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Unified Diff: src/gpu/batches/GrBWFillRectBatch.cpp

Issue 1294553003: Move GrRectBatch to GrBWFillRectBatch and make internal (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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Index: src/gpu/batches/GrBWFillRectBatch.cpp
diff --git a/src/gpu/batches/GrBWFillRectBatch.cpp b/src/gpu/batches/GrBWFillRectBatch.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..c3ddc2b6cb536b1ed2d5e0b691321e77f8c33b22
--- /dev/null
+++ b/src/gpu/batches/GrBWFillRectBatch.cpp
@@ -0,0 +1,269 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrBWFillRectBatch.h"
+
+#include "GrBatch.h"
+#include "GrBatchTarget.h"
+#include "GrColor.h"
+#include "GrDefaultGeoProcFactory.h"
+#include "GrPrimitiveProcessor.h"
+
+class GrBatchTarget;
+class SkMatrix;
+struct SkRect;
+
+class BWFillRectBatch : public GrBatch {
+public:
+ struct Geometry {
+ SkMatrix fViewMatrix;
+ SkRect fRect;
+ SkRect fLocalRect;
+ SkMatrix fLocalMatrix;
+ GrColor fColor;
+ bool fHasLocalRect;
+ bool fHasLocalMatrix;
+ };
+
+ static GrBatch* Create(const Geometry& geometry) {
+ return SkNEW_ARGS(BWFillRectBatch, (geometry));
+ }
+
+ const char* name() const override { return "RectBatch"; }
bsalomon 2015/08/13 17:04:16 Update?
+
+ void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
+ // When this is called on a batch, there is only one geometry bundle
+ out->setKnownFourComponents(fGeoData[0].fColor);
+ }
+
+ void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
+ out->setKnownSingleComponent(0xff);
+ }
+
+ void initBatchTracker(const GrPipelineOptimizations& init) override {
+ // Handle any color overrides
+ if (!init.readsColor()) {
+ fGeoData[0].fColor = GrColor_ILLEGAL;
+ }
+ init.getOverrideColorIfSet(&fGeoData[0].fColor);
+
+ // setup batch properties
+ fBatch.fColorIgnored = !init.readsColor();
+ fBatch.fColor = fGeoData[0].fColor;
+ fBatch.fUsesLocalCoords = init.readsLocalCoords();
+ fBatch.fCoverageIgnored = !init.readsCoverage();
+ }
+
+ void generateGeometry(GrBatchTarget* batchTarget) override {
+ SkAutoTUnref<const GrGeometryProcessor> gp(this->createRectGP());
+ if (!gp) {
+ SkDebugf("Could not create GrGeometryProcessor\n");
+ return;
+ }
+
+ batchTarget->initDraw(gp, this->pipeline());
+
+ int instanceCount = fGeoData.count();
+ size_t vertexStride = gp->getVertexStride();
+ SkASSERT(this->hasLocalRect() ?
+ vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
+ vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
+ QuadHelper helper;
+ void* vertices = helper.init(batchTarget, vertexStride, instanceCount);
+
+ if (!vertices) {
+ return;
+ }
+
+ for (int i = 0; i < instanceCount; i++) {
+ const Geometry& geom = fGeoData[i];
+
+ intptr_t offset = reinterpret_cast<intptr_t>(vertices) +
+ kVerticesPerQuad * i * vertexStride;
+ SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
+
+ positions->setRectFan(geom.fRect.fLeft, geom.fRect.fTop,
+ geom.fRect.fRight, geom.fRect.fBottom, vertexStride);
+ geom.fViewMatrix.mapPointsWithStride(positions, vertexStride, kVerticesPerQuad);
+
+ // TODO we should only do this if local coords are being read
+ if (geom.fHasLocalRect) {
+ static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
+ SkPoint* coords = reinterpret_cast<SkPoint*>(offset + kLocalOffset);
+ coords->setRectFan(geom.fLocalRect.fLeft, geom.fLocalRect.fTop,
+ geom.fLocalRect.fRight, geom.fLocalRect.fBottom,
+ vertexStride);
+ if (geom.fHasLocalMatrix) {
+ geom.fLocalMatrix.mapPointsWithStride(coords, vertexStride, kVerticesPerQuad);
+ }
+ }
+
+ static const int kColorOffset = sizeof(SkPoint);
+ GrColor* vertColor = reinterpret_cast<GrColor*>(offset + kColorOffset);
+ for (int j = 0; j < 4; ++j) {
+ *vertColor = geom.fColor;
+ vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
+ }
+ }
+
+ helper.issueDraw(batchTarget);
+ }
+
+ SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
+
+private:
+ BWFillRectBatch(const Geometry& geometry) {
+ this->initClassID<BWFillRectBatch>();
+ fGeoData.push_back(geometry);
+
+ fBounds = geometry.fRect;
+ geometry.fViewMatrix.mapRect(&fBounds);
+ }
+
+ GrColor color() const { return fBatch.fColor; }
+ bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
+ bool colorIgnored() const { return fBatch.fColorIgnored; }
+ const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; }
+ const SkMatrix& localMatrix() const { return fGeoData[0].fLocalMatrix; }
+ bool hasLocalRect() const { return fGeoData[0].fHasLocalRect; }
+ bool hasLocalMatrix() const { return fGeoData[0].fHasLocalMatrix; }
+ bool coverageIgnored() const { return fBatch.fCoverageIgnored; }
+
+ bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override {
+ if (!GrPipeline::CanCombine(*this->pipeline(), this->bounds(), *t->pipeline(), t->bounds(),
+ caps)) {
+ return false;
+ }
+
+ BWFillRectBatch* that = t->cast<BWFillRectBatch>();
+
+ if (this->hasLocalRect() != that->hasLocalRect()) {
+ return false;
+ }
+
+ SkASSERT(this->usesLocalCoords() == that->usesLocalCoords());
+ if (!this->hasLocalRect() && this->usesLocalCoords()) {
+ if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
+ return false;
+ }
+
+ if (this->hasLocalMatrix() != that->hasLocalMatrix()) {
+ return false;
+ }
+
+ if (this->hasLocalMatrix() && !this->localMatrix().cheapEqualTo(that->localMatrix())) {
+ return false;
+ }
+ }
+
+ if (this->color() != that->color()) {
+ fBatch.fColor = GrColor_ILLEGAL;
+ }
+ fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin());
+ this->joinBounds(that->bounds());
+ return true;
+ }
+
+
+ /** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
+ we have explicit local coords and sometimes not. We *could* always provide explicit local
+ coords and just duplicate the positions when the caller hasn't provided a local coord rect,
+ but we haven't seen a use case which frequently switches between local rect and no local
+ rect draws.
+
+ The color param is used to determine whether the opaque hint can be set on the draw state.
+ The caller must populate the vertex colors itself.
+
+ The vertex attrib order is always pos, color, [local coords].
+ */
+ const GrGeometryProcessor* createRectGP() const {
+ using namespace GrDefaultGeoProcFactory;
+ Color color(Color::kAttribute_Type);
+ Coverage coverage(this->coverageIgnored() ? Coverage::kNone_Type : Coverage::kSolid_Type);
+
+ // if we have a local rect, then we apply the localMatrix directly to the localRect to
+ // generate vertex local coords
+ if (this->hasLocalRect()) {
+ LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
+ return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
+ } else {
+ LocalCoords localCoords(LocalCoords::kUsePosition_Type,
+ this->hasLocalMatrix() ? &this->localMatrix() : NULL);
+ return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, localCoords,
+ this->viewMatrix());
+ }
+ }
+
+ struct BatchTracker {
+ GrColor fColor;
+ bool fUsesLocalCoords;
+ bool fColorIgnored;
+ bool fCoverageIgnored;
+ };
+
+ BatchTracker fBatch;
+ SkSTArray<1, Geometry, true> fGeoData;
+};
+
+namespace GrBWFillRectBatch {
+GrBatch* Create(GrColor color,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const SkRect* localRect,
+ const SkMatrix* localMatrix) {
+ BWFillRectBatch::Geometry geometry;
+ geometry.fColor = color;
+ geometry.fViewMatrix = viewMatrix;
+ geometry.fRect = rect;
+
+ if (localRect) {
+ geometry.fHasLocalRect = true;
+ geometry.fLocalRect = *localRect;
+ } else {
+ geometry.fHasLocalRect = false;
+ }
+
+ if (localMatrix) {
+ geometry.fHasLocalMatrix = true;
+ geometry.fLocalMatrix = *localMatrix;
+ } else {
+ geometry.fHasLocalMatrix = false;
+ }
+
+ return BWFillRectBatch::Create(geometry);
+}
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef GR_TEST_UTILS
+
+#include "GrBatchTest.h"
+
+BATCH_TEST_DEFINE(RectBatch) {
+ BWFillRectBatch::Geometry geometry;
+ geometry.fColor = GrRandomColor(random);
+
+ geometry.fRect = GrTest::TestRect(random);
+ geometry.fHasLocalRect = random->nextBool();
+
+ if (geometry.fHasLocalRect) {
+ geometry.fViewMatrix = GrTest::TestMatrixInvertible(random);
+ geometry.fLocalRect = GrTest::TestRect(random);
+ } else {
+ geometry.fViewMatrix = GrTest::TestMatrix(random);
+ }
+
+ geometry.fHasLocalMatrix = random->nextBool();
+ if (geometry.fHasLocalMatrix) {
+ geometry.fLocalMatrix = GrTest::TestMatrix(random);
+ }
+
+ return BWFillRectBatch::Create(geometry);
+}
+
+#endif
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