Index: Source/platform/graphics/paint/DisplayItemPropertyTreeBuilder.h |
diff --git a/Source/platform/graphics/paint/DisplayItemPropertyTreeBuilder.h b/Source/platform/graphics/paint/DisplayItemPropertyTreeBuilder.h |
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index 0000000000000000000000000000000000000000..254e5cbdf44aae25f5ac14367136256045d0a7f3 |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef DisplayItemPropertyTreeBuilder_h |
+#define DisplayItemPropertyTreeBuilder_h |
+ |
+#include "platform/PlatformExport.h" |
+#include "platform/geometry/FloatSize.h" |
+#include "wtf/OwnPtr.h" |
+#include "wtf/PassOwnPtr.h" |
+#include "wtf/Vector.h" |
+ |
+namespace blink { |
+ |
+class DisplayItem; |
+class DisplayItemClipTree; |
+class DisplayItemTransformTree; |
+ |
+// Builds property trees from a sequence of (properly nested) display items. |
+// |
+// The produced trees are not independent (for example, the resultant clip tree |
+// may have indicies into the transform tree's node list). Also produced is a |
+// vector of "range records", which correspond to non-overlapping ranges of |
+// display items in the list, in sorted order. |
+// |
+// Since the begin/end display items that create transform nodes are not |
+// included in these ranges, and empty ranges are omitted, these are not a |
+// partition of the display list. Rather, they constitute a partial map from |
+// display item indices to property tree data (node indices, plus a content |
+// offset from the origin of the transform node). |
+// |
+// Similarly, there may be property tree nodes with no associated range records. |
+// This doesn't necessarily mean that they can be ignored. It may be the parent |
+// of one or more other property nodes. |
+// |
+// See also the headers for the particular types of property tree. |
+class PLATFORM_EXPORT DisplayItemPropertyTreeBuilder { |
+public: |
+ struct RangeRecord { |
+ // Index of the first affected display item. |
+ size_t displayListBeginIndex; |
+ |
+ // Index of the first unaffected display item after |displayListBeginIndex|. |
+ size_t displayListEndIndex; |
+ |
+ // Index of the applicable transform node. |
+ size_t transformNodeIndex; |
+ |
+ // The offset of this range's drawing in the coordinate space of the |
+ // transform node. |
+ FloatSize offset; |
+ |
+ // Index of the applicable clip node. |
+ size_t clipNodeIndex; |
+ }; |
+ |
+ DisplayItemPropertyTreeBuilder(); |
+ ~DisplayItemPropertyTreeBuilder(); |
+ |
+ // Detach the built property trees. |
+ PassOwnPtr<DisplayItemTransformTree> releaseTransformTree(); |
+ PassOwnPtr<DisplayItemClipTree> releaseClipTree(); |
+ Vector<RangeRecord> releaseRangeRecords(); |
+ |
+ // Process another display item from the list. |
+ void processDisplayItem(const DisplayItem&); |
+ |
+private: |
+ struct BuilderState { |
+ // Initial state (root nodes, no display items seen). |
+ BuilderState() : transformNode(0), clipNode(0), ignoredBeginCount(0) { } |
+ |
+ // Index of the current transform node. |
+ size_t transformNode; |
+ |
+ // Offset from the current origin (i.e. where a drawing at (0, 0) would |
+ // be) from the transform node's origin. |
+ FloatSize offset; |
+ |
+ // Index of the current clip node. |
+ size_t clipNode; |
+ |
+ // Number of "begin" display items that have been ignored, whose |
+ // corresponding "end" display items should be skipped. |
+ unsigned ignoredBeginCount; |
+ }; |
+ |
+ // Used to manipulate the current transform node stack. |
+ BuilderState& currentState() { return m_stateStack.last(); } |
+ |
+ // Handle a begin display item. |
+ void processBeginItem(const DisplayItem&); |
+ |
+ // Handle an end display item. |
+ void processEndItem(const DisplayItem&); |
+ |
+ // Emit a range record, unless it would be empty. |
+ void finishRange(); |
+ |
+ OwnPtr<DisplayItemTransformTree> m_transformTree; |
+ OwnPtr<DisplayItemClipTree> m_clipTree; |
+ Vector<RangeRecord> m_rangeRecords; |
+ Vector<BuilderState, 40> m_stateStack; |
weiliangc
2015/08/18 20:44:15
What is the 40 for?
jbroman
2015/08/18 20:50:13
WTF::Vector supports inline capacity. This puts ro
weiliangc
2015/08/18 20:51:59
Could you make up a constant for this instead just
jbroman
2015/08/18 21:14:11
Discussed over IM. Blink pretty overwhelmingly use
|
+ size_t m_rangeBeginIndex; |
+ size_t m_currentIndex; |
+}; |
+ |
+} // namespace blink |
+ |
+#endif // DisplayItemPropertyTreeBuilder_h |