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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
| 9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 #include "SkColor.h" | 12 #include "SkColor.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #include "SkNx.h" | 14 #include "SkNx.h" |
| 15 | 15 |
| 16 // This file may be included multiple times by .cpp files with different flags,
leading | 16 // This file may be included multiple times by .cpp files with different flags,
leading |
| 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but | 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but |
| 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an | 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an |
| 19 // anonymous namespace to give each includer their own silo of this code (or the
linker | 19 // anonymous namespace to give each includer their own silo of this code (or the
linker |
| 20 // will probably pick one randomly for us, which is rarely correct). | 20 // will probably pick one randomly for us, which is rarely correct). |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 // A pre-multiplied color storing each component in the same order as SkPMColor, | 23 // A pre-multiplied color storing each component in the same order as SkPMColor, |
| 24 // but as a float in the range [0, 1]. | 24 // but as a float in the range [0, 1]. |
| 25 class SkPMFloat : public Sk4f { | 25 class SkPMFloat : public Sk4f { |
| 26 public: | 26 public: |
| 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
| 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
| 29 static SkPMFloat FromBGRx(SkColor c); // Ignores c's alpha, instead forcing
it to 1. | 29 static SkPMFloat FromOpaqueColor(SkColor c); // Requires c's alpha == 0xFF. |
| 30 | 30 |
| 31 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). | 31 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). |
| 32 | 32 |
| 33 // Uninitialized. | 33 // Uninitialized. |
| 34 SkPMFloat() {} | 34 SkPMFloat() {} |
| 35 explicit SkPMFloat(SkPMColor); | 35 explicit SkPMFloat(SkPMColor); |
| 36 SkPMFloat(float a, float r, float g, float b) | 36 SkPMFloat(float a, float r, float g, float b) |
| 37 #ifdef SK_PMCOLOR_IS_RGBA | 37 #ifdef SK_PMCOLOR_IS_RGBA |
| 38 : INHERITED(r,g,b,a) {} | 38 : INHERITED(r,g,b,a) {} |
| 39 #else | 39 #else |
| (...skipping 29 matching lines...) Expand all Loading... |
| 69 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 69 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 70 #include "../opts/SkPMFloat_sse.h" | 70 #include "../opts/SkPMFloat_sse.h" |
| 71 #elif defined(SK_ARM_HAS_NEON) | 71 #elif defined(SK_ARM_HAS_NEON) |
| 72 #include "../opts/SkPMFloat_neon.h" | 72 #include "../opts/SkPMFloat_neon.h" |
| 73 #else | 73 #else |
| 74 #include "../opts/SkPMFloat_none.h" | 74 #include "../opts/SkPMFloat_none.h" |
| 75 #endif | 75 #endif |
| 76 #endif | 76 #endif |
| 77 | 77 |
| 78 #endif//SkPM_DEFINED | 78 #endif//SkPM_DEFINED |
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