Index: src/core/Sk4px.h |
diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h |
index ffde1af504f682504034839b5db142eecf76fa39..996847fa12cdf764ab3fea64d168127601bcb117 100644 |
--- a/src/core/Sk4px.h |
+++ b/src/core/Sk4px.h |
@@ -110,6 +110,8 @@ public: |
// fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels). |
template <typename Fn, typename Dst> |
static void MapSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) { |
+ SkASSERT(dst); |
+ SkASSERT(src); |
// This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn. |
// Basically, we need to make sure we keep things inside a single loop. |
while (n > 0) { |
@@ -140,6 +142,8 @@ public: |
// As above, but with dst4' = fn(dst4, src4). |
template <typename Fn, typename Dst> |
static void MapDstSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) { |
+ SkASSERT(dst); |
+ SkASSERT(src); |
while (n > 0) { |
if (n >= 8) { |
Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), |
@@ -168,6 +172,8 @@ public: |
// As above, but with dst4' = fn(dst4, alpha4). |
template <typename Fn, typename Dst> |
static void MapDstAlpha(int n, Dst* dst, const SkAlpha* a, const Fn& fn) { |
+ SkASSERT(dst); |
+ SkASSERT(a); |
while (n > 0) { |
if (n >= 8) { |
Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), |
@@ -197,6 +203,9 @@ public: |
template <typename Fn, typename Dst> |
static void MapDstSrcAlpha(int n, Dst* dst, const SkPMColor* src, const SkAlpha* a, |
const Fn& fn) { |
+ SkASSERT(dst); |
+ SkASSERT(src); |
+ SkASSERT(a); |
while (n > 0) { |
if (n >= 8) { |
Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)), |