] = 255u;
|
| - pixels_[(i * 4) + 1] = 0;
|
| - pixels_[(i * 4) + 2] = 0;
|
| - pixels_[(i * 4) + 3] = 255u;
|
| - }
|
| -
|
| - glGenTextures(1, &texture_);
|
| - glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - glGenFramebuffers(1, &framebuffer_id_);
|
| - }
|
| -
|
| - void TearDown() override {
|
| - glDeleteTextures(1, &texture_);
|
| - glDeleteFramebuffers(1, &framebuffer_id_);
|
| - gl_.Destroy();
|
| - }
|
| -
|
| - GLManager gl_;
|
| - uint8 pixels_[256 * 4];
|
| - const int width_ = 16;
|
| - GLuint texture_;
|
| - GLuint framebuffer_id_;
|
| -};
|
| -
|
| -INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests,
|
| - GLCubeMapTextureTest,
|
| - ::testing::ValuesIn(kCubeMapTextureTargets));
|
| -
|
| -TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) {
|
| - GLenum cube_map_target = GetParam();
|
| -
|
| - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| - texture_, 0);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| - // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
|
| - // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
|
| - glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE, pixels_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -}
|
| -
|
| -TEST_P(GLCubeMapTextureTest, ReadPixels) {
|
| - GLenum cube_map_target = GetParam();
|
| -
|
| - glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - // Make a cube texture complete
|
| - for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) {
|
| - glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, pixels_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| - }
|
| -
|
| - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| - texture_, 0);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - // Check that FB is complete.
|
| - EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| -
|
| - GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_);
|
| - EXPECT_TRUE(GL_NO_ERROR == glGetError());
|
| -}
|
| -
|
| -#if defined(OS_WIN)
|
| -// TODO(dshwang): ANGLE crashes. crbug.com/518889
|
| -TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) {
|
| -#else
|
| -TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) {
|
| -#endif
|
| - GLenum cube_map_target = GetParam();
|
| -
|
| - glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE, pixels_);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| - texture_, 0);
|
| -
|
| - // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
|
| - // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - GLsizei size = width_ * width_ * 4;
|
| - scoped_ptr<uint8[]> pixels(new uint8[size]);
|
| - // ANGLE crashes on glReadPixels() from incomplete FBO.
|
| - glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
|
| - // According to spec, above glReadPixels() should fail and glGetError()
|
| - // should report an error, but some drivers are fine to bind incomplete cube
|
| - // map texture to FBO.
|
| - glGetError();
|
| -}
|
| -
|
| -} // namespace gpu
|
|
|