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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 42 #include "core/rendering/style/ShadowData.h" | 42 #include "core/rendering/style/ShadowData.h" |
| 43 #include "platform/graphics/Color.h" | 43 #include "platform/graphics/Color.h" |
| 44 #include "public/platform/Platform.h" | 44 #include "public/platform/Platform.h" |
| 45 #include "public/platform/WebAnimationCurve.h" | 45 #include "public/platform/WebAnimationCurve.h" |
| 46 #include "public/platform/WebCompositorSupport.h" | 46 #include "public/platform/WebCompositorSupport.h" |
| 47 #include "public/platform/WebFloatAnimationCurve.h" | 47 #include "public/platform/WebFloatAnimationCurve.h" |
| 48 #include "public/platform/WebFloatPoint.h" | 48 #include "public/platform/WebFloatPoint.h" |
| 49 #include "public/platform/WebRect.h" | 49 #include "public/platform/WebRect.h" |
| 50 #include "public/platform/WebSize.h" | 50 #include "public/platform/WebSize.h" |
| 51 #include "wtf/CurrentTime.h" | 51 #include "wtf/CurrentTime.h" |
| 52 #include "wtf/Vector.h" | |
| 52 | 53 |
| 53 using namespace WebCore; | 54 using namespace WebCore; |
| 54 | 55 |
| 55 namespace blink { | 56 namespace blink { |
| 56 | 57 |
| 57 class WebViewImpl; | 58 class WebViewImpl; |
| 58 | 59 |
| 59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningW ebViewImpl) | 60 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningW ebViewImpl) |
| 60 { | 61 { |
| 61 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); | 62 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); |
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| 177 static void addQuadToPath(const FloatQuad& quad, Path& path) | 178 static void addQuadToPath(const FloatQuad& quad, Path& path) |
| 178 { | 179 { |
| 179 // FIXME: Make this create rounded quad-paths, just like the axis-aligned ca se. | 180 // FIXME: Make this create rounded quad-paths, just like the axis-aligned ca se. |
| 180 path.moveTo(quad.p1()); | 181 path.moveTo(quad.p1()); |
| 181 path.addLineTo(quad.p2()); | 182 path.addLineTo(quad.p2()); |
| 182 path.addLineTo(quad.p3()); | 183 path.addLineTo(quad.p3()); |
| 183 path.addLineTo(quad.p4()); | 184 path.addLineTo(quad.p4()); |
| 184 path.closeSubpath(); | 185 path.closeSubpath(); |
| 185 } | 186 } |
| 186 | 187 |
| 188 void LinkHighlight::computeQuads(RenderObject* renderer, Vector<FloatQuad>& outQ uads) const | |
| 189 { | |
| 190 if (!renderer) | |
| 191 return; | |
| 192 | |
| 193 Vector<FloatQuad> newQuads; | |
| 194 renderer->absoluteQuads(newQuads); | |
| 195 | |
| 196 // As an optimization and to ensure we draw a rounded highlight, ensure we d on't add | |
| 197 // any quads that are contained in an existing quad. If there is more than o ne | |
| 198 // quad returned they won't get rounded (see FIXME in computeHighlightLayerP athAndPosition). | |
| 199 for (unsigned i = 0; i < outQuads.size(); ++i) { | |
|
aelias_OOO_until_Jul13
2014/01/11 00:22:45
Nit: use size_t instead of unsigned
| |
| 200 for (unsigned newIx = newQuads.size(); newIx > 0; --newIx) { | |
| 201 if (outQuads[i].containsQuad(newQuads[newIx - 1])) | |
| 202 newQuads.remove(newIx - 1); | |
|
aelias_OOO_until_Jul13
2014/01/11 00:22:45
removal is an O(n) operation on a Vector. In addi
| |
| 203 } | |
| 204 } | |
| 205 | |
| 206 outQuads.append(newQuads); | |
| 207 | |
| 208 // For inline elements, absoluteQuads will return a line box based on the li ne-height | |
| 209 // and font metrics, which is technically incorrect as replaced elements lik e images | |
| 210 // should use their intristic height and expand the linebox as needed. To g et an | |
| 211 // appropriately sized highlight we descend into the children and have them add their | |
| 212 // boxes. | |
| 213 if (renderer->isInline()) { | |
| 214 for (RenderObject* child = renderer->firstChild(); child; child = child- >nextSibling()) | |
| 215 computeQuads(child, outQuads); | |
| 216 } | |
| 217 | |
| 218 } | |
| 219 | |
| 187 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositin gLayer) | 220 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositin gLayer) |
| 188 { | 221 { |
| 189 if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer) | 222 if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer) |
| 190 return false; | 223 return false; |
| 191 | 224 |
| 192 ASSERT(compositingLayer); | 225 ASSERT(compositingLayer); |
| 193 | 226 |
| 194 // Get quads for node in absolute coordinates. | 227 // Get quads for node in absolute coordinates. |
| 195 Vector<FloatQuad> quads; | 228 Vector<FloatQuad> quads; |
| 196 m_node->renderer()->absoluteQuads(quads); | 229 computeQuads(m_node->renderer(), quads); |
| 197 ASSERT(quads.size()); | 230 ASSERT(quads.size()); |
| 198 | 231 |
| 199 // Adjust for offset between target graphics layer and the node's renderer. | 232 // Adjust for offset between target graphics layer and the node's renderer. |
| 200 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRende rer()); | 233 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRende rer()); |
| 201 | 234 |
| 202 Path newPath; | 235 Path newPath; |
| 203 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { | 236 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { |
| 204 FloatQuad absoluteQuad = quads[quadIndex]; | 237 FloatQuad absoluteQuad = quads[quadIndex]; |
| 205 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); | 238 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); |
| 206 | 239 |
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| 333 // Make sure we update geometry on the next callback from WebViewImpl::layou t(). | 366 // Make sure we update geometry on the next callback from WebViewImpl::layou t(). |
| 334 m_geometryNeedsUpdate = true; | 367 m_geometryNeedsUpdate = true; |
| 335 } | 368 } |
| 336 | 369 |
| 337 WebLayer* LinkHighlight::layer() | 370 WebLayer* LinkHighlight::layer() |
| 338 { | 371 { |
| 339 return clipLayer(); | 372 return clipLayer(); |
| 340 } | 373 } |
| 341 | 374 |
| 342 } // namespace WeKit | 375 } // namespace WeKit |
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