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1 <!DOCTYPE HTML> | |
2 <html> | |
3 <head> | |
4 <style> | |
5 /* By applying a transform to the html element, we ensure that | |
6 RenderGeometryMap::pushMappingsToAncestor takes the slow bath (which doesn't pus h | |
7 the RenderView */ | |
8 html { | |
9 -webkit-transform: scale(1.1); | |
10 } | |
11 </style> | |
12 <script src="../../../resources/js-test.js"></script> | |
13 </head> | |
14 <body> | |
15 <p id="description"></p> | |
16 <div id="console"></div> | |
17 <div id="touchtarget" ontouchstart="alert()">Foo</div> | |
leviw_travelin_and_unemployed
2014/01/30 03:13:01
Why the alert? If it's for manual testing, you may
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18 <script> | |
19 description("Make sure we don't ASSERT when the first layer is special and c an't use the RenderGeometryMap fast path - crbug.com/339141."); | |
20 | |
21 if (window.internals) { | |
leviw_travelin_and_unemployed
2014/01/30 03:13:01
Nit: braces for one-line if statement.
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22 window.internals.settings.setForceCompositingMode(true); | |
23 } | |
24 | |
25 var rects; | |
26 // Verify we actually have a hit rect in the document. | |
27 if (window.internals) { | |
28 rects = window.internals.touchEventTargetLayerRects(document); | |
29 shouldBe("rects.length", "1"); | |
30 shouldBeEqualToString("rects[0].layerRootNode.nodeName", "#document"); | |
31 } | |
32 </script> | |
33 </body> | |
34 </html> | |
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