OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 #include "SkColor.h" | 12 #include "SkColor.h" |
13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
14 #include "SkNx.h" | 14 #include "SkNx.h" |
15 | 15 |
16 // This file may be included multiple times by .cpp files with different flags,
leading | 16 // This file may be included multiple times by .cpp files with different flags,
leading |
17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but | 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but |
18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an | 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an |
19 // anonymous namespace to give each includer their own silo of this code (or the
linker | 19 // anonymous namespace to give each includer their own silo of this code (or the
linker |
20 // will probably pick one randomly for us, which is rarely correct). | 20 // will probably pick one randomly for us, which is rarely correct). |
21 namespace { | 21 namespace { |
22 | 22 |
23 // A pre-multiplied color storing each component in the same order as SkPMColor, | 23 // A pre-multiplied color storing each component in the same order as SkPMColor, |
24 // but as a float in the range [0, 1]. | 24 // but as a float in the range [0, 1]. |
25 class SkPMFloat : public Sk4f { | 25 class SkPMFloat : public Sk4f { |
26 public: | 26 public: |
27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
29 static SkPMFloat FromBGRx(SkColor c); // Ignores c's alpha, instead forcing
it to 1. | 29 static SkPMFloat FromOpaqueColor(SkColor c); // Requires c's alpha == 0xFF. |
30 | 30 |
31 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). | 31 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). |
32 | 32 |
33 // Uninitialized. | 33 // Uninitialized. |
34 SkPMFloat() {} | 34 SkPMFloat() {} |
35 explicit SkPMFloat(SkPMColor); | 35 explicit SkPMFloat(SkPMColor); |
36 SkPMFloat(float a, float r, float g, float b) | 36 SkPMFloat(float a, float r, float g, float b) |
37 #ifdef SK_PMCOLOR_IS_RGBA | 37 #ifdef SK_PMCOLOR_IS_RGBA |
38 : INHERITED(r,g,b,a) {} | 38 : INHERITED(r,g,b,a) {} |
39 #else | 39 #else |
(...skipping 29 matching lines...) Expand all Loading... |
69 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 69 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
70 #include "../opts/SkPMFloat_sse.h" | 70 #include "../opts/SkPMFloat_sse.h" |
71 #elif defined(SK_ARM_HAS_NEON) | 71 #elif defined(SK_ARM_HAS_NEON) |
72 #include "../opts/SkPMFloat_neon.h" | 72 #include "../opts/SkPMFloat_neon.h" |
73 #else | 73 #else |
74 #include "../opts/SkPMFloat_none.h" | 74 #include "../opts/SkPMFloat_none.h" |
75 #endif | 75 #endif |
76 #endif | 76 #endif |
77 | 77 |
78 #endif//SkPM_DEFINED | 78 #endif//SkPM_DEFINED |
OLD | NEW |