| Index: src/core/Sk4px.h
|
| diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h
|
| index ffde1af504f682504034839b5db142eecf76fa39..996847fa12cdf764ab3fea64d168127601bcb117 100644
|
| --- a/src/core/Sk4px.h
|
| +++ b/src/core/Sk4px.h
|
| @@ -110,6 +110,8 @@ public:
|
| // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels).
|
| template <typename Fn, typename Dst>
|
| static void MapSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) {
|
| + SkASSERT(dst);
|
| + SkASSERT(src);
|
| // This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn.
|
| // Basically, we need to make sure we keep things inside a single loop.
|
| while (n > 0) {
|
| @@ -140,6 +142,8 @@ public:
|
| // As above, but with dst4' = fn(dst4, src4).
|
| template <typename Fn, typename Dst>
|
| static void MapDstSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) {
|
| + SkASSERT(dst);
|
| + SkASSERT(src);
|
| while (n > 0) {
|
| if (n >= 8) {
|
| Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)),
|
| @@ -168,6 +172,8 @@ public:
|
| // As above, but with dst4' = fn(dst4, alpha4).
|
| template <typename Fn, typename Dst>
|
| static void MapDstAlpha(int n, Dst* dst, const SkAlpha* a, const Fn& fn) {
|
| + SkASSERT(dst);
|
| + SkASSERT(a);
|
| while (n > 0) {
|
| if (n >= 8) {
|
| Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)),
|
| @@ -197,6 +203,9 @@ public:
|
| template <typename Fn, typename Dst>
|
| static void MapDstSrcAlpha(int n, Dst* dst, const SkPMColor* src, const SkAlpha* a,
|
| const Fn& fn) {
|
| + SkASSERT(dst);
|
| + SkASSERT(src);
|
| + SkASSERT(a);
|
| while (n > 0) {
|
| if (n >= 8) {
|
| Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)),
|
|
|