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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrAALinearizingConvexPathRenderer.h" | 9 #include "GrAALinearizingConvexPathRenderer.h" |
10 | 10 |
11 #include "GrAAConvexTessellator.h" | 11 #include "GrAAConvexTessellator.h" |
12 #include "GrBatchTarget.h" | 12 #include "GrBatchTarget.h" |
13 #include "GrBatchTest.h" | 13 #include "GrBatchTest.h" |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrDefaultGeoProcFactory.h" | 15 #include "GrDefaultGeoProcFactory.h" |
16 #include "GrGeometryProcessor.h" | 16 #include "GrGeometryProcessor.h" |
17 #include "GrInvariantOutput.h" | 17 #include "GrInvariantOutput.h" |
18 #include "GrPathUtils.h" | 18 #include "GrPathUtils.h" |
19 #include "GrProcessor.h" | 19 #include "GrProcessor.h" |
20 #include "GrPipelineBuilder.h" | 20 #include "GrPipelineBuilder.h" |
21 #include "GrStrokeInfo.h" | 21 #include "GrStrokeInfo.h" |
22 #include "SkGeometry.h" | 22 #include "SkGeometry.h" |
23 #include "SkString.h" | 23 #include "SkString.h" |
24 #include "SkTraceEvent.h" | 24 #include "SkTraceEvent.h" |
25 #include "SkPathPriv.h" | 25 #include "SkPathPriv.h" |
26 #include "batches/GrBatch.h" | 26 #include "batches/GrVertexBatch.h" |
27 #include "gl/GrGLProcessor.h" | 27 #include "gl/GrGLProcessor.h" |
28 #include "gl/GrGLGeometryProcessor.h" | 28 #include "gl/GrGLGeometryProcessor.h" |
29 #include "gl/builders/GrGLProgramBuilder.h" | 29 #include "gl/builders/GrGLProgramBuilder.h" |
30 | 30 |
31 static const int DEFAULT_BUFFER_SIZE = 100; | 31 static const int DEFAULT_BUFFER_SIZE = 100; |
32 | 32 |
33 // The thicker the stroke, the harder it is to produce high-quality results usin
g tessellation. For | 33 // The thicker the stroke, the harder it is to produce high-quality results usin
g tessellation. For |
34 // the time being, we simply drop back to software rendering above this stroke w
idth. | 34 // the time being, we simply drop back to software rendering above this stroke w
idth. |
35 static const SkScalar kMaxStrokeWidth = 20.0; | 35 static const SkScalar kMaxStrokeWidth = 20.0; |
36 | 36 |
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333 DRAW_BATCH_TEST_DEFINE(AAFlatteningConvexPathBatch) { | 333 DRAW_BATCH_TEST_DEFINE(AAFlatteningConvexPathBatch) { |
334 AAFlatteningConvexPathBatch::Geometry geometry; | 334 AAFlatteningConvexPathBatch::Geometry geometry; |
335 geometry.fColor = GrRandomColor(random); | 335 geometry.fColor = GrRandomColor(random); |
336 geometry.fViewMatrix = GrTest::TestMatrixInvertible(random); | 336 geometry.fViewMatrix = GrTest::TestMatrixInvertible(random); |
337 geometry.fPath = GrTest::TestPathConvex(random); | 337 geometry.fPath = GrTest::TestPathConvex(random); |
338 | 338 |
339 return AAFlatteningConvexPathBatch::Create(geometry); | 339 return AAFlatteningConvexPathBatch::Create(geometry); |
340 } | 340 } |
341 | 341 |
342 #endif | 342 #endif |
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