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| 1 <!DOCTYPE HTML> |
| 2 <html> |
| 3 <head> |
| 4 <style> |
| 5 /* By applying a transform to the html element, we ensure that |
| 6 RenderGeometryMap::pushMappingsToAncestor takes the slow bath (which doesn't pus
h |
| 7 the RenderView */ |
| 8 html { |
| 9 -webkit-transform: scale(1.1); |
| 10 } |
| 11 </style> |
| 12 <script src="../../../resources/js-test.js"></script> |
| 13 </head> |
| 14 <body> |
| 15 <p id="description"></p> |
| 16 <div id="console"></div> |
| 17 <div id="touchtarget" ontouchstart="foo()">Foo</div> |
| 18 <script> |
| 19 description("Make sure we don't ASSERT when the first layer is special and c
an't use the RenderGeometryMap fast path - crbug.com/339141."); |
| 20 |
| 21 if (window.internals) |
| 22 window.internals.settings.setForceCompositingMode(true); |
| 23 |
| 24 var rects; |
| 25 // Verify we actually have a hit rect in the document. |
| 26 if (window.internals) { |
| 27 rects = window.internals.touchEventTargetLayerRects(document); |
| 28 shouldBe("rects.length", "1"); |
| 29 shouldBeEqualToString("rects[0].layerRootNode.nodeName", "#document"); |
| 30 } |
| 31 </script> |
| 32 </body> |
| 33 </html> |
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