Chromium Code Reviews| Index: cc/layers/heads_up_display_layer_impl.cc |
| diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc |
| index ad3522e3e62036927e6b02e4ac1ff72f72191b4a..59257b45efb3451c7fa8461bdeea89a7426b0ce1 100644 |
| --- a/cc/layers/heads_up_display_layer_impl.cc |
| +++ b/cc/layers/heads_up_display_layer_impl.cc |
| @@ -245,20 +245,6 @@ void HeadsUpDisplayLayerImpl::UpdateHudContents() { |
| fps_counter->GetMinAndMaxFPS(&fps_graph_.min, &fps_graph_.max); |
| } |
| - if (debug_state.continuous_painting) { |
| - PaintTimeCounter* paint_time_counter = |
| - layer_tree_impl()->paint_time_counter(); |
| - base::TimeDelta latest, min, max; |
| - |
| - if (paint_time_counter->End()) |
| - latest = **paint_time_counter->End(); |
| - paint_time_counter->GetMinAndMaxPaintTime(&min, &max); |
| - |
| - paint_time_graph_.value = latest.InMillisecondsF(); |
| - paint_time_graph_.min = min.InMillisecondsF(); |
| - paint_time_graph_.max = max.InMillisecondsF(); |
| - } |
| - |
| if (debug_state.ShowMemoryStats()) { |
| MemoryHistory* memory_history = layer_tree_impl()->memory_history(); |
| if (memory_history->End()) |
| @@ -283,17 +269,14 @@ void HeadsUpDisplayLayerImpl::DrawHudContents(SkCanvas* canvas) { |
| } |
| SkRect area = SkRect::MakeEmpty(); |
| - if (debug_state.continuous_painting) { |
| - area = DrawPaintTimeDisplay( |
| - canvas, layer_tree_impl()->paint_time_counter(), 0, 0); |
| - } else if (debug_state.show_fps_counter) { |
| + if (debug_state.show_fps_counter) { |
|
danakj
2015/08/21 18:56:09
you can just early out if !show_fps_counter and do
samli
2015/08/26 21:08:24
Done.
|
| // Don't show the FPS display when continuous painting is enabled, because |
|
danakj
2015/08/21 18:56:09
This comment should go
samli
2015/08/26 21:08:24
Done.
|
| // it would show misleading numbers. |
| area = |
| DrawFPSDisplay(canvas, layer_tree_impl()->frame_rate_counter(), 0, 0); |
| } |
| - if (debug_state.show_fps_counter || debug_state.continuous_painting) { |
| + if (debug_state.show_fps_counter) { |
| area = DrawGpuRasterizationStatus(canvas, 0, area.bottom(), |
| SkMaxScalar(area.width(), 150)); |
| } |