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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/arguments.h" |
6 | 6 |
7 #include "src/arguments.h" | 7 #include "src/api.h" |
8 #include "src/vm-state-inl.h" | 8 #include "src/vm-state-inl.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 | 12 |
13 | 13 |
14 template <typename T> | 14 template <typename T> |
15 template <typename V> | 15 template <typename V> |
16 v8::Local<V> CustomArguments<T>::GetReturnValue(Isolate* isolate) { | 16 v8::Local<V> CustomArguments<T>::GetReturnValue(Isolate* isolate) { |
17 // Check the ReturnValue. | 17 // Check the ReturnValue. |
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96 double ClobberDoubleRegisters(double x1, double x2, double x3, double x4) { | 96 double ClobberDoubleRegisters(double x1, double x2, double x3, double x4) { |
97 // TODO(ulan): This clobbers only subset of registers depending on compiler, | 97 // TODO(ulan): This clobbers only subset of registers depending on compiler, |
98 // Rewrite this in assembly to really clobber all registers. | 98 // Rewrite this in assembly to really clobber all registers. |
99 // GCC for ia32 uses the FPU and does not touch XMM registers. | 99 // GCC for ia32 uses the FPU and does not touch XMM registers. |
100 return x1 * 1.01 + x2 * 2.02 + x3 * 3.03 + x4 * 4.04; | 100 return x1 * 1.01 + x2 * 2.02 + x3 * 3.03 + x4 * 4.04; |
101 } | 101 } |
102 | 102 |
103 | 103 |
104 } // namespace internal | 104 } // namespace internal |
105 } // namespace v8 | 105 } // namespace v8 |
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